world.c 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139
  1. #include <draw/world.h>
  2. void draw_bounds(Canvas *canvas)
  3. {
  4. // Draw the outer bounds adjusted by camera offset
  5. // we draw this last to ensure users can see the bounds
  6. canvas_draw_frame(canvas, -camera_x, -camera_y, WORLD_WIDTH, WORLD_HEIGHT);
  7. }
  8. void draw_example_world(Level *level)
  9. {
  10. spawn_icon(level, &I_icon_earth, 112, 56);
  11. spawn_icon(level, &I_icon_home, 128, 24);
  12. spawn_icon(level, &I_icon_info, 144, 24);
  13. spawn_icon(level, &I_icon_man, 160, 56);
  14. spawn_icon(level, &I_icon_woman, 168, 56);
  15. spawn_icon(level, &I_icon_plant, 168, 32);
  16. }
  17. void draw_tree_world(Level *level)
  18. {
  19. // Spawn two full left/up tree lines
  20. for (int i = 0; i < 2; i++)
  21. {
  22. for (int j = 0; j < 22; j++)
  23. {
  24. spawn_icon(level, &I_icon_tree, 5 + j * 17, 2 + i * 17); // Horizontal lines
  25. }
  26. for (int j = 0; j < 11; j++)
  27. {
  28. spawn_icon(level, &I_icon_tree, 5 + i * 17, 2 + j * 17); // Vertical lines
  29. }
  30. }
  31. // Spawn two full down tree lines
  32. for (int i = 9; i < 11; i++)
  33. {
  34. for (int j = 0; j < 22; j++)
  35. {
  36. spawn_icon(level, &I_icon_tree, 5 + j * 17, 2 + i * 17); // Horizontal lines
  37. }
  38. }
  39. // Spawn two full right tree lines
  40. for (int i = 20; i < 22; i++)
  41. {
  42. for (int j = 0; j < 8; j++)
  43. {
  44. spawn_icon(level, &I_icon_tree, 5 + i * 17, 50 + j * 17); // Vertical lines
  45. }
  46. }
  47. // Spawn labyrinth lines
  48. // Third line (14 left, 3 middle, 0 right) - exit line
  49. for (int i = 0; i < 14; i++)
  50. {
  51. spawn_icon(level, &I_icon_tree, 5 + i * 17, 2 + 2 * 17);
  52. }
  53. for (int i = 0; i < 3; i++)
  54. {
  55. spawn_icon(level, &I_icon_tree, 5 + 16 * 17 + i * 17, 2 + 2 * 17);
  56. }
  57. // Fourth line (3 left, 6 middle, 4 right)
  58. for (int i = 0; i < 3; i++)
  59. {
  60. spawn_icon(level, &I_icon_tree, 5 + i * 17, 2 + 3 * 17); // 3 left
  61. }
  62. for (int i = 0; i < 6; i++)
  63. {
  64. spawn_icon(level, &I_icon_tree, 5 + 7 * 17 + i * 17, 2 + 3 * 17); // 6 middle
  65. }
  66. for (int i = 0; i < 4; i++)
  67. {
  68. spawn_icon(level, &I_icon_tree, 5 + 15 * 17 + i * 17, 2 + 3 * 17); // 4 right
  69. }
  70. // Fifth line (6 left, 7 middle, 0 right)
  71. for (int i = 0; i < 6; i++)
  72. {
  73. spawn_icon(level, &I_icon_tree, 5 + i * 17, 2 + 4 * 17); // 6 left
  74. }
  75. for (int i = 0; i < 7; i++)
  76. {
  77. spawn_icon(level, &I_icon_tree, 5 + 7 * 17 + i * 17, 2 + 4 * 17); // 7 middle
  78. }
  79. // Sixth line (5 left, 6 middle, 7 right)
  80. for (int i = 0; i < 5; i++)
  81. {
  82. spawn_icon(level, &I_icon_tree, 5 + i * 17, 2 + 5 * 17); // 5 left
  83. }
  84. for (int i = 0; i < 3; i++)
  85. {
  86. spawn_icon(level, &I_icon_tree, 5 + 7 * 17 + i * 17, 2 + 5 * 17); // 3 middle
  87. }
  88. for (int i = 0; i < 7; i++)
  89. {
  90. spawn_icon(level, &I_icon_tree, 5 + 15 * 17 + i * 17, 2 + 5 * 17); // 7 right
  91. }
  92. // Seventh line (0 left, 7 middle, 4 right)
  93. for (int i = 0; i < 7; i++)
  94. {
  95. spawn_icon(level, &I_icon_tree, 5 + 6 * 17 + i * 17, 2 + 6 * 17); // 7 middle
  96. }
  97. for (int i = 0; i < 4; i++)
  98. {
  99. spawn_icon(level, &I_icon_tree, 5 + 14 * 17 + i * 17, 2 + 6 * 17); // 4 right
  100. }
  101. // Eighth line (4 left, 3 middle, 4 right)
  102. for (int i = 0; i < 4; i++)
  103. {
  104. spawn_icon(level, &I_icon_tree, 5 + i * 17, 2 + 7 * 17); // 4 left
  105. }
  106. for (int i = 0; i < 3; i++)
  107. {
  108. spawn_icon(level, &I_icon_tree, 5 + 7 * 17 + i * 17, 2 + 7 * 17); // 3 middle
  109. }
  110. for (int i = 0; i < 4; i++)
  111. {
  112. spawn_icon(level, &I_icon_tree, 5 + 15 * 17 + i * 17, 2 + 7 * 17); // 4 right
  113. }
  114. // Ninth line (3 left, 2 middle, 3 right)
  115. for (int i = 0; i < 3; i++)
  116. {
  117. spawn_icon(level, &I_icon_tree, 5 + i * 17, 2 + 8 * 17); // 3 left
  118. }
  119. for (int i = 0; i < 1; i++) // 2 middle
  120. {
  121. spawn_icon(level, &I_icon_tree, 5 + 5 * 17 + i * 17, 2 + 8 * 17);
  122. }
  123. for (int i = 0; i < 3; i++)
  124. {
  125. spawn_icon(level, &I_icon_tree, 5 + 11 * 17 + i * 17, 2 + 8 * 17); // 3 right
  126. }
  127. }