xremote_player_view.c 4.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130
  1. /*!
  2. * @file flipper-xremote/views/xremote_player_view.c
  3. @license This project is released under the GNU GPLv3 License
  4. * @copyright (c) 2023 Sandro Kalatozishvili (s.kalatoz@gmail.com)
  5. *
  6. * @brief Playback page view callbacks and infrared functionality.
  7. */
  8. #include "xremote_player_view.h"
  9. #include "../xremote_app.h"
  10. static void xremote_player_view_draw_callback(Canvas* canvas, void* context)
  11. {
  12. furi_assert(context);
  13. XRemoteViewModel* model = context;
  14. XRemoteAppContext *app_ctx = model->context;
  15. xremote_canvas_draw_header(canvas, "Playback");
  16. xremote_canvas_draw_button(canvas, model->up_pressed, 23, 30, XRemoteIconJumpForward);
  17. xremote_canvas_draw_button(canvas, model->down_pressed, 23, 72, XRemoteIconJumpBackward);
  18. xremote_canvas_draw_button(canvas, model->ok_pressed, 23, 51, XRemoteIconPlayPause);
  19. xremote_canvas_draw_button(canvas, model->left_pressed, 2, 51, XRemoteIconFastBackward);
  20. xremote_canvas_draw_button(canvas, model->right_pressed, 44, 51, XRemoteIconFastForward);
  21. if (app_ctx->app_settings->exit_behavior == XRemoteAppExitHold)
  22. {
  23. xremote_canvas_draw_button(canvas, model->back_pressed, 2, 95, XRemoteIconStop);
  24. }
  25. else
  26. {
  27. xremote_canvas_draw_button_wide(canvas, model->back_pressed, 2, 95, "Hold", XRemoteIconStop);
  28. xremote_canvas_draw_icon(canvas, 50, 102, XRemoteIconBack);
  29. }
  30. xremote_canvas_draw_exit_footer(canvas, xremote_app_context_get_exit_str(app_ctx));
  31. }
  32. static void xremote_player_view_process(XRemoteView* view, InputEvent* event)
  33. {
  34. with_view_model(
  35. xremote_view_get_view(view),
  36. XRemoteViewModel* model,
  37. {
  38. model->context = xremote_view_get_app_context(view);
  39. if (event->type == InputTypePress)
  40. {
  41. if (event->key == InputKeyUp)
  42. {
  43. model->up_pressed = true;
  44. xremote_view_send_ir(view, XREMOTE_COMMAND_JUMP_FORWARD);
  45. }
  46. else if (event->key == InputKeyDown)
  47. {
  48. model->down_pressed = true;
  49. xremote_view_send_ir(view, XREMOTE_COMMAND_JUMP_BACKWARD);
  50. }
  51. else if (event->key == InputKeyLeft)
  52. {
  53. model->left_pressed = true;
  54. xremote_view_send_ir(view, XREMOTE_COMMAND_FAST_BACKWARD);
  55. }
  56. else if (event->key == InputKeyRight)
  57. {
  58. model->right_pressed = true;
  59. xremote_view_send_ir(view, XREMOTE_COMMAND_FAST_FORWARD);
  60. }
  61. else if (event->key == InputKeyOk)
  62. {
  63. model->ok_pressed = true;
  64. xremote_view_send_ir(view, XREMOTE_COMMAND_PLAY_PAUSE);
  65. }
  66. else if (event->key == InputKeyBack)
  67. {
  68. model->back_pressed = true;
  69. xremote_view_send_ir(view, XREMOTE_COMMAND_STOP);
  70. }
  71. }
  72. else if (event->type == InputTypeRelease)
  73. {
  74. if (event->key == InputKeyUp) model->up_pressed = false;
  75. else if (event->key == InputKeyDown) model->down_pressed = false;
  76. else if (event->key == InputKeyLeft) model->left_pressed = false;
  77. else if (event->key == InputKeyRight) model->right_pressed = false;
  78. else if (event->key == InputKeyOk) model->ok_pressed = false;
  79. else if (event->key == InputKeyBack) model->back_pressed = false;
  80. }
  81. },
  82. true);
  83. }
  84. static bool xremote_player_view_input_callback(InputEvent* event, void* context)
  85. {
  86. furi_assert(context);
  87. XRemoteView* view = (XRemoteView*)context;
  88. XRemoteAppContext* app_ctx = xremote_view_get_app_context(view);
  89. XRemoteAppExit exit = app_ctx->app_settings->exit_behavior;
  90. if (event->key == InputKeyBack &&
  91. event->type == InputTypeShort &&
  92. exit == XRemoteAppExitPress) return false;
  93. else if (event->key == InputKeyBack &&
  94. event->type == InputTypeLong &&
  95. exit == XRemoteAppExitHold) return false;
  96. xremote_player_view_process(view, event);
  97. return true;
  98. }
  99. XRemoteView* xremote_player_view_alloc(void* app_ctx)
  100. {
  101. XRemoteView *view = xremote_view_alloc(app_ctx,
  102. xremote_player_view_input_callback,
  103. xremote_player_view_draw_callback);
  104. with_view_model(
  105. xremote_view_get_view(view),
  106. XRemoteViewModel* model,
  107. {
  108. model->context = xremote_view_get_app_context(view);
  109. model->up_pressed = false;
  110. model->down_pressed = false;
  111. model->left_pressed = false;
  112. model->right_pressed = false;
  113. model->back_pressed = false;
  114. model->ok_pressed = false;
  115. }, true);
  116. return view;
  117. }