desktop.c 8.1 KB

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  1. #include <storage/storage.h>
  2. #include <assets_icons.h>
  3. #include <gui/view_stack.h>
  4. #include <furi.h>
  5. #include <furi_hal.h>
  6. #include <portmacro.h>
  7. #include <stdint.h>
  8. #include "animations/animation_manager.h"
  9. #include "desktop/scenes/desktop_scene.h"
  10. #include "desktop/scenes/desktop_scene_i.h"
  11. #include "desktop/views/desktop_view_locked.h"
  12. #include "desktop/views/desktop_view_pin_input.h"
  13. #include "desktop/views/desktop_view_pin_timeout.h"
  14. #include "desktop_i.h"
  15. #include "desktop_helpers.h"
  16. static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
  17. furi_assert(canvas);
  18. canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
  19. }
  20. static bool desktop_custom_event_callback(void* context, uint32_t event) {
  21. furi_assert(context);
  22. Desktop* desktop = (Desktop*)context;
  23. return scene_manager_handle_custom_event(desktop->scene_manager, event);
  24. }
  25. static bool desktop_back_event_callback(void* context) {
  26. furi_assert(context);
  27. Desktop* desktop = (Desktop*)context;
  28. return scene_manager_handle_back_event(desktop->scene_manager);
  29. }
  30. static void desktop_tick_event_callback(void* context) {
  31. furi_assert(context);
  32. Desktop* app = context;
  33. scene_manager_handle_tick_event(app->scene_manager);
  34. }
  35. Desktop* desktop_alloc() {
  36. Desktop* desktop = furi_alloc(sizeof(Desktop));
  37. desktop->unload_animation_semaphore = osSemaphoreNew(1, 0, NULL);
  38. desktop->animation_manager = animation_manager_alloc();
  39. desktop->gui = furi_record_open("gui");
  40. desktop->scene_thread = furi_thread_alloc();
  41. desktop->view_dispatcher = view_dispatcher_alloc();
  42. desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
  43. view_dispatcher_enable_queue(desktop->view_dispatcher);
  44. view_dispatcher_attach_to_gui(
  45. desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
  46. view_dispatcher_set_tick_event_callback(
  47. desktop->view_dispatcher, desktop_tick_event_callback, 500);
  48. view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
  49. view_dispatcher_set_custom_event_callback(
  50. desktop->view_dispatcher, desktop_custom_event_callback);
  51. view_dispatcher_set_navigation_event_callback(
  52. desktop->view_dispatcher, desktop_back_event_callback);
  53. desktop->lock_menu = desktop_lock_menu_alloc();
  54. desktop->debug_view = desktop_debug_alloc();
  55. desktop->first_start_view = desktop_first_start_alloc();
  56. desktop->hw_mismatch_popup = popup_alloc();
  57. desktop->locked_view = desktop_view_locked_alloc();
  58. desktop->pin_input_view = desktop_view_pin_input_alloc();
  59. desktop->pin_timeout_view = desktop_view_pin_timeout_alloc();
  60. desktop->main_view_stack = view_stack_alloc();
  61. desktop->main_view = desktop_main_alloc();
  62. View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
  63. view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
  64. view_stack_add_view(desktop->main_view_stack, dolphin_view);
  65. view_stack_add_view(
  66. desktop->main_view_stack, desktop_view_locked_get_view(desktop->locked_view));
  67. /* locked view (as animation view) attends in 2 scenes: main & locked,
  68. * because it has to draw "Unlocked" label on main scene */
  69. desktop->locked_view_stack = view_stack_alloc();
  70. view_stack_add_view(desktop->locked_view_stack, dolphin_view);
  71. view_stack_add_view(
  72. desktop->locked_view_stack, desktop_view_locked_get_view(desktop->locked_view));
  73. view_dispatcher_add_view(
  74. desktop->view_dispatcher,
  75. DesktopViewIdMain,
  76. view_stack_get_view(desktop->main_view_stack));
  77. view_dispatcher_add_view(
  78. desktop->view_dispatcher,
  79. DesktopViewIdLocked,
  80. view_stack_get_view(desktop->locked_view_stack));
  81. view_dispatcher_add_view(
  82. desktop->view_dispatcher,
  83. DesktopViewIdLockMenu,
  84. desktop_lock_menu_get_view(desktop->lock_menu));
  85. view_dispatcher_add_view(
  86. desktop->view_dispatcher, DesktopViewIdDebug, desktop_debug_get_view(desktop->debug_view));
  87. view_dispatcher_add_view(
  88. desktop->view_dispatcher,
  89. DesktopViewIdFirstStart,
  90. desktop_first_start_get_view(desktop->first_start_view));
  91. view_dispatcher_add_view(
  92. desktop->view_dispatcher,
  93. DesktopViewIdHwMismatch,
  94. popup_get_view(desktop->hw_mismatch_popup));
  95. view_dispatcher_add_view(
  96. desktop->view_dispatcher,
  97. DesktopViewIdPinTimeout,
  98. desktop_view_pin_timeout_get_view(desktop->pin_timeout_view));
  99. view_dispatcher_add_view(
  100. desktop->view_dispatcher,
  101. DesktopViewIdPinInput,
  102. desktop_view_pin_input_get_view(desktop->pin_input_view));
  103. // Lock icon
  104. desktop->lock_viewport = view_port_alloc();
  105. view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
  106. view_port_draw_callback_set(desktop->lock_viewport, desktop_lock_icon_callback, desktop);
  107. view_port_enabled_set(desktop->lock_viewport, false);
  108. gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft);
  109. return desktop;
  110. }
  111. void desktop_free(Desktop* desktop) {
  112. furi_assert(desktop);
  113. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdMain);
  114. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
  115. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLocked);
  116. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdDebug);
  117. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdFirstStart);
  118. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
  119. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinInput);
  120. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
  121. view_dispatcher_free(desktop->view_dispatcher);
  122. scene_manager_free(desktop->scene_manager);
  123. animation_manager_free(desktop->animation_manager);
  124. view_stack_free(desktop->main_view_stack);
  125. desktop_main_free(desktop->main_view);
  126. view_stack_free(desktop->locked_view_stack);
  127. desktop_view_locked_free(desktop->locked_view);
  128. desktop_lock_menu_free(desktop->lock_menu);
  129. desktop_view_locked_free(desktop->locked_view);
  130. desktop_debug_free(desktop->debug_view);
  131. desktop_first_start_free(desktop->first_start_view);
  132. popup_free(desktop->hw_mismatch_popup);
  133. desktop_view_pin_timeout_free(desktop->pin_timeout_view);
  134. osSemaphoreDelete(desktop->unload_animation_semaphore);
  135. furi_record_close("gui");
  136. desktop->gui = NULL;
  137. furi_thread_free(desktop->scene_thread);
  138. furi_record_close("menu");
  139. free(desktop);
  140. }
  141. static bool desktop_is_first_start() {
  142. Storage* storage = furi_record_open("storage");
  143. bool exists = storage_common_stat(storage, "/int/first_start", NULL) == FSE_OK;
  144. furi_record_close("storage");
  145. return exists;
  146. }
  147. int32_t desktop_srv(void* p) {
  148. Desktop* desktop = desktop_alloc();
  149. bool loaded = LOAD_DESKTOP_SETTINGS(&desktop->settings);
  150. if(!loaded) {
  151. furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
  152. memset(&desktop->settings, 0, sizeof(desktop->settings));
  153. SAVE_DESKTOP_SETTINGS(&desktop->settings);
  154. }
  155. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  156. if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock)) {
  157. if(desktop->settings.pin_code.length > 0) {
  158. scene_manager_set_scene_state(
  159. desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
  160. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  161. } else {
  162. furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
  163. }
  164. }
  165. if(desktop_is_first_start()) {
  166. scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
  167. }
  168. if(!furi_hal_version_do_i_belong_here()) {
  169. scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
  170. }
  171. if(furi_hal_rtc_get_fault_data()) {
  172. scene_manager_next_scene(desktop->scene_manager, DesktopSceneFault);
  173. }
  174. view_dispatcher_run(desktop->view_dispatcher);
  175. desktop_free(desktop);
  176. return 0;
  177. }