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- #include <furi.h>
- #include <FreeRTOS.h>
- #include <portmacro.h>
- #include <timer.h>
- #include <gui/scene_manager.h>
- #include "../desktop_i.h"
- #include "../views/desktop_view_pin_timeout.h"
- #include "desktop_scene.h"
- #include "desktop_scene_i.h"
- static void desktop_scene_pin_timeout_callback(void* context) {
- Desktop* desktop = (Desktop*)context;
- view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinTimeoutExit);
- }
- void desktop_scene_pin_timeout_on_enter(void* context) {
- Desktop* desktop = (Desktop*)context;
- uint32_t timeout =
- scene_manager_get_scene_state(desktop->scene_manager, DesktopScenePinTimeout);
- desktop_view_pin_timeout_start(desktop->pin_timeout_view, timeout);
- desktop_view_pin_timeout_set_callback(
- desktop->pin_timeout_view, desktop_scene_pin_timeout_callback, desktop);
- view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
- }
- bool desktop_scene_pin_timeout_on_event(void* context, SceneManagerEvent event) {
- Desktop* desktop = (Desktop*)context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- switch(event.event) {
- case DesktopPinTimeoutExit:
- scene_manager_previous_scene(desktop->scene_manager);
- consumed = true;
- break;
- }
- }
- return consumed;
- }
- void desktop_scene_pin_timeout_on_exit(void* context) {
- UNUSED(context);
- }
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