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- #include <assets_{{symbol_name}}.h>
- #include <desktop/animations/animation_storage_i.h>
- #include <desktop/animations/animation_manager.h>
- #include <gui/icon_i.h>
- {% for animation in animations: %}
- {% for frame_number, frame in enumerate(animation.frames): %}
- const uint8_t _A_{{ animation.name }}_{{ frame_number }}[] = {
- {{ "%s" % ",".join("0x%x" % i for i in frame)}}
- };
- {% :endfor %}
- const uint8_t * const _A_{{animation.name}}[] = {
- {% for frame_number, frame in enumerate(animation.frames): %}
- _A_{{ animation.name }}_{{ frame_number }},
- {% :endfor %}
- };
- {% if animation.bubble_slots > 0: %}
- {% for bubble in animation.bubbles: %}
- const FrameBubble {{ animation.name }}_bubble_{{ bubble["Slot"] }}_{{ bubble["_BubbleIndex"] }};
- {% :endfor %}
- const FrameBubble* const {{animation.name}}_bubble_sequences[] = {
- {% for i in range(animation.bubble_slots): %}
- &{{animation.name}}_bubble_{{i}}_0,
- {% :endfor %}
- };
- {% for bubble in animation.bubbles: %}
- {%
- if "_NextBubbleIndex" in bubble:
- next_bubble = f'&{animation.name}_bubble_{bubble["Slot"]}_{bubble["_NextBubbleIndex"]}'
- else:
- next_bubble = "NULL"
- %}
- const FrameBubble {{animation.name}}_bubble_{{bubble["Slot"]}}_{{bubble["_BubbleIndex"]}} = {
- .bubble = {
- .x = {{bubble["X"]}},
- .y = {{bubble["Y"]}},
- .text = "{{bubble["Text"]}}",
- .align_h = Align{{bubble["AlignH"]}},
- .align_v = Align{{bubble["AlignV"]}},
- },
- .start_frame = {{bubble["StartFrame"]}},
- .end_frame = {{bubble["EndFrame"]}},
- .next_bubble = {{next_bubble}},
- };
- {% :endfor %}
- {% :endif %}
- const uint8_t {{animation.name}}_frame_order[] = { {{ "%s" % ", ".join(str(i) for i in animation.meta['Frames order']) }} };
- const BubbleAnimation BA_{{animation.name}} = {
- .icon_animation = {
- .width = {{ animation.meta['Width'] }},
- .height = {{ animation.meta['Height'] }},
- .frame_count = {{ "%d" % len(animation.frames) }},
- .frame_rate = {{ animation.meta['Frame rate'] }},
- .frames = _A_{{ animation.name }}
- },
- .frame_order = {{animation.name}}_frame_order,
- .passive_frames = {{ animation.meta['Passive frames'] }},
- .active_frames = {{ animation.meta['Active frames'] }},
- .active_cooldown = {{ animation.meta['Active cooldown'] }},
- .active_cycles = {{ animation.meta['Active cycles'] }},
- .duration = {{ animation.meta['Duration'] }},
- {% if animation.bubble_slots > 0: %}
- .frame_bubble_sequences = {{ animation.name }}_bubble_sequences,
- .frame_bubble_sequences_count = COUNT_OF({{ animation.name }}_bubble_sequences),
- {% :else: %}
- .frame_bubble_sequences = NULL,
- .frame_bubble_sequences_count = 0,
- {% :endif %}
- };
- {% :endfor %}
- const StorageAnimation {{symbol_name}}[] = {
- {% for animation in animations: %}
- {
- .animation = &BA_{{animation.name}},
- .manifest_info = {
- .name = "{{animation.name}}",
- .min_butthurt = {{animation.min_butthurt}},
- .max_butthurt = {{animation.max_butthurt}},
- .min_level = {{animation.min_level}},
- .max_level = {{animation.max_level}},
- .weight = {{animation.weight}},
- }
- },
- {% :endfor %}
- };
- const size_t {{symbol_name}}_size = COUNT_OF({{symbol_name}});
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