desktop_scene_main.c 8.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217
  1. #include <furi.h>
  2. #include <furi_hal.h>
  3. #include <applications.h>
  4. #include <assets_icons.h>
  5. #include <loader/loader.h>
  6. #include "desktop/desktop_i.h"
  7. #include "desktop/views/desktop_main.h"
  8. #include "desktop_scene.h"
  9. #include "desktop_scene_i.h"
  10. #define TAG "DesktopSrv"
  11. #define MAIN_VIEW_DEFAULT (0UL)
  12. static void desktop_scene_main_app_started_callback(const void* message, void* context) {
  13. furi_assert(context);
  14. Desktop* desktop = context;
  15. const LoaderEvent* event = message;
  16. if(event->type == LoaderEventTypeApplicationStarted) {
  17. view_dispatcher_send_custom_event(
  18. desktop->view_dispatcher, DesktopMainEventBeforeAppStarted);
  19. osSemaphoreAcquire(desktop->unload_animation_semaphore, osWaitForever);
  20. } else if(event->type == LoaderEventTypeApplicationStopped) {
  21. view_dispatcher_send_custom_event(
  22. desktop->view_dispatcher, DesktopMainEventAfterAppFinished);
  23. }
  24. }
  25. static void desktop_scene_main_new_idle_animation_callback(void* context) {
  26. furi_assert(context);
  27. Desktop* desktop = context;
  28. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventNewIdleAnimation);
  29. }
  30. static void desktop_scene_main_check_animation_callback(void* context) {
  31. furi_assert(context);
  32. Desktop* desktop = context;
  33. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventCheckAnimation);
  34. }
  35. static void desktop_scene_main_interact_animation_callback(void* context) {
  36. furi_assert(context);
  37. Desktop* desktop = context;
  38. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventInteractAnimation);
  39. }
  40. static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
  41. furi_assert(desktop);
  42. furi_assert(flipper_app);
  43. furi_assert(flipper_app->app);
  44. furi_assert(flipper_app->name);
  45. if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
  46. FURI_LOG_E("Desktop", "Thread is already running");
  47. return;
  48. }
  49. furi_thread_set_name(desktop->scene_thread, flipper_app->name);
  50. furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
  51. furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
  52. furi_thread_start(desktop->scene_thread);
  53. }
  54. void desktop_scene_main_callback(DesktopEvent event, void* context) {
  55. Desktop* desktop = (Desktop*)context;
  56. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  57. }
  58. void desktop_scene_main_on_enter(void* context) {
  59. Desktop* desktop = (Desktop*)context;
  60. DesktopMainView* main_view = desktop->main_view;
  61. animation_manager_set_context(desktop->animation_manager, desktop);
  62. animation_manager_set_new_idle_callback(
  63. desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
  64. animation_manager_set_check_callback(
  65. desktop->animation_manager, desktop_scene_main_check_animation_callback);
  66. animation_manager_set_interact_callback(
  67. desktop->animation_manager, desktop_scene_main_interact_animation_callback);
  68. desktop_locked_set_callback(desktop->locked_view, desktop_scene_main_callback, desktop);
  69. furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
  70. Loader* loader = furi_record_open("loader");
  71. desktop->app_start_stop_subscription = furi_pubsub_subscribe(
  72. loader_get_pubsub(loader), desktop_scene_main_app_started_callback, desktop);
  73. furi_record_close("loader");
  74. desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
  75. DesktopMainSceneState state =
  76. scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain);
  77. if(state == DesktopMainSceneStateLockedNoPin) {
  78. desktop_locked_lock(desktop->locked_view);
  79. view_port_enabled_set(desktop->lock_viewport, true);
  80. } else if(state == DesktopMainSceneStateLockedWithPin) {
  81. LOAD_DESKTOP_SETTINGS(&desktop->settings);
  82. furi_assert(desktop->settings.pincode.length > 0);
  83. desktop_locked_lock_pincode(desktop->locked_view, desktop->settings.pincode);
  84. view_port_enabled_set(desktop->lock_viewport, true);
  85. furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
  86. furi_hal_usb_disable();
  87. } else {
  88. furi_assert(state == DesktopMainSceneStateUnlocked);
  89. view_port_enabled_set(desktop->lock_viewport, false);
  90. }
  91. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
  92. }
  93. bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
  94. Desktop* desktop = (Desktop*)context;
  95. bool consumed = false;
  96. if(event.type == SceneManagerEventTypeCustom) {
  97. switch(event.event) {
  98. case DesktopMainEventOpenMenu:
  99. loader_show_menu();
  100. consumed = true;
  101. break;
  102. case DesktopMainEventOpenLockMenu:
  103. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
  104. consumed = true;
  105. break;
  106. case DesktopMainEventOpenDebug:
  107. scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
  108. consumed = true;
  109. break;
  110. case DesktopMainEventOpenArchive:
  111. #ifdef APP_ARCHIVE
  112. desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
  113. #endif
  114. consumed = true;
  115. break;
  116. case DesktopMainEventOpenFavorite:
  117. LOAD_DESKTOP_SETTINGS(&desktop->settings);
  118. if(desktop->settings.favorite < FLIPPER_APPS_COUNT) {
  119. Loader* loader = furi_record_open("loader");
  120. LoaderStatus status =
  121. loader_start(loader, FLIPPER_APPS[desktop->settings.favorite].name, NULL);
  122. if(status != LoaderStatusOk) {
  123. FURI_LOG_E(TAG, "loader_start failed: %d", status);
  124. }
  125. furi_record_close("loader");
  126. } else {
  127. FURI_LOG_E(TAG, "Can't find favorite application");
  128. }
  129. consumed = true;
  130. break;
  131. case DesktopMainEventCheckAnimation:
  132. animation_manager_check_blocking_process(desktop->animation_manager);
  133. consumed = true;
  134. break;
  135. case DesktopMainEventNewIdleAnimation:
  136. animation_manager_new_idle_process(desktop->animation_manager);
  137. consumed = true;
  138. break;
  139. case DesktopMainEventInteractAnimation:
  140. animation_manager_interact_process(desktop->animation_manager);
  141. consumed = true;
  142. break;
  143. case DesktopMainEventBeforeAppStarted:
  144. animation_manager_unload_and_stall_animation(desktop->animation_manager);
  145. osSemaphoreRelease(desktop->unload_animation_semaphore);
  146. consumed = true;
  147. break;
  148. case DesktopMainEventAfterAppFinished:
  149. animation_manager_load_and_continue_animation(desktop->animation_manager);
  150. consumed = true;
  151. break;
  152. case DesktopMainEventUnlocked:
  153. consumed = true;
  154. furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
  155. furi_hal_usb_enable();
  156. view_port_enabled_set(desktop->lock_viewport, false);
  157. scene_manager_set_scene_state(
  158. desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateUnlocked);
  159. break;
  160. case DesktopMainEventUpdate:
  161. desktop_locked_update(desktop->locked_view);
  162. consumed = true;
  163. break;
  164. default:
  165. break;
  166. }
  167. }
  168. return consumed;
  169. }
  170. void desktop_scene_main_on_exit(void* context) {
  171. Desktop* desktop = (Desktop*)context;
  172. /**
  173. * We're allowed to leave this scene only when any other app & loader
  174. * is finished, that's why we can be sure there is no task waiting
  175. * for start/stop semaphore
  176. */
  177. Loader* loader = furi_record_open("loader");
  178. furi_pubsub_unsubscribe(loader_get_pubsub(loader), desktop->app_start_stop_subscription);
  179. furi_record_close("loader");
  180. furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
  181. animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
  182. animation_manager_set_check_callback(desktop->animation_manager, NULL);
  183. animation_manager_set_interact_callback(desktop->animation_manager, NULL);
  184. animation_manager_set_context(desktop->animation_manager, desktop);
  185. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
  186. }