ibutton_scene_save_name.cpp 2.3 KB

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  1. #include "ibutton_scene_save_name.h"
  2. #include "../ibutton_app.h"
  3. #include <lib/toolbox/random_name.h>
  4. static void text_input_callback(void* context) {
  5. iButtonApp* app = static_cast<iButtonApp*>(context);
  6. iButtonEvent event;
  7. event.type = iButtonEvent::Type::EventTypeTextEditResult;
  8. app->get_view_manager()->send_event(&event);
  9. }
  10. void iButtonSceneSaveName::on_enter(iButtonApp* app) {
  11. iButtonAppViewManager* view_manager = app->get_view_manager();
  12. TextInput* text_input = view_manager->get_text_input();
  13. const char* key_name = ibutton_key_get_name_p(app->get_key());
  14. bool key_name_empty = !strcmp(key_name, "");
  15. if(key_name_empty) {
  16. set_random_name(app->get_text_store(), app->get_text_store_size());
  17. } else {
  18. app->set_text_store("%s", key_name);
  19. }
  20. text_input_set_header_text(text_input, "Name the key");
  21. text_input_set_result_callback(
  22. text_input,
  23. text_input_callback,
  24. app,
  25. app->get_text_store(),
  26. IBUTTON_KEY_NAME_SIZE,
  27. key_name_empty);
  28. ValidatorIsFile* validator_is_file =
  29. validator_is_file_alloc_init(app->app_folder, app->app_extension);
  30. text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
  31. view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewTextInput);
  32. }
  33. bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) {
  34. bool consumed = false;
  35. if(event->type == iButtonEvent::Type::EventTypeTextEditResult) {
  36. if(app->save_key(app->get_text_store())) {
  37. app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess);
  38. } else {
  39. app->search_and_switch_to_previous_scene(
  40. {iButtonApp::Scene::SceneReadedKeyMenu,
  41. iButtonApp::Scene::SceneSavedKeyMenu,
  42. iButtonApp::Scene::SceneAddType});
  43. }
  44. consumed = true;
  45. }
  46. return consumed;
  47. }
  48. void iButtonSceneSaveName::on_exit(iButtonApp* app) {
  49. TextInput* text_input = app->get_view_manager()->get_text_input();
  50. void* validator_context = text_input_get_validator_callback_context(text_input);
  51. text_input_set_validator(text_input, NULL, NULL);
  52. validator_is_file_free((ValidatorIsFile*)validator_context);
  53. text_input_reset(text_input);
  54. }