sound_engine.c 6.9 KB

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  1. #include "sound_engine.h"
  2. #include "../flizzer_tracker_hal.h"
  3. #include <furi_hal.h>
  4. #define PI 3.1415
  5. void sound_engine_init(SoundEngine *sound_engine, uint32_t sample_rate, bool external_audio_output, uint32_t audio_buffer_size)
  6. {
  7. if (sound_engine->audio_buffer)
  8. {
  9. free(sound_engine->audio_buffer);
  10. }
  11. if (sound_engine->sine_lut)
  12. {
  13. free(sound_engine->sine_lut);
  14. }
  15. memset(sound_engine, 0, sizeof(SoundEngine));
  16. sound_engine->audio_buffer = malloc(audio_buffer_size * sizeof(sound_engine->audio_buffer[0]));
  17. memset(sound_engine->audio_buffer, 0, sizeof(SoundEngine));
  18. sound_engine->audio_buffer_size = audio_buffer_size;
  19. sound_engine->sample_rate = sample_rate;
  20. sound_engine->external_audio_output = external_audio_output;
  21. for (int i = 0; i < NUM_CHANNELS; ++i)
  22. {
  23. sound_engine->channel[i].lfsr = RANDOM_SEED;
  24. }
  25. for (int i = 0; i < SINE_LUT_SIZE; ++i)
  26. {
  27. sound_engine->sine_lut[i] = (uint8_t)((sinf(i / 64.0 * PI) + 1.0) * 127.0);
  28. }
  29. furi_hal_interrupt_set_isr_ex(FuriHalInterruptIdDma1Ch1, 15, sound_engine_dma_isr, sound_engine);
  30. sound_engine_init_hardware(sample_rate, external_audio_output, sound_engine->audio_buffer, audio_buffer_size);
  31. }
  32. void sound_engine_deinit(SoundEngine *sound_engine)
  33. {
  34. free(sound_engine->audio_buffer);
  35. if (!(sound_engine->external_audio_output))
  36. {
  37. if (furi_hal_speaker_is_mine())
  38. {
  39. furi_hal_speaker_release();
  40. }
  41. }
  42. else
  43. {
  44. furi_hal_gpio_init(&gpio_ext_pa6, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
  45. }
  46. furi_hal_interrupt_set_isr_ex(FuriHalInterruptIdDma1Ch1, 13, NULL, NULL);
  47. sound_engine_stop();
  48. sound_engine_deinit_timer();
  49. }
  50. void sound_engine_set_channel_frequency(SoundEngine *sound_engine, SoundEngineChannel *channel, uint16_t note)
  51. {
  52. uint32_t frequency = get_freq(note);
  53. if (frequency != 0)
  54. {
  55. channel->frequency = (uint64_t)(ACC_LENGTH) / (uint64_t)1024 * (uint64_t)(frequency) / (uint64_t)sound_engine->sample_rate;
  56. }
  57. else
  58. {
  59. channel->frequency = 0;
  60. }
  61. }
  62. void sound_engine_enable_gate(SoundEngine *sound_engine, SoundEngineChannel *channel, bool enable)
  63. {
  64. if (enable)
  65. {
  66. channel->adsr.envelope = 0;
  67. channel->adsr.envelope_speed = envspd(sound_engine, channel->adsr.a);
  68. channel->adsr.envelope_state = ATTACK;
  69. channel->flags |= SE_ENABLE_GATE;
  70. if (channel->flags & SE_ENABLE_KEYDOWN_SYNC)
  71. {
  72. channel->accumulator = 0;
  73. }
  74. }
  75. else
  76. {
  77. channel->adsr.envelope_state = RELEASE;
  78. channel->adsr.envelope_speed = envspd(sound_engine, channel->adsr.r);
  79. }
  80. }
  81. void sound_engine_fill_buffer(SoundEngine *sound_engine, uint16_t *audio_buffer, uint32_t audio_buffer_size)
  82. {
  83. int32_t channel_output[NUM_CHANNELS];
  84. int32_t channel_output_final[NUM_CHANNELS];
  85. for (uint32_t i = 0; i < audio_buffer_size; ++i)
  86. {
  87. int32_t output = WAVE_AMP / 2 / 64;
  88. for (uint32_t chan = 0; chan < NUM_CHANNELS; ++chan)
  89. {
  90. SoundEngineChannel *channel = &sound_engine->channel[chan];
  91. if (channel->frequency > 0)
  92. {
  93. uint32_t prev_acc = channel->accumulator;
  94. channel->accumulator += channel->frequency;
  95. channel->sync_bit |= (channel->accumulator & ACC_LENGTH);
  96. channel->accumulator &= ACC_LENGTH - 1;
  97. if (channel->flags & SE_ENABLE_HARD_SYNC)
  98. {
  99. uint8_t hard_sync_src = channel->hard_sync == 0xff ? i : channel->hard_sync;
  100. if (sound_engine->channel[hard_sync_src].sync_bit)
  101. {
  102. channel->accumulator = 0;
  103. }
  104. }
  105. channel_output[chan] = sound_engine_osc(sound_engine, channel, prev_acc) - WAVE_AMP / 2;
  106. if (channel->flags & SE_ENABLE_RING_MOD)
  107. {
  108. uint8_t ring_mod_src = channel->ring_mod == 0xff ? i : channel->ring_mod;
  109. channel_output[chan] = channel_output[chan] * channel_output[ring_mod_src] / WAVE_AMP;
  110. }
  111. channel_output_final[chan] = sound_engine_cycle_and_output_adsr(channel_output[chan], sound_engine, &channel->adsr, &channel->flags);
  112. if (channel->flags & SE_ENABLE_FILTER)
  113. {
  114. if (channel->filter_mode != 0)
  115. {
  116. sound_engine_filter_cycle(&channel->filter, channel_output_final[chan]);
  117. switch (channel->filter_mode)
  118. {
  119. case FIL_OUTPUT_LOWPASS:
  120. {
  121. channel_output_final[chan] = sound_engine_output_lowpass(&channel->filter);
  122. break;
  123. }
  124. case FIL_OUTPUT_HIGHPASS:
  125. {
  126. channel_output_final[chan] = sound_engine_output_highpass(&channel->filter);
  127. break;
  128. }
  129. case FIL_OUTPUT_BANDPASS:
  130. {
  131. channel_output_final[chan] = sound_engine_output_bandpass(&channel->filter);
  132. break;
  133. }
  134. case FIL_OUTPUT_LOW_HIGH:
  135. {
  136. channel_output_final[chan] = sound_engine_output_lowpass(&channel->filter) + sound_engine_output_highpass(&channel->filter);
  137. break;
  138. }
  139. case FIL_OUTPUT_HIGH_BAND:
  140. {
  141. channel_output_final[chan] = sound_engine_output_highpass(&channel->filter) + sound_engine_output_bandpass(&channel->filter);
  142. break;
  143. }
  144. case FIL_OUTPUT_LOW_BAND:
  145. {
  146. channel_output_final[chan] = sound_engine_output_lowpass(&channel->filter) + sound_engine_output_bandpass(&channel->filter);
  147. break;
  148. }
  149. case FIL_OUTPUT_LOW_HIGH_BAND:
  150. {
  151. channel_output_final[chan] = sound_engine_output_lowpass(&channel->filter) + sound_engine_output_highpass(&channel->filter) + sound_engine_output_bandpass(&channel->filter);
  152. break;
  153. }
  154. }
  155. }
  156. }
  157. output += ((channel_output_final[chan]) / (int32_t)(64 * 4)); // 2 more bits so all channels fit
  158. }
  159. }
  160. audio_buffer[i] = output;
  161. }
  162. }