level.h 1.4 KB

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  1. #pragma once
  2. #include <stddef.h>
  3. #include "entity.h"
  4. #ifdef __cplusplus
  5. extern "C" {
  6. #endif
  7. typedef struct GameManager GameManager;
  8. typedef struct {
  9. void (*alloc)(Level* level, GameManager* manager, void* context);
  10. void (*free)(Level* level, GameManager* manager, void* context);
  11. void (*start)(Level* level, GameManager* manager, void* context);
  12. void (*stop)(Level* level, GameManager* manager, void* context);
  13. size_t context_size;
  14. } LevelBehaviour;
  15. /**
  16. * @brief Remove all entities from the level
  17. *
  18. * @param level level instance
  19. */
  20. void level_clear(Level* level);
  21. /**
  22. * @brief Add an entity to the level
  23. *
  24. * @param level level instance
  25. * @param behaviour entity behaviour
  26. * @return Entity*
  27. */
  28. Entity* level_add_entity(Level* level, const EntityDescription* behaviour);
  29. /**
  30. * @brief Remove an entity from the level
  31. *
  32. * @param level level instance
  33. * @param entity entity to remove
  34. */
  35. void level_remove_entity(Level* level, Entity* entity);
  36. /**
  37. * @brief Send an event to all entities of a certain type in the level
  38. *
  39. * @param level level instance
  40. * @param sender entity that sends the event
  41. * @param receiver_desc entity description that will receive the event, NULL for all entities
  42. * @param type event type
  43. * @param value event value
  44. */
  45. void level_send_event(
  46. Level* level,
  47. Entity* sender,
  48. const EntityDescription* receiver_desc,
  49. uint32_t type,
  50. EntityEventValue value);
  51. #ifdef __cplusplus
  52. }
  53. #endif