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- #include <furi.h>
- #include <gui/gui.h>
- #include <notification/notification.h>
- #include <notification/notification_messages.h>
- #include <input/input.h>
- #include <stdlib.h>
- #include "multi_counter_icons.h"
- #define MAX_COUNT 99
- #define BOXTIME 2
- #define BOXWIDTH 26
- #define BOXWIDTH_BIG 42
- #define BOXHEIGHT 26
- #define MIDDLE_X 64 - BOXWIDTH / 2
- #define MIDDLE_X_BIG 64 - BOXWIDTH_BIG / 2
- #define MIDDLE_Y 32 - BOXHEIGHT / 2
- #define OFFSET_Y 9
- static const Icon* UP = &I_UP;
- static const Icon* DOWN = &I_DOWN;
- static const Icon* S_ON = &I_S_ON;
- static const Icon* S_OFF = &I_S_OFF;
- typedef struct {
- FuriMessageQueue* input_queue;
- ViewPort* view_port;
- Gui* gui;
- NotificationApp* notification;
- FuriMutex** mutex;
- bool togglelight;
- int count;
- bool pressed;
- int boxtimer;
- int count2;
- bool pressed2;
- int boxtimer2;
- int count3;
- bool pressed3;
- int boxtimer3;
- int count4;
- bool pressed4;
- int boxtimer4;
- int player;
- } Counter;
- const NotificationSequence sequence_count = {
-
- // Vibrate
- &message_vibro_on,
- &message_delay_10,
- &message_delay_10,
- &message_vibro_off,
- NULL,
- };
- const NotificationSequence sequence_count_buzz = {
- // Beep
- &message_note_c7,
- &message_delay_50,
- &message_sound_off,
- NULL,
- };
- const NotificationSequence sequence_count_ok = {
- // Beep
- &message_vibro_on,
- &message_delay_50,
- &message_vibro_off,
- &message_delay_100,
- &message_vibro_on,
- &message_delay_50,
- &message_vibro_off,
- NULL,
- };
- const NotificationSequence sequence_count_ok_buzz = {
- // Beep
- &message_note_c7,
- &message_delay_50,
- &message_sound_off,
- &message_delay_100,
- &message_note_c7,
- &message_delay_50,
- &message_sound_off,
- NULL,
- };
- void state_free(Counter* c) {
- notification_message_block(c->notification, &sequence_display_backlight_enforce_auto);
- gui_remove_view_port(c->gui, c->view_port);
- furi_record_close(RECORD_GUI);
- furi_record_close(RECORD_NOTIFICATION);
- view_port_free(c->view_port);
- furi_message_queue_free(c->input_queue);
- furi_mutex_free(c->mutex);
- free(c);
- }
- static void input_callback(InputEvent* input_event, void* ctx) {
- Counter* c = ctx;
- if(input_event->type == InputTypeShort) {
- furi_message_queue_put(c->input_queue, input_event, 0);
- }
- }
- static void render_callback(Canvas* canvas, void* ctx) {
- Counter* c = ctx;
- furi_check(furi_mutex_acquire(c->mutex, FuriWaitForever) == FuriStatusOk);
- canvas_clear(canvas);
- canvas_set_color(canvas, ColorBlack);
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str_aligned(canvas, 16, 18, AlignCenter, AlignCenter, " P1");
- canvas_draw_str_aligned(canvas, 46, 18, AlignCenter, AlignCenter, " P2");
- canvas_draw_str_aligned(canvas, 76, 18, AlignCenter, AlignCenter, " P3");
- canvas_draw_str_aligned(canvas, 106, 18, AlignCenter, AlignCenter, " P4");
- canvas_set_font(canvas, FontBigNumbers);
- char scount[5];
- uint16_t dynamicBoxWidth = BOXWIDTH;
- uint16_t dynamicMiddleX = MIDDLE_X-45;
- uint16_t dynamicMiddleX2 = MIDDLE_X-15;
- uint16_t dynamicMiddleX3 = MIDDLE_X+15;
- uint16_t dynamicMiddleX4 = MIDDLE_X+45;
- uint16_t dynamicArrowX = 0;
- if(c->player == 1) {
- dynamicArrowX = dynamicMiddleX+10 ;
- if(c->count > 0) {
- canvas_draw_icon(canvas, dynamicArrowX , 55, DOWN);
- }
- if(c->count < 99) {
- canvas_draw_icon(canvas, dynamicArrowX , 23, UP);
- }
- }
- if(c->player == 2) {
- dynamicArrowX = dynamicMiddleX2+10 ;
- if(c->count2 > 0) {
- canvas_draw_icon(canvas, dynamicArrowX , 55, DOWN);
- }
- if(c->count2 < 99) {
- canvas_draw_icon(canvas, dynamicArrowX , 23, UP);
- }
- }
- if(c->player == 3) {
- dynamicArrowX = dynamicMiddleX3+10 ;
- if(c->count3 > 0) {
- canvas_draw_icon(canvas, dynamicArrowX , 55, DOWN);
- }
- if(c->count3 < 99) {
- canvas_draw_icon(canvas, dynamicArrowX , 23, UP);
- }
- }
- if(c->player == 4) {
- dynamicArrowX = dynamicMiddleX4+10 ;
- if(c->count4 > 0) {
- canvas_draw_icon(canvas, dynamicArrowX , 55, DOWN);
- }
- if(c->count4 < 99) {
- canvas_draw_icon(canvas, dynamicArrowX , 23, UP);
- }
-
- }
- if(c->pressed == true || c->boxtimer > 0) {
- canvas_draw_rframe(canvas, dynamicMiddleX, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
- canvas_draw_rframe(
- canvas, dynamicMiddleX - 1, MIDDLE_Y + OFFSET_Y - 1, dynamicBoxWidth + 2, BOXHEIGHT + 2, 5);
- canvas_draw_rframe(
- canvas, dynamicMiddleX - 2, MIDDLE_Y + OFFSET_Y - 2, dynamicBoxWidth + 4, BOXHEIGHT + 4, 5);
- c->pressed = false;
- c->boxtimer--; }
- else if(c->pressed2 == true || c->boxtimer2 > 0) {
- canvas_draw_rframe(canvas, dynamicMiddleX2, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
- canvas_draw_rframe(
- canvas, dynamicMiddleX2 - 1, MIDDLE_Y + OFFSET_Y - 1, dynamicBoxWidth + 2, BOXHEIGHT + 2, 5);
- canvas_draw_rframe(
- canvas, dynamicMiddleX2 - 2, MIDDLE_Y + OFFSET_Y - 2, dynamicBoxWidth + 4, BOXHEIGHT + 4, 5);
- c->pressed2 = false;
- c->boxtimer2--;
- }
- else if(c->pressed3 == true || c->boxtimer3 > 0) {
- canvas_draw_rframe(canvas, dynamicMiddleX3, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
- canvas_draw_rframe(
- canvas, dynamicMiddleX3 - 1, MIDDLE_Y + OFFSET_Y - 1, dynamicBoxWidth + 2, BOXHEIGHT + 2, 5);
- canvas_draw_rframe(
- canvas, dynamicMiddleX3 - 2, MIDDLE_Y + OFFSET_Y - 2, dynamicBoxWidth + 4, BOXHEIGHT + 4, 5);
- c->pressed3 = false;
- c->boxtimer3--;
- }
- else if(c->pressed4 == true || c->boxtimer4 > 0) {
- canvas_draw_rframe(canvas, dynamicMiddleX4, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
- canvas_draw_rframe(
- canvas, dynamicMiddleX4 - 1, MIDDLE_Y + OFFSET_Y - 1, dynamicBoxWidth + 2, BOXHEIGHT + 2, 5);
- canvas_draw_rframe(
- canvas, dynamicMiddleX4 - 2, MIDDLE_Y + OFFSET_Y - 2, dynamicBoxWidth + 4, BOXHEIGHT + 4, 5);
- c->pressed4 = false;
- c->boxtimer4--;
- }
- if(c->togglelight == true) {
- canvas_draw_icon(canvas, 116, 0, S_ON);
- }
- if(c->togglelight == false) {
- canvas_draw_icon(canvas, 116, 0, S_OFF);
- }
-
- canvas_draw_rframe(canvas, dynamicMiddleX, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
- canvas_draw_rframe(canvas, dynamicMiddleX2, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
- canvas_draw_rframe(canvas, dynamicMiddleX3, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
- canvas_draw_rframe(canvas, dynamicMiddleX4, MIDDLE_Y + OFFSET_Y, dynamicBoxWidth, BOXHEIGHT, 5);
- snprintf(scount, sizeof(scount), "%d", c->count);
- canvas_draw_str_aligned(canvas, 19, 32 + OFFSET_Y, AlignCenter, AlignCenter, scount);
- furi_mutex_release(c->mutex);
- snprintf(scount, sizeof(scount), "%d", c->count2);
- canvas_draw_str_aligned(canvas, 49, 32 + OFFSET_Y, AlignCenter, AlignCenter, scount);
- furi_mutex_release(c->mutex);
- snprintf(scount, sizeof(scount), "%d", c->count3);
- canvas_draw_str_aligned(canvas, 79, 32 + OFFSET_Y, AlignCenter, AlignCenter, scount);
- furi_mutex_release(c->mutex);
- snprintf(scount, sizeof(scount), "%d", c->count4);
- canvas_draw_str_aligned(canvas, 109, 32 + OFFSET_Y, AlignCenter, AlignCenter, scount);
- furi_mutex_release(c->mutex);
- }
- Counter* state_init() {
- Counter* c = malloc(sizeof(Counter));
- c->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
- c->view_port = view_port_alloc();
- c->gui = furi_record_open(RECORD_GUI);
- c->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
- c->notification = furi_record_open(RECORD_NOTIFICATION);
- c->togglelight = false ;
- c->count = 0;
- c->count2 = 0;
- c->count3 = 0;
- c->count4 = 0;
- c->player = 1;
- c->boxtimer = 0;
- view_port_input_callback_set(c->view_port, input_callback, c);
- view_port_draw_callback_set(c->view_port, render_callback, c);
- gui_add_view_port(c->gui, c->view_port, GuiLayerFullscreen);
- return c;
- }
- int32_t counterapp(void) {
-
- Counter* c = state_init();
- InputEvent input;
- while(furi_message_queue_get(c->input_queue, &input, FuriWaitForever) == FuriStatusOk) {
- furi_check(furi_mutex_acquire(c->mutex, FuriWaitForever) == FuriStatusOk);
-
- switch(input.key) {
- case InputKeyBack:
- furi_mutex_release(c->mutex);
- state_free(c);
- return 0;
- case InputKeyUp:
- if(c->count < MAX_COUNT && c->player == 1) {
- c->pressed = true;
- c->boxtimer = BOXTIME;
- c->count++;
- notification_message(c->notification, &sequence_count);
- if (c->togglelight == true){
- notification_message(c->notification, &sequence_count_buzz);
- }
- }
- if(c->count2 < MAX_COUNT && c->player == 2) {
- c->pressed2 = true;
- c->boxtimer2 = BOXTIME;
- c->count2++;
- notification_message(c->notification, &sequence_count);
- if (c->togglelight == true){
- notification_message(c->notification, &sequence_count_buzz);
- }
- }
- if(c->count3 < MAX_COUNT && c->player == 3) {
- c->pressed3 = true;
- c->boxtimer3 = BOXTIME;
- c->count3++;
- notification_message(c->notification, &sequence_count);
- if (c->togglelight == true){
- notification_message(c->notification, &sequence_count_buzz);
- }
- }
- if(c->count4 < MAX_COUNT && c->player == 4) {
- c->pressed4 = true;
- c->boxtimer4 = BOXTIME;
- c->count4++;
- notification_message(c->notification, &sequence_count);
- if (c->togglelight == true){
- notification_message(c->notification, &sequence_count_buzz);
- }
- }
- break;
- case InputKeyDown:
- if(c->count != 0 && c->player == 1) {
- c->pressed = true;
- c->boxtimer = BOXTIME;
- c->count--;
- notification_message(c->notification, &sequence_count);
- if (c->togglelight == true){
- notification_message(c->notification, &sequence_count_buzz);
- }
- }
- else if(c->count2 != 0 && c->player == 2) {
- c->pressed2 = true;
- c->boxtimer2 = BOXTIME;
- c->count2--;
- notification_message(c->notification, &sequence_count);
- if (c->togglelight == true){
- notification_message(c->notification, &sequence_count_buzz);
- }
- }
- else if(c->count3 != 0 && c->player == 3) {
- c->pressed3 = true;
- c->boxtimer3 = BOXTIME;
- c->count3--;
- notification_message(c->notification, &sequence_count);
- if (c->togglelight == true){
- notification_message(c->notification, &sequence_count_buzz);
- }
- }
- else if(c->count4 != 0 && c->player == 4) {
- c->pressed4 = true;
- c->boxtimer4 = BOXTIME;
- c->count4--;
- notification_message(c->notification, &sequence_count);
- if (c->togglelight == true){
- notification_message(c->notification, &sequence_count_buzz);
- }
- }
- break;
- case InputKeyRight:
- if(c->player == 4) {
- c->player = 0;
- }
- if(c->player < 4) {
- c->player++;
- }
- break;
- case InputKeyLeft:
- if(c->player == 1) {
- c->player = 4;
- }
- else {
- c->player--;
- }
- break;
- case InputKeyOk:
- c->togglelight = !c->togglelight;
- if (c->togglelight == true){
- notification_message(c->notification, &sequence_count_ok_buzz);
- }
- if (c->togglelight == false){
- notification_message(c->notification, &sequence_count_ok);
- }
- break;
- default:
- break;
- }
- furi_mutex_release(c->mutex);
- view_port_update(c->view_port);
- }
- state_free(c);
- return 0;
- }
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