desktop_settings_scene_start.c 1.8 KB

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  1. #include "../desktop_settings_app.h"
  2. #include "applications.h"
  3. #include "desktop_settings_scene.h"
  4. enum DesktopSettingsStartSubmenuIndex {
  5. DesktopSettingsStartSubmenuIndexFavorite,
  6. DesktopSettingsStartSubmenuIndexPinSetup,
  7. };
  8. static void desktop_settings_scene_start_submenu_callback(void* context, uint32_t index) {
  9. DesktopSettingsApp* app = context;
  10. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  11. }
  12. void desktop_settings_scene_start_on_enter(void* context) {
  13. DesktopSettingsApp* app = context;
  14. Submenu* submenu = app->submenu;
  15. submenu_add_item(
  16. submenu,
  17. "Favorite App",
  18. DesktopSettingsStartSubmenuIndexFavorite,
  19. desktop_settings_scene_start_submenu_callback,
  20. app);
  21. submenu_add_item(
  22. submenu,
  23. "PIN Setup",
  24. DesktopSettingsStartSubmenuIndexPinSetup,
  25. desktop_settings_scene_start_submenu_callback,
  26. app);
  27. view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
  28. }
  29. bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
  30. DesktopSettingsApp* app = context;
  31. bool consumed = false;
  32. if(event.type == SceneManagerEventTypeCustom) {
  33. switch(event.event) {
  34. case DesktopSettingsStartSubmenuIndexFavorite:
  35. scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
  36. consumed = true;
  37. break;
  38. case DesktopSettingsStartSubmenuIndexPinSetup:
  39. scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeMenu);
  40. consumed = true;
  41. break;
  42. }
  43. }
  44. return consumed;
  45. }
  46. void desktop_settings_scene_start_on_exit(void* context) {
  47. DesktopSettingsApp* app = context;
  48. submenu_reset(app->submenu);
  49. }