desktop_scene_lock_menu.c 3.2 KB

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  1. #include <gui/scene_manager.h>
  2. #include <applications.h>
  3. #include <furi_hal.h>
  4. #include <toolbox/saved_struct.h>
  5. #include <stdbool.h>
  6. #include <loader/loader.h>
  7. #include "../desktop_i.h"
  8. #include "../desktop_settings/desktop_settings.h"
  9. #include "../views/desktop_view_lock_menu.h"
  10. #include "desktop_scene_i.h"
  11. #include "desktop_scene.h"
  12. #include "../helpers/pin_lock.h"
  13. #define TAG "DesktopSceneLock"
  14. void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
  15. Desktop* desktop = (Desktop*)context;
  16. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  17. }
  18. void desktop_scene_lock_menu_on_enter(void* context) {
  19. Desktop* desktop = (Desktop*)context;
  20. LOAD_DESKTOP_SETTINGS(&desktop->settings);
  21. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  22. desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
  23. desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pin_code.length > 0);
  24. desktop_lock_menu_set_idx(desktop->lock_menu, 0);
  25. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
  26. }
  27. bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
  28. Desktop* desktop = (Desktop*)context;
  29. bool consumed = false;
  30. if(event.type == SceneManagerEventTypeTick) {
  31. bool check_pin_changed =
  32. scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
  33. if(check_pin_changed) {
  34. LOAD_DESKTOP_SETTINGS(&desktop->settings);
  35. if(desktop->settings.pin_code.length > 0) {
  36. desktop_lock_menu_pin_set(desktop->lock_menu, 1);
  37. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  38. }
  39. }
  40. } else if(event.type == SceneManagerEventTypeCustom) {
  41. switch(event.event) {
  42. case DesktopLockMenuEventLock:
  43. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  44. desktop_lock(desktop);
  45. consumed = true;
  46. break;
  47. case DesktopLockMenuEventPinLock:
  48. if(desktop->settings.pin_code.length > 0) {
  49. desktop_pin_lock(&desktop->settings);
  50. desktop_lock(desktop);
  51. } else {
  52. LoaderStatus status =
  53. loader_start(desktop->loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
  54. if(status == LoaderStatusOk) {
  55. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
  56. } else {
  57. FURI_LOG_E(TAG, "Unable to start desktop settings");
  58. }
  59. }
  60. consumed = true;
  61. break;
  62. case DesktopLockMenuEventExit:
  63. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  64. scene_manager_search_and_switch_to_previous_scene(
  65. desktop->scene_manager, DesktopSceneMain);
  66. consumed = true;
  67. break;
  68. default:
  69. break;
  70. }
  71. }
  72. return consumed;
  73. }
  74. void desktop_scene_lock_menu_on_exit(void* context) {
  75. UNUSED(context);
  76. }