flipchess_scene_menu.c 2.5 KB

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  1. #include "../flipchess.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexScene1New = 10,
  4. SubmenuIndexScene1Import,
  5. SubmenuIndexSettings,
  6. };
  7. void flipchess_scene_menu_submenu_callback(void* context, uint32_t index) {
  8. FlipChess* app = context;
  9. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  10. }
  11. void flipchess_scene_menu_on_enter(void* context) {
  12. FlipChess* app = context;
  13. submenu_add_item(
  14. app->submenu,
  15. "New Game",
  16. SubmenuIndexScene1New,
  17. flipchess_scene_menu_submenu_callback,
  18. app);
  19. // submenu_add_item(
  20. // app->submenu,
  21. // "Import Game",
  22. // SubmenuIndexScene1Import,
  23. // flipchess_scene_menu_submenu_callback,
  24. // app);
  25. submenu_add_item(
  26. app->submenu, "Settings", SubmenuIndexSettings, flipchess_scene_menu_submenu_callback, app);
  27. submenu_set_selected_item(
  28. app->submenu, scene_manager_get_scene_state(app->scene_manager, FlipChessSceneMenu));
  29. view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdMenu);
  30. }
  31. bool flipchess_scene_menu_on_event(void* context, SceneManagerEvent event) {
  32. FlipChess* app = context;
  33. //UNUSED(app);
  34. if(event.type == SceneManagerEventTypeBack) {
  35. //exit app
  36. scene_manager_stop(app->scene_manager);
  37. view_dispatcher_stop(app->view_dispatcher);
  38. return true;
  39. } else if(event.type == SceneManagerEventTypeCustom) {
  40. if(event.event == SubmenuIndexScene1New) {
  41. app->import_game = 0;
  42. scene_manager_set_scene_state(
  43. app->scene_manager, FlipChessSceneMenu, SubmenuIndexScene1New);
  44. scene_manager_next_scene(app->scene_manager, FlipChessSceneScene_1);
  45. return true;
  46. } else if(event.event == SubmenuIndexScene1Import) {
  47. app->import_game = 1;
  48. app->input_state = FlipChessTextInputGame;
  49. text_input_set_header_text(app->text_input, "Enter game phrase");
  50. view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdTextInput);
  51. return true;
  52. } else if(event.event == SubmenuIndexSettings) {
  53. scene_manager_set_scene_state(
  54. app->scene_manager, FlipChessSceneMenu, SubmenuIndexSettings);
  55. scene_manager_next_scene(app->scene_manager, FlipChessSceneSettings);
  56. return true;
  57. }
  58. }
  59. return false;
  60. }
  61. void flipchess_scene_menu_on_exit(void* context) {
  62. FlipChess* app = context;
  63. submenu_reset(app->submenu);
  64. }