ibutton_scene_readed_key_menu.cpp 2.4 KB

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  1. #include "ibutton_scene_readed_key_menu.h"
  2. #include "../ibutton_app.h"
  3. typedef enum {
  4. SubmenuIndexWrite,
  5. SubmenuIndexEmulate,
  6. SubmenuIndexNameAndSave,
  7. SubmenuIndexReadNewKey,
  8. } SubmenuIndex;
  9. static void submenu_callback(void* context, uint32_t index) {
  10. iButtonApp* app = static_cast<iButtonApp*>(context);
  11. iButtonEvent event;
  12. event.type = iButtonEvent::Type::EventTypeMenuSelected;
  13. event.payload.menu_index = index;
  14. app->get_view_manager()->send_event(&event);
  15. }
  16. void iButtonSceneReadedKeyMenu::on_enter(iButtonApp* app) {
  17. iButtonAppViewManager* view_manager = app->get_view_manager();
  18. Submenu* submenu = view_manager->get_submenu();
  19. if(ibutton_key_get_type(app->get_key()) == iButtonKeyDS1990) {
  20. submenu_add_item(submenu, "Write", SubmenuIndexWrite, submenu_callback, app);
  21. }
  22. submenu_add_item(submenu, "Name and save", SubmenuIndexNameAndSave, submenu_callback, app);
  23. submenu_add_item(submenu, "Emulate", SubmenuIndexEmulate, submenu_callback, app);
  24. submenu_add_item(submenu, "Read new key", SubmenuIndexReadNewKey, submenu_callback, app);
  25. submenu_set_selected_item(submenu, submenu_item_selected);
  26. view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
  27. }
  28. bool iButtonSceneReadedKeyMenu::on_event(iButtonApp* app, iButtonEvent* event) {
  29. bool consumed = false;
  30. if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
  31. submenu_item_selected = event->payload.menu_index;
  32. switch(event->payload.menu_index) {
  33. case SubmenuIndexWrite:
  34. app->switch_to_next_scene(iButtonApp::Scene::SceneWrite);
  35. break;
  36. case SubmenuIndexEmulate:
  37. app->switch_to_next_scene(iButtonApp::Scene::SceneEmulate);
  38. break;
  39. case SubmenuIndexNameAndSave:
  40. app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName);
  41. break;
  42. case SubmenuIndexReadNewKey:
  43. app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneRead});
  44. break;
  45. }
  46. consumed = true;
  47. } else if(event->type == iButtonEvent::Type::EventTypeBack) {
  48. app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneStart});
  49. consumed = true;
  50. }
  51. return consumed;
  52. }
  53. void iButtonSceneReadedKeyMenu::on_exit(iButtonApp* app) {
  54. iButtonAppViewManager* view = app->get_view_manager();
  55. Submenu* submenu = view->get_submenu();
  56. submenu_reset(submenu);
  57. }