gui.c 14 KB

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  1. #include "gui_i.h"
  2. #define TAG "GuiSrv"
  3. ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
  4. // Iterating backward
  5. ViewPortArray_it_t it;
  6. ViewPortArray_it_last(it, array);
  7. while(!ViewPortArray_end_p(it)) {
  8. ViewPort* view_port = *ViewPortArray_ref(it);
  9. if(view_port_is_enabled(view_port)) {
  10. return view_port;
  11. }
  12. ViewPortArray_previous(it);
  13. }
  14. return NULL;
  15. }
  16. void gui_update(Gui* gui) {
  17. furi_assert(gui);
  18. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
  19. }
  20. void gui_input_events_callback(const void* value, void* ctx) {
  21. furi_assert(value);
  22. furi_assert(ctx);
  23. Gui* gui = ctx;
  24. osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
  25. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
  26. }
  27. // Only Fullscreen supports vertical display for now
  28. bool gui_redraw_fs(Gui* gui) {
  29. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  30. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  31. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  32. if(view_port) {
  33. view_port_draw(view_port, gui->canvas);
  34. return true;
  35. } else {
  36. return false;
  37. }
  38. }
  39. void gui_redraw_status_bar(Gui* gui) {
  40. ViewPortArray_it_t it;
  41. uint8_t x;
  42. uint8_t x_used = 0;
  43. uint8_t width;
  44. ViewPort* view_port;
  45. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  46. canvas_frame_set(
  47. gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
  48. canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
  49. // Right side
  50. x = GUI_DISPLAY_WIDTH;
  51. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
  52. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  53. // Render view_port;
  54. view_port = *ViewPortArray_ref(it);
  55. if(view_port_is_enabled(view_port)) {
  56. width = view_port_get_width(view_port);
  57. if(!width) width = 8;
  58. x_used += width;
  59. x -= (width + 2);
  60. canvas_frame_set(gui->canvas, x - 3, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
  61. canvas_set_color(gui->canvas, ColorWhite);
  62. canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
  63. canvas_set_color(gui->canvas, ColorBlack);
  64. canvas_draw_box(gui->canvas, 1, 0, 1, 12);
  65. canvas_draw_box(gui->canvas, 0, 1, 1, 11);
  66. canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
  67. canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
  68. canvas_draw_box(gui->canvas, width + 4, 1, 1, 11);
  69. canvas_set_color(gui->canvas, ColorWhite);
  70. canvas_draw_dot(gui->canvas, width + 4, 0);
  71. canvas_draw_dot(gui->canvas, width + 4, 12);
  72. canvas_set_color(gui->canvas, ColorBlack);
  73. canvas_frame_set(
  74. gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  75. view_port_draw(view_port, gui->canvas);
  76. }
  77. ViewPortArray_next(it);
  78. }
  79. // Left side
  80. x = 0;
  81. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
  82. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  83. // Render view_port;
  84. view_port = *ViewPortArray_ref(it);
  85. if(view_port_is_enabled(view_port)) {
  86. width = view_port_get_width(view_port);
  87. if(!width) width = 8;
  88. x_used += width;
  89. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
  90. canvas_set_color(gui->canvas, ColorWhite);
  91. canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
  92. canvas_set_color(gui->canvas, ColorBlack);
  93. if(x == 0) { // Frame start
  94. canvas_draw_box(gui->canvas, 1, 0, 1, 12);
  95. canvas_draw_box(gui->canvas, 0, 1, 1, 11);
  96. }
  97. canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
  98. canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
  99. canvas_draw_box(gui->canvas, width + 4, 0, 1, 12);
  100. canvas_set_color(gui->canvas, ColorWhite);
  101. canvas_draw_dot(gui->canvas, width + 4, 0);
  102. canvas_draw_dot(gui->canvas, width + 4, 12);
  103. canvas_set_color(gui->canvas, ColorBlack);
  104. canvas_frame_set(
  105. gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
  106. view_port_draw(view_port, gui->canvas);
  107. x += (width + 2);
  108. }
  109. ViewPortArray_next(it);
  110. }
  111. }
  112. bool gui_redraw_window(Gui* gui) {
  113. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  114. canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
  115. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
  116. if(view_port) {
  117. view_port_draw(view_port, gui->canvas);
  118. return true;
  119. }
  120. return false;
  121. }
  122. bool gui_redraw_desktop(Gui* gui) {
  123. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  124. canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
  125. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  126. if(view_port) {
  127. view_port_draw(view_port, gui->canvas);
  128. return true;
  129. }
  130. return false;
  131. }
  132. void gui_redraw(Gui* gui) {
  133. furi_assert(gui);
  134. gui_lock(gui);
  135. canvas_reset(gui->canvas);
  136. if(!gui_redraw_fs(gui)) {
  137. if(!gui_redraw_window(gui)) {
  138. gui_redraw_desktop(gui);
  139. }
  140. gui_redraw_status_bar(gui);
  141. }
  142. canvas_commit(gui->canvas);
  143. if(gui->canvas_callback) {
  144. gui->canvas_callback(
  145. canvas_get_buffer(gui->canvas),
  146. canvas_get_buffer_size(gui->canvas),
  147. gui->canvas_callback_context);
  148. }
  149. gui_unlock(gui);
  150. }
  151. void gui_input(Gui* gui, InputEvent* input_event) {
  152. furi_assert(gui);
  153. furi_assert(input_event);
  154. // Check input complementarity
  155. uint8_t key_bit = (1 << input_event->key);
  156. if(input_event->type == InputTypeRelease) {
  157. gui->ongoing_input &= ~key_bit;
  158. } else if(input_event->type == InputTypePress) {
  159. gui->ongoing_input |= key_bit;
  160. } else if(!(gui->ongoing_input & key_bit)) {
  161. FURI_LOG_D(
  162. TAG,
  163. "non-complementary input, discarding key: %s type: %s, sequence: %p",
  164. input_get_key_name(input_event->key),
  165. input_get_type_name(input_event->type),
  166. input_event->sequence);
  167. return;
  168. }
  169. gui_lock(gui);
  170. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  171. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
  172. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
  173. if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
  174. gui->ongoing_input_view_port = view_port;
  175. }
  176. if(view_port && view_port == gui->ongoing_input_view_port) {
  177. view_port_input(view_port, input_event);
  178. } else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
  179. FURI_LOG_D(
  180. TAG,
  181. "ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
  182. gui->ongoing_input_view_port,
  183. view_port,
  184. input_get_key_name(input_event->key),
  185. input_get_type_name(input_event->type),
  186. input_event->sequence);
  187. view_port_input(gui->ongoing_input_view_port, input_event);
  188. } else {
  189. FURI_LOG_D(
  190. TAG,
  191. "ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
  192. gui->ongoing_input_view_port,
  193. view_port,
  194. input_get_key_name(input_event->key),
  195. input_get_type_name(input_event->type),
  196. input_event->sequence);
  197. }
  198. gui_unlock(gui);
  199. }
  200. void gui_lock(Gui* gui) {
  201. furi_assert(gui);
  202. furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
  203. }
  204. void gui_unlock(Gui* gui) {
  205. furi_assert(gui);
  206. furi_check(osMutexRelease(gui->mutex) == osOK);
  207. }
  208. void gui_cli_screen_stream_callback(uint8_t* data, size_t size, void* context) {
  209. furi_assert(data);
  210. furi_assert(size == 1024);
  211. furi_assert(context);
  212. Gui* gui = context;
  213. const uint8_t magic[] = {0xF0, 0xE1, 0xD2, 0xC3};
  214. cli_write(gui->cli, magic, sizeof(magic));
  215. cli_write(gui->cli, data, size);
  216. }
  217. void gui_cli_screen_stream(Cli* cli, string_t args, void* context) {
  218. furi_assert(context);
  219. Gui* gui = context;
  220. gui_set_framebuffer_callback(gui, gui_cli_screen_stream_callback, gui);
  221. gui_redraw(gui);
  222. // Wait for control events
  223. while(true) {
  224. char c = cli_getc(gui->cli);
  225. if(c == CliSymbolAsciiEsc) {
  226. c = cli_getc(gui->cli);
  227. if(c == 'i') {
  228. InputEvent input_event;
  229. input_event.key = cli_getc(gui->cli);
  230. input_event.type = cli_getc(gui->cli);
  231. osMessageQueuePut(gui->input_queue, &input_event, 0, osWaitForever);
  232. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
  233. }
  234. } else {
  235. break;
  236. }
  237. }
  238. gui_set_framebuffer_callback(gui, NULL, NULL);
  239. }
  240. void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
  241. furi_assert(gui);
  242. furi_assert(view_port);
  243. furi_check(layer < GuiLayerMAX);
  244. // Only fullscreen supports Vertical orientation for now
  245. furi_assert(
  246. (layer == GuiLayerFullscreen) || (view_port->orientation != ViewPortOrientationVertical));
  247. gui_lock(gui);
  248. // Verify that view port is not yet added
  249. ViewPortArray_it_t it;
  250. for(size_t i = 0; i < GuiLayerMAX; i++) {
  251. ViewPortArray_it(it, gui->layers[i]);
  252. while(!ViewPortArray_end_p(it)) {
  253. furi_assert(*ViewPortArray_ref(it) != view_port);
  254. ViewPortArray_next(it);
  255. }
  256. }
  257. // Add view port and link with gui
  258. ViewPortArray_push_back(gui->layers[layer], view_port);
  259. view_port_gui_set(view_port, gui);
  260. gui_unlock(gui);
  261. gui_update(gui);
  262. }
  263. void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
  264. furi_assert(gui);
  265. furi_assert(view_port);
  266. gui_lock(gui);
  267. view_port_gui_set(view_port, NULL);
  268. ViewPortArray_it_t it;
  269. for(size_t i = 0; i < GuiLayerMAX; i++) {
  270. ViewPortArray_it(it, gui->layers[i]);
  271. while(!ViewPortArray_end_p(it)) {
  272. if(*ViewPortArray_ref(it) == view_port) {
  273. ViewPortArray_remove(gui->layers[i], it);
  274. } else {
  275. ViewPortArray_next(it);
  276. }
  277. }
  278. }
  279. if(gui->ongoing_input_view_port == view_port) {
  280. gui->ongoing_input_view_port = NULL;
  281. }
  282. gui_unlock(gui);
  283. }
  284. void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) {
  285. furi_assert(gui);
  286. furi_assert(view_port);
  287. gui_lock(gui);
  288. // Remove
  289. GuiLayer layer = GuiLayerMAX;
  290. ViewPortArray_it_t it;
  291. for(size_t i = 0; i < GuiLayerMAX; i++) {
  292. ViewPortArray_it(it, gui->layers[i]);
  293. while(!ViewPortArray_end_p(it)) {
  294. if(*ViewPortArray_ref(it) == view_port) {
  295. ViewPortArray_remove(gui->layers[i], it);
  296. furi_assert(layer == GuiLayerMAX);
  297. layer = i;
  298. } else {
  299. ViewPortArray_next(it);
  300. }
  301. }
  302. }
  303. furi_assert(layer != GuiLayerMAX);
  304. // Return to the top
  305. ViewPortArray_push_back(gui->layers[layer], view_port);
  306. gui_unlock(gui);
  307. }
  308. void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) {
  309. furi_assert(gui);
  310. furi_assert(view_port);
  311. gui_lock(gui);
  312. // Remove
  313. GuiLayer layer = GuiLayerMAX;
  314. ViewPortArray_it_t it;
  315. for(size_t i = 0; i < GuiLayerMAX; i++) {
  316. ViewPortArray_it(it, gui->layers[i]);
  317. while(!ViewPortArray_end_p(it)) {
  318. if(*ViewPortArray_ref(it) == view_port) {
  319. ViewPortArray_remove(gui->layers[i], it);
  320. furi_assert(layer == GuiLayerMAX);
  321. layer = i;
  322. } else {
  323. ViewPortArray_next(it);
  324. }
  325. }
  326. }
  327. furi_assert(layer != GuiLayerMAX);
  328. // Return to the top
  329. ViewPortArray_push_at(gui->layers[layer], 0, view_port);
  330. gui_unlock(gui);
  331. }
  332. void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
  333. furi_assert(gui);
  334. gui_lock(gui);
  335. gui->canvas_callback = callback;
  336. gui->canvas_callback_context = context;
  337. gui_unlock(gui);
  338. }
  339. Gui* gui_alloc() {
  340. Gui* gui = furi_alloc(sizeof(Gui));
  341. // Thread ID
  342. gui->thread = osThreadGetId();
  343. // Allocate mutex
  344. gui->mutex = osMutexNew(NULL);
  345. furi_check(gui->mutex);
  346. // Layers
  347. for(size_t i = 0; i < GuiLayerMAX; i++) {
  348. ViewPortArray_init(gui->layers[i]);
  349. }
  350. // Drawing canvas
  351. gui->canvas = canvas_init();
  352. // Input
  353. gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
  354. gui->input_events = furi_record_open("input_events");
  355. furi_check(gui->input_events);
  356. furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui);
  357. // Cli
  358. gui->cli = furi_record_open("cli");
  359. cli_add_command(
  360. gui->cli, "screen_stream", CliCommandFlagParallelSafe, gui_cli_screen_stream, gui);
  361. return gui;
  362. }
  363. int32_t gui_srv(void* p) {
  364. Gui* gui = gui_alloc();
  365. furi_record_create("gui", gui);
  366. while(1) {
  367. uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
  368. // Process and dispatch input
  369. if(flags & GUI_THREAD_FLAG_INPUT) {
  370. // Process till queue become empty
  371. InputEvent input_event;
  372. while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
  373. gui_input(gui, &input_event);
  374. }
  375. }
  376. // Process and dispatch draw call
  377. if(flags & GUI_THREAD_FLAG_DRAW) {
  378. // Clear flags that arrived on input step
  379. osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
  380. gui_redraw(gui);
  381. }
  382. }
  383. return 0;
  384. }