camera_suite.c 5.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154
  1. #include "camera_suite.h"
  2. #include <stdlib.h>
  3. #include <expansion/expansion.h>
  4. bool camera_suite_custom_event_callback(void* context, uint32_t event) {
  5. furi_assert(context);
  6. CameraSuite* app = context;
  7. return scene_manager_handle_custom_event(app->scene_manager, event);
  8. }
  9. void camera_suite_tick_event_callback(void* context) {
  10. furi_assert(context);
  11. CameraSuite* app = context;
  12. scene_manager_handle_tick_event(app->scene_manager);
  13. }
  14. // Leave app if back button pressed.
  15. bool camera_suite_navigation_event_callback(void* context) {
  16. furi_assert(context);
  17. CameraSuite* app = context;
  18. return scene_manager_handle_back_event(app->scene_manager);
  19. }
  20. CameraSuite* camera_suite_app_alloc() {
  21. CameraSuite* app = malloc(sizeof(CameraSuite));
  22. app->gui = furi_record_open(RECORD_GUI);
  23. app->notification = furi_record_open(RECORD_NOTIFICATION);
  24. // Turn backlight on.
  25. notification_message(app->notification, &sequence_display_backlight_on);
  26. // Scene additions
  27. app->view_dispatcher = view_dispatcher_alloc();
  28. view_dispatcher_enable_queue(app->view_dispatcher);
  29. app->scene_manager = scene_manager_alloc(&camera_suite_scene_handlers, app);
  30. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  31. view_dispatcher_set_navigation_event_callback(
  32. app->view_dispatcher, camera_suite_navigation_event_callback);
  33. view_dispatcher_set_tick_event_callback(
  34. app->view_dispatcher, camera_suite_tick_event_callback, 100);
  35. view_dispatcher_set_custom_event_callback(
  36. app->view_dispatcher, camera_suite_custom_event_callback);
  37. app->submenu = submenu_alloc();
  38. // Set app default settings values.
  39. app->haptic = 1; // Haptic is enabled by default
  40. app->jpeg = 0; // Save JPEG to ESP32-CAM sd-card is disabled by default.
  41. app->speaker = 1; // Speaker is enabled by default
  42. app->led = 1; // LED is enabled by default
  43. // Set cam default settings values.
  44. app->orientation = 0; // Orientation is "portrait", zero degrees by default.
  45. app->dither = 0; // Dither algorithm is "Floyd Steinberg" by default.
  46. app->flash = 1; // Flash is enabled by default.
  47. // Load configs if available (overrides defaults).
  48. camera_suite_read_settings(app);
  49. view_dispatcher_add_view(
  50. app->view_dispatcher, CameraSuiteViewIdMenu, submenu_get_view(app->submenu));
  51. app->camera_suite_view_start = camera_suite_view_start_alloc();
  52. view_dispatcher_add_view(
  53. app->view_dispatcher,
  54. CameraSuiteViewIdStartscreen,
  55. camera_suite_view_start_get_view(app->camera_suite_view_start));
  56. app->camera_suite_view_camera = camera_suite_view_camera_alloc();
  57. view_dispatcher_add_view(
  58. app->view_dispatcher,
  59. CameraSuiteViewIdCamera,
  60. camera_suite_view_camera_get_view(app->camera_suite_view_camera));
  61. app->camera_suite_view_guide = camera_suite_view_guide_alloc();
  62. view_dispatcher_add_view(
  63. app->view_dispatcher,
  64. CameraSuiteViewIdGuide,
  65. camera_suite_view_guide_get_view(app->camera_suite_view_guide));
  66. app->button_menu = button_menu_alloc();
  67. app->variable_item_list = variable_item_list_alloc();
  68. view_dispatcher_add_view(
  69. app->view_dispatcher,
  70. CameraSuiteViewIdAppSettings,
  71. variable_item_list_get_view(app->variable_item_list));
  72. view_dispatcher_add_view(
  73. app->view_dispatcher,
  74. CameraSuiteViewIdCamSettings,
  75. variable_item_list_get_view(app->variable_item_list));
  76. //End Scene Additions
  77. return app;
  78. }
  79. void camera_suite_app_free(CameraSuite* app) {
  80. furi_assert(app);
  81. // Scene manager
  82. scene_manager_free(app->scene_manager);
  83. // View Dispatcher
  84. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdStartscreen);
  85. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdMenu);
  86. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdCamera);
  87. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdGuide);
  88. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdAppSettings);
  89. view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdCamSettings);
  90. submenu_free(app->submenu);
  91. view_dispatcher_free(app->view_dispatcher);
  92. furi_record_close(RECORD_GUI);
  93. // Free remaining resources
  94. camera_suite_view_start_free(app->camera_suite_view_start);
  95. camera_suite_view_camera_free(app->camera_suite_view_camera);
  96. camera_suite_view_guide_free(app->camera_suite_view_guide);
  97. button_menu_free(app->button_menu);
  98. variable_item_list_free(app->variable_item_list);
  99. app->gui = NULL;
  100. app->notification = NULL;
  101. //Remove whatever is left
  102. free(app);
  103. }
  104. /** Main entry point for initialization. */
  105. int32_t camera_suite_app(void* p) {
  106. UNUSED(p);
  107. // Disable expansion protocol to avoid interference with UART Handle
  108. Expansion* expansion = furi_record_open(RECORD_EXPANSION);
  109. expansion_disable(expansion);
  110. CameraSuite* app = camera_suite_app_alloc();
  111. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  112. // Init with start scene.
  113. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStart);
  114. furi_hal_power_suppress_charge_enter();
  115. view_dispatcher_run(app->view_dispatcher);
  116. camera_suite_save_settings(app);
  117. furi_hal_power_suppress_charge_exit();
  118. camera_suite_app_free(app);
  119. // Return previous state of expansion
  120. expansion_enable(expansion);
  121. furi_record_close(RECORD_EXPANSION);
  122. return 0;
  123. }