desktop_scene_main.c 8.2 KB

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  1. #include <furi.h>
  2. #include <furi_hal.h>
  3. #include <applications.h>
  4. #include <assets_icons.h>
  5. #include <loader/loader.h>
  6. #include "desktop/desktop_i.h"
  7. #include "desktop/views/desktop_main.h"
  8. #include "desktop_scene.h"
  9. #include "desktop_scene_i.h"
  10. #define MAIN_VIEW_DEFAULT (0UL)
  11. static void desktop_scene_main_app_started_callback(const void* message, void* context) {
  12. furi_assert(context);
  13. Desktop* desktop = context;
  14. const LoaderEvent* event = message;
  15. if(event->type == LoaderEventTypeApplicationStarted) {
  16. view_dispatcher_send_custom_event(
  17. desktop->view_dispatcher, DesktopMainEventBeforeAppStarted);
  18. osSemaphoreAcquire(desktop->unload_animation_semaphore, osWaitForever);
  19. } else if(event->type == LoaderEventTypeApplicationStopped) {
  20. view_dispatcher_send_custom_event(
  21. desktop->view_dispatcher, DesktopMainEventAfterAppFinished);
  22. }
  23. }
  24. static void desktop_scene_main_new_idle_animation_callback(void* context) {
  25. furi_assert(context);
  26. Desktop* desktop = context;
  27. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventNewIdleAnimation);
  28. }
  29. static void desktop_scene_main_check_animation_callback(void* context) {
  30. furi_assert(context);
  31. Desktop* desktop = context;
  32. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventCheckAnimation);
  33. }
  34. static void desktop_scene_main_interact_animation_callback(void* context) {
  35. furi_assert(context);
  36. Desktop* desktop = context;
  37. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventInteractAnimation);
  38. }
  39. static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
  40. furi_assert(desktop);
  41. furi_assert(flipper_app);
  42. furi_assert(flipper_app->app);
  43. furi_assert(flipper_app->name);
  44. if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
  45. FURI_LOG_E("Desktop", "Thread is already running");
  46. return;
  47. }
  48. furi_thread_set_name(desktop->scene_thread, flipper_app->name);
  49. furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
  50. furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
  51. furi_thread_start(desktop->scene_thread);
  52. }
  53. void desktop_scene_main_callback(DesktopEvent event, void* context) {
  54. Desktop* desktop = (Desktop*)context;
  55. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  56. }
  57. void desktop_scene_main_on_enter(void* context) {
  58. Desktop* desktop = (Desktop*)context;
  59. DesktopMainView* main_view = desktop->main_view;
  60. animation_manager_set_context(desktop->animation_manager, desktop);
  61. animation_manager_set_new_idle_callback(
  62. desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
  63. animation_manager_set_check_callback(
  64. desktop->animation_manager, desktop_scene_main_check_animation_callback);
  65. animation_manager_set_interact_callback(
  66. desktop->animation_manager, desktop_scene_main_interact_animation_callback);
  67. desktop_locked_set_callback(desktop->locked_view, desktop_scene_main_callback, desktop);
  68. furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
  69. Loader* loader = furi_record_open("loader");
  70. desktop->app_start_stop_subscription = furi_pubsub_subscribe(
  71. loader_get_pubsub(loader), desktop_scene_main_app_started_callback, desktop);
  72. furi_record_close("loader");
  73. desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
  74. DesktopMainSceneState state =
  75. scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain);
  76. if(state == DesktopMainSceneStateLockedNoPin) {
  77. desktop_locked_lock(desktop->locked_view);
  78. view_port_enabled_set(desktop->lock_viewport, true);
  79. } else if(state == DesktopMainSceneStateLockedWithPin) {
  80. LOAD_DESKTOP_SETTINGS(&desktop->settings);
  81. furi_assert(desktop->settings.pincode.length > 0);
  82. desktop_locked_lock_pincode(desktop->locked_view, desktop->settings.pincode);
  83. view_port_enabled_set(desktop->lock_viewport, true);
  84. furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
  85. furi_hal_usb_disable();
  86. } else {
  87. furi_assert(state == DesktopMainSceneStateUnlocked);
  88. view_port_enabled_set(desktop->lock_viewport, false);
  89. }
  90. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
  91. }
  92. bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
  93. Desktop* desktop = (Desktop*)context;
  94. bool consumed = false;
  95. if(event.type == SceneManagerEventTypeCustom) {
  96. switch(event.event) {
  97. case DesktopMainEventOpenMenu:
  98. loader_show_menu();
  99. consumed = true;
  100. break;
  101. case DesktopMainEventOpenLockMenu:
  102. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
  103. consumed = true;
  104. break;
  105. case DesktopMainEventOpenDebug:
  106. scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
  107. consumed = true;
  108. break;
  109. case DesktopMainEventOpenArchive:
  110. #ifdef APP_ARCHIVE
  111. desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
  112. #endif
  113. consumed = true;
  114. break;
  115. case DesktopMainEventOpenFavorite:
  116. LOAD_DESKTOP_SETTINGS(&desktop->settings);
  117. if(desktop->settings.favorite < FLIPPER_APPS_COUNT) {
  118. Loader* loader = furi_record_open("loader");
  119. LoaderStatus status =
  120. loader_start(loader, FLIPPER_APPS[desktop->settings.favorite].name, NULL);
  121. furi_check(status == LoaderStatusOk);
  122. furi_record_close("loader");
  123. } else {
  124. FURI_LOG_E("DesktopSrv", "Can't find favorite application");
  125. }
  126. consumed = true;
  127. break;
  128. case DesktopMainEventCheckAnimation:
  129. animation_manager_check_blocking_process(desktop->animation_manager);
  130. consumed = true;
  131. break;
  132. case DesktopMainEventNewIdleAnimation:
  133. animation_manager_new_idle_process(desktop->animation_manager);
  134. consumed = true;
  135. break;
  136. case DesktopMainEventInteractAnimation:
  137. animation_manager_interact_process(desktop->animation_manager);
  138. consumed = true;
  139. break;
  140. case DesktopMainEventBeforeAppStarted:
  141. animation_manager_unload_and_stall_animation(desktop->animation_manager);
  142. osSemaphoreRelease(desktop->unload_animation_semaphore);
  143. consumed = true;
  144. break;
  145. case DesktopMainEventAfterAppFinished:
  146. animation_manager_load_and_continue_animation(desktop->animation_manager);
  147. consumed = true;
  148. break;
  149. case DesktopMainEventUnlocked:
  150. consumed = true;
  151. furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
  152. furi_hal_usb_enable();
  153. view_port_enabled_set(desktop->lock_viewport, false);
  154. scene_manager_set_scene_state(
  155. desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateUnlocked);
  156. break;
  157. case DesktopMainEventUpdate:
  158. desktop_locked_update(desktop->locked_view);
  159. consumed = true;
  160. break;
  161. default:
  162. break;
  163. }
  164. }
  165. return consumed;
  166. }
  167. void desktop_scene_main_on_exit(void* context) {
  168. Desktop* desktop = (Desktop*)context;
  169. /**
  170. * We're allowed to leave this scene only when any other app & loader
  171. * is finished, that's why we can be sure there is no task waiting
  172. * for start/stop semaphore
  173. */
  174. Loader* loader = furi_record_open("loader");
  175. furi_pubsub_unsubscribe(loader_get_pubsub(loader), desktop->app_start_stop_subscription);
  176. furi_record_close("loader");
  177. furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
  178. animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
  179. animation_manager_set_check_callback(desktop->animation_manager, NULL);
  180. animation_manager_set_interact_callback(desktop->animation_manager, NULL);
  181. animation_manager_set_context(desktop->animation_manager, desktop);
  182. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
  183. }