fuzzer_scene_save_success.c 1.4 KB

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  1. #include "../fuzzer_i.h"
  2. static void fuzzer_scene_save_popup_timeout_callback(void* context) {
  3. PacsFuzzerApp* app = context;
  4. view_dispatcher_send_custom_event(app->view_dispatcher, FuzzerCustomEventPopupClosed);
  5. }
  6. void fuzzer_scene_save_success_on_enter(void* context) {
  7. PacsFuzzerApp* app = context;
  8. Popup* popup = app->popup;
  9. popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
  10. popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop);
  11. popup_set_context(popup, app);
  12. popup_set_callback(popup, fuzzer_scene_save_popup_timeout_callback);
  13. popup_set_timeout(popup, 1500);
  14. popup_enable_timeout(popup);
  15. view_dispatcher_switch_to_view(app->view_dispatcher, FuzzerViewIDPopup);
  16. }
  17. bool fuzzer_scene_save_success_on_event(void* context, SceneManagerEvent event) {
  18. PacsFuzzerApp* app = context;
  19. bool consumed = false;
  20. if((event.type == SceneManagerEventTypeBack) ||
  21. ((event.type == SceneManagerEventTypeCustom) &&
  22. (event.event == FuzzerCustomEventPopupClosed))) {
  23. bool result = scene_manager_search_and_switch_to_previous_scene(
  24. app->scene_manager, FuzzerSceneAttack);
  25. if(!result) {
  26. scene_manager_search_and_switch_to_previous_scene(app->scene_manager, FuzzerSceneMain);
  27. }
  28. consumed = true;
  29. }
  30. return consumed;
  31. }
  32. void fuzzer_scene_save_success_on_exit(void* context) {
  33. PacsFuzzerApp* app = context;
  34. popup_reset(app->popup);
  35. }