desktop_scene_lock_menu.c 2.5 KB

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  1. #include <toolbox/saved_struct.h>
  2. #include <stdbool.h>
  3. #include "../desktop_i.h"
  4. #include "../views/desktop_lock_menu.h"
  5. #include "desktop_scene_i.h"
  6. #include "desktop_scene.h"
  7. void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
  8. Desktop* desktop = (Desktop*)context;
  9. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  10. }
  11. void desktop_scene_lock_menu_on_enter(void* context) {
  12. Desktop* desktop = (Desktop*)context;
  13. LOAD_DESKTOP_SETTINGS(&desktop->settings);
  14. desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
  15. desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pincode.length > 0);
  16. uint8_t idx = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
  17. desktop_lock_menu_set_idx(desktop->lock_menu, idx);
  18. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
  19. }
  20. bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
  21. Desktop* desktop = (Desktop*)context;
  22. bool consumed = false;
  23. if(event.type == SceneManagerEventTypeCustom) {
  24. switch(event.event) {
  25. case DesktopLockMenuEventLock:
  26. scene_manager_set_scene_state(
  27. desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedNoPin);
  28. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  29. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  30. consumed = true;
  31. break;
  32. case DesktopLockMenuEventPinLock:
  33. if(desktop->settings.pincode.length > 0) {
  34. scene_manager_set_scene_state(
  35. desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin);
  36. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  37. } else {
  38. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
  39. scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup);
  40. }
  41. consumed = true;
  42. break;
  43. case DesktopLockMenuEventExit:
  44. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  45. scene_manager_search_and_switch_to_previous_scene(
  46. desktop->scene_manager, DesktopSceneMain);
  47. consumed = true;
  48. break;
  49. default:
  50. break;
  51. }
  52. }
  53. return consumed;
  54. }
  55. void desktop_scene_lock_menu_on_exit(void* context) {
  56. }