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- #pragma once
- #include <stdbool.h>
- #include <string.h>
- #define NUMBER_OF_PLAYERS 4
- #define NUMBER_OF_CARDS 108
- #define MAX_HAND_SIZE 30
- #define NUMBER_OF_STARTING_CARDS 7
- #define PLAYER_NUMBER 1
- typedef struct List List;
- typedef enum ActionType
- {
- ActionType_None,
- ActionType_Skip,
- ActionType_Invert,
- ActionType_Plus2,
- ActionType_ChangeSuit,
- ActionType_ChangeSuitPlus4,
- } ActionType;
- typedef enum CardSuit
- {
- CardSuit_None,
- CardSuit_Spades,
- CardSuit_Hearts,
- CardSuit_Diamonds,
- CardSuit_Clubs,
- } CardSuit;
- typedef struct Card
- {
- CardSuit suit;
- int number;
- ActionType action;
- } Card;
- extern Card AllCardsData[NUMBER_OF_CARDS];
- extern const int CARD_NONE;
- typedef struct LevelState LevelState;
- LevelState* game_alloc();
- void game_free(LevelState* state);
- void game_reset(LevelState* state);
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