| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566 |
- #include <toolbox/saved_struct.h>
- #include <stdbool.h>
- #include "../desktop_i.h"
- #include "../views/desktop_lock_menu.h"
- #include "desktop_scene_i.h"
- #include "desktop_scene.h"
- void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
- Desktop* desktop = (Desktop*)context;
- view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
- }
- void desktop_scene_lock_menu_on_enter(void* context) {
- Desktop* desktop = (Desktop*)context;
- LOAD_DESKTOP_SETTINGS(&desktop->settings);
- desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
- desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pincode.length > 0);
- uint8_t idx = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
- desktop_lock_menu_set_idx(desktop->lock_menu, idx);
- view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
- }
- bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
- Desktop* desktop = (Desktop*)context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- switch(event.event) {
- case DesktopLockMenuEventLock:
- scene_manager_set_scene_state(
- desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedNoPin);
- scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
- scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
- consumed = true;
- break;
- case DesktopLockMenuEventPinLock:
- if(desktop->settings.pincode.length > 0) {
- scene_manager_set_scene_state(
- desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin);
- scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
- } else {
- scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
- scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup);
- }
- consumed = true;
- break;
- case DesktopLockMenuEventExit:
- scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
- scene_manager_search_and_switch_to_previous_scene(
- desktop->scene_manager, DesktopSceneMain);
- consumed = true;
- break;
- default:
- break;
- }
- }
- return consumed;
- }
- void desktop_scene_lock_menu_on_exit(void* context) {
- }
|