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- #include <draw/draw.h>
- // Global variables to store camera position
- int camera_x = 0;
- int camera_y = 0;
- // Draw a line of icons (16 width)
- void draw_icon_line(Canvas *canvas, Vector pos, int amount, bool horizontal, const Icon *icon)
- {
- for (int i = 0; i < amount; i++)
- {
- if (horizontal)
- {
- // check if element is outside the world
- if (pos.x + (i * 17) > WORLD_WIDTH)
- {
- break;
- }
- canvas_draw_icon(canvas, pos.x + (i * 17) - camera_x, pos.y - camera_y, icon);
- }
- else
- {
- // check if element is outside the world
- if (pos.y + (i * 17) > WORLD_HEIGHT)
- {
- break;
- }
- canvas_draw_icon(canvas, pos.x - camera_x, pos.y + (i * 17) - camera_y, icon);
- }
- }
- }
- // Draw a half section of icons (16 width)
- void draw_icon_half_world(Canvas *canvas, bool right, const Icon *icon)
- {
- for (int i = 0; i < 10; i++)
- {
- if (right)
- {
- draw_icon_line(canvas, (Vector){WORLD_WIDTH / 2 + 6, i * 19 + 2}, 11, true, icon);
- }
- else
- {
- draw_icon_line(canvas, (Vector){0, i * 19 + 2}, 11, true, icon);
- }
- }
- }
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