ibutton_scene_save_success.cpp 1.6 KB

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  1. #include "ibutton_scene_save_success.h"
  2. #include "../ibutton_app.h"
  3. #include <dolphin/dolphin.h>
  4. static void popup_callback(void* context) {
  5. iButtonApp* app = static_cast<iButtonApp*>(context);
  6. iButtonEvent event;
  7. event.type = iButtonEvent::Type::EventTypeBack;
  8. app->get_view_manager()->send_event(&event);
  9. }
  10. void iButtonSceneSaveSuccess::on_enter(iButtonApp* app) {
  11. iButtonAppViewManager* view_manager = app->get_view_manager();
  12. Popup* popup = view_manager->get_popup();
  13. DOLPHIN_DEED(DolphinDeedIbuttonSave);
  14. popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
  15. popup_set_text(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
  16. popup_set_callback(popup, popup_callback);
  17. popup_set_context(popup, app);
  18. popup_set_timeout(popup, 1500);
  19. popup_enable_timeout(popup);
  20. view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
  21. }
  22. bool iButtonSceneSaveSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
  23. bool consumed = false;
  24. if(event->type == iButtonEvent::Type::EventTypeBack) {
  25. app->search_and_switch_to_previous_scene(
  26. {iButtonApp::Scene::SceneReadedKeyMenu,
  27. iButtonApp::Scene::SceneSavedKeyMenu,
  28. iButtonApp::Scene::SceneAddType});
  29. consumed = true;
  30. }
  31. return consumed;
  32. }
  33. void iButtonSceneSaveSuccess::on_exit(iButtonApp* app) {
  34. Popup* popup = app->get_view_manager()->get_popup();
  35. popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
  36. popup_set_icon(popup, 0, 0, NULL);
  37. popup_disable_timeout(popup);
  38. popup_set_context(popup, NULL);
  39. popup_set_callback(popup, NULL);
  40. }