subghz_scene_saved_menu.c 2.2 KB

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  1. #include "../subghz_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexEmulate,
  4. SubmenuIndexEdit,
  5. SubmenuIndexDelete,
  6. };
  7. void subghz_scene_saved_menu_submenu_callback(void* context, uint32_t index) {
  8. SubGhz* subghz = context;
  9. view_dispatcher_send_custom_event(subghz->view_dispatcher, index);
  10. }
  11. void subghz_scene_saved_menu_on_enter(void* context) {
  12. SubGhz* subghz = context;
  13. submenu_add_item(
  14. subghz->submenu,
  15. "Emulate",
  16. SubmenuIndexEmulate,
  17. subghz_scene_saved_menu_submenu_callback,
  18. subghz);
  19. submenu_add_item(
  20. subghz->submenu,
  21. "Rename",
  22. SubmenuIndexEdit,
  23. subghz_scene_saved_menu_submenu_callback,
  24. subghz);
  25. submenu_add_item(
  26. subghz->submenu,
  27. "Delete",
  28. SubmenuIndexDelete,
  29. subghz_scene_saved_menu_submenu_callback,
  30. subghz);
  31. submenu_set_selected_item(
  32. subghz->submenu,
  33. scene_manager_get_scene_state(subghz->scene_manager, SubGhzSceneSavedMenu));
  34. view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewIdMenu);
  35. }
  36. bool subghz_scene_saved_menu_on_event(void* context, SceneManagerEvent event) {
  37. SubGhz* subghz = context;
  38. if(event.type == SceneManagerEventTypeCustom) {
  39. if(event.event == SubmenuIndexEmulate) {
  40. scene_manager_set_scene_state(
  41. subghz->scene_manager, SubGhzSceneSavedMenu, SubmenuIndexEmulate);
  42. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneTransmitter);
  43. return true;
  44. } else if(event.event == SubmenuIndexDelete) {
  45. scene_manager_set_scene_state(
  46. subghz->scene_manager, SubGhzSceneSavedMenu, SubmenuIndexDelete);
  47. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneDelete);
  48. return true;
  49. } else if(event.event == SubmenuIndexEdit) {
  50. scene_manager_set_scene_state(
  51. subghz->scene_manager, SubGhzSceneSavedMenu, SubmenuIndexEdit);
  52. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveName);
  53. return true;
  54. }
  55. }
  56. return false;
  57. }
  58. void subghz_scene_saved_menu_on_exit(void* context) {
  59. SubGhz* subghz = context;
  60. submenu_reset(subghz->submenu);
  61. }