nfc_scene_debug.c 1.7 KB

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  1. #include "../nfc_i.h"
  2. enum SubmenuDebugIndex {
  3. SubmenuDebugIndexField,
  4. SubmenuDebugIndexApdu,
  5. };
  6. void nfc_scene_debug_submenu_callback(void* context, uint32_t index) {
  7. Nfc* nfc = context;
  8. view_dispatcher_send_custom_event(nfc->view_dispatcher, index);
  9. }
  10. void nfc_scene_debug_on_enter(void* context) {
  11. Nfc* nfc = context;
  12. Submenu* submenu = nfc->submenu;
  13. submenu_add_item(
  14. submenu, "Field", SubmenuDebugIndexField, nfc_scene_debug_submenu_callback, nfc);
  15. submenu_add_item(
  16. submenu, "Apdu", SubmenuDebugIndexApdu, nfc_scene_debug_submenu_callback, nfc);
  17. submenu_set_selected_item(
  18. submenu, scene_manager_get_scene_state(nfc->scene_manager, NfcSceneDebug));
  19. nfc_device_clear(nfc->dev);
  20. view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewMenu);
  21. }
  22. bool nfc_scene_debug_on_event(void* context, SceneManagerEvent event) {
  23. Nfc* nfc = context;
  24. bool consumed = false;
  25. if(event.type == SceneManagerEventTypeCustom) {
  26. if(event.event == SubmenuDebugIndexField) {
  27. scene_manager_set_scene_state(
  28. nfc->scene_manager, NfcSceneDebug, SubmenuDebugIndexField);
  29. scene_manager_next_scene(nfc->scene_manager, NfcSceneField);
  30. consumed = true;
  31. } else if(event.event == SubmenuDebugIndexApdu) {
  32. scene_manager_set_scene_state(
  33. nfc->scene_manager, NfcSceneDebug, SubmenuDebugIndexApdu);
  34. scene_manager_next_scene(nfc->scene_manager, NfcSceneEmulateApduSequence);
  35. consumed = true;
  36. }
  37. }
  38. return consumed;
  39. }
  40. void nfc_scene_debug_on_exit(void* context) {
  41. Nfc* nfc = context;
  42. submenu_reset(nfc->submenu);
  43. }