ibutton_scene_write_success.cpp 1.6 KB

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  1. #include "ibutton_scene_write_success.h"
  2. #include "../ibutton_app.h"
  3. static void popup_callback(void* context) {
  4. iButtonApp* app = static_cast<iButtonApp*>(context);
  5. iButtonEvent event;
  6. event.type = iButtonEvent::Type::EventTypeBack;
  7. app->get_view_manager()->send_event(&event);
  8. app->notify_green_off();
  9. }
  10. void iButtonSceneWriteSuccess::on_enter(iButtonApp* app) {
  11. iButtonAppViewManager* view_manager = app->get_view_manager();
  12. Popup* popup = view_manager->get_popup();
  13. popup_set_icon(popup, 0, 12, &I_iButtonDolphinVerySuccess_108x52);
  14. popup_set_text(popup, "Successfully written!", 40, 12, AlignLeft, AlignBottom);
  15. popup_set_callback(popup, popup_callback);
  16. popup_set_context(popup, app);
  17. popup_set_timeout(popup, 1500);
  18. popup_enable_timeout(popup);
  19. view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
  20. app->notify_success();
  21. app->notify_green_on();
  22. }
  23. bool iButtonSceneWriteSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
  24. bool consumed = false;
  25. if(event->type == iButtonEvent::Type::EventTypeBack) {
  26. app->search_and_switch_to_previous_scene(
  27. {iButtonApp::Scene::SceneReadedKeyMenu, iButtonApp::Scene::SceneStart});
  28. consumed = true;
  29. }
  30. return consumed;
  31. }
  32. void iButtonSceneWriteSuccess::on_exit(iButtonApp* app) {
  33. Popup* popup = app->get_view_manager()->get_popup();
  34. popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
  35. popup_set_icon(popup, 0, 0, NULL);
  36. popup_disable_timeout(popup);
  37. popup_set_context(popup, NULL);
  38. popup_set_callback(popup, NULL);
  39. }