view_port.c 3.7 KB

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  1. #include "view_port_i.h"
  2. #include <furi.h>
  3. #include "gui.h"
  4. #include "gui_i.h"
  5. // TODO add mutex to view_port ops
  6. static void view_port_rotate_buttons(InputEvent* event) {
  7. switch(event->key) {
  8. case InputKeyUp:
  9. event->key = InputKeyRight;
  10. break;
  11. case InputKeyDown:
  12. event->key = InputKeyLeft;
  13. break;
  14. case InputKeyRight:
  15. event->key = InputKeyDown;
  16. break;
  17. case InputKeyLeft:
  18. event->key = InputKeyUp;
  19. break;
  20. default:
  21. break;
  22. }
  23. }
  24. static void view_port_setup_canvas_orientation(const ViewPort* view_port, Canvas* canvas) {
  25. if(view_port->orientation == ViewPortOrientationHorizontal) {
  26. canvas_set_orientation(canvas, CanvasOrientationHorizontal);
  27. } else if(view_port->orientation == ViewPortOrientationVertical) {
  28. canvas_set_orientation(canvas, CanvasOrientationVertical);
  29. }
  30. }
  31. ViewPort* view_port_alloc() {
  32. ViewPort* view_port = malloc(sizeof(ViewPort));
  33. view_port->orientation = ViewPortOrientationHorizontal;
  34. view_port->is_enabled = true;
  35. return view_port;
  36. }
  37. void view_port_free(ViewPort* view_port) {
  38. furi_assert(view_port);
  39. furi_check(view_port->gui == NULL);
  40. free(view_port);
  41. }
  42. void view_port_set_width(ViewPort* view_port, uint8_t width) {
  43. furi_assert(view_port);
  44. view_port->width = width;
  45. }
  46. uint8_t view_port_get_width(ViewPort* view_port) {
  47. furi_assert(view_port);
  48. return view_port->width;
  49. }
  50. void view_port_set_height(ViewPort* view_port, uint8_t height) {
  51. furi_assert(view_port);
  52. view_port->height = height;
  53. }
  54. uint8_t view_port_get_height(ViewPort* view_port) {
  55. furi_assert(view_port);
  56. return view_port->height;
  57. }
  58. void view_port_enabled_set(ViewPort* view_port, bool enabled) {
  59. furi_assert(view_port);
  60. if(view_port->is_enabled != enabled) {
  61. view_port->is_enabled = enabled;
  62. if(view_port->gui) gui_update(view_port->gui);
  63. }
  64. }
  65. bool view_port_is_enabled(ViewPort* view_port) {
  66. furi_assert(view_port);
  67. return view_port->is_enabled;
  68. }
  69. void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context) {
  70. furi_assert(view_port);
  71. view_port->draw_callback = callback;
  72. view_port->draw_callback_context = context;
  73. }
  74. void view_port_input_callback_set(
  75. ViewPort* view_port,
  76. ViewPortInputCallback callback,
  77. void* context) {
  78. furi_assert(view_port);
  79. view_port->input_callback = callback;
  80. view_port->input_callback_context = context;
  81. }
  82. void view_port_update(ViewPort* view_port) {
  83. furi_assert(view_port);
  84. if(view_port->gui && view_port->is_enabled) gui_update(view_port->gui);
  85. }
  86. void view_port_gui_set(ViewPort* view_port, Gui* gui) {
  87. furi_assert(view_port);
  88. view_port->gui = gui;
  89. }
  90. void view_port_draw(ViewPort* view_port, Canvas* canvas) {
  91. furi_assert(view_port);
  92. furi_assert(canvas);
  93. furi_check(view_port->gui);
  94. if(view_port->draw_callback) {
  95. view_port_setup_canvas_orientation(view_port, canvas);
  96. view_port->draw_callback(canvas, view_port->draw_callback_context);
  97. }
  98. }
  99. void view_port_input(ViewPort* view_port, InputEvent* event) {
  100. furi_assert(view_port);
  101. furi_assert(event);
  102. furi_check(view_port->gui);
  103. if(view_port->input_callback) {
  104. if(view_port_get_orientation(view_port) == ViewPortOrientationVertical) {
  105. view_port_rotate_buttons(event);
  106. }
  107. view_port->input_callback(event, view_port->input_callback_context);
  108. }
  109. }
  110. void view_port_set_orientation(ViewPort* view_port, ViewPortOrientation orientation) {
  111. furi_assert(view_port);
  112. view_port->orientation = orientation;
  113. }
  114. ViewPortOrientation view_port_get_orientation(const ViewPort* view_port) {
  115. return view_port->orientation;
  116. }