desktop_settings_app.c 2.5 KB

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  1. #include "desktop_settings_app.h"
  2. #include <furi.h>
  3. #include "scenes/desktop_settings_scene.h"
  4. static bool desktop_settings_custom_event_callback(void* context, uint32_t event) {
  5. furi_assert(context);
  6. DesktopSettingsApp* app = context;
  7. return scene_manager_handle_custom_event(app->scene_manager, event);
  8. }
  9. static bool desktop_settings_back_event_callback(void* context) {
  10. furi_assert(context);
  11. DesktopSettingsApp* app = context;
  12. return scene_manager_handle_back_event(app->scene_manager);
  13. }
  14. DesktopSettingsApp* desktop_settings_app_alloc() {
  15. DesktopSettingsApp* app = furi_alloc(sizeof(DesktopSettingsApp));
  16. app->gui = furi_record_open("gui");
  17. app->view_dispatcher = view_dispatcher_alloc();
  18. app->scene_manager = scene_manager_alloc(&desktop_settings_scene_handlers, app);
  19. view_dispatcher_enable_queue(app->view_dispatcher);
  20. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  21. view_dispatcher_set_custom_event_callback(
  22. app->view_dispatcher, desktop_settings_custom_event_callback);
  23. view_dispatcher_set_navigation_event_callback(
  24. app->view_dispatcher, desktop_settings_back_event_callback);
  25. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  26. app->submenu = submenu_alloc();
  27. view_dispatcher_add_view(
  28. app->view_dispatcher, DesktopSettingsAppViewMenu, submenu_get_view(app->submenu));
  29. app->code_input = code_input_alloc();
  30. view_dispatcher_add_view(
  31. app->view_dispatcher,
  32. DesktopSettingsAppViewPincodeInput,
  33. code_input_get_view(app->code_input));
  34. scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneStart);
  35. return app;
  36. }
  37. void desktop_settings_app_free(DesktopSettingsApp* app) {
  38. furi_assert(app);
  39. // Variable item list
  40. view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
  41. submenu_free(app->submenu);
  42. view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewPincodeInput);
  43. code_input_free(app->code_input);
  44. // View dispatcher
  45. view_dispatcher_free(app->view_dispatcher);
  46. scene_manager_free(app->scene_manager);
  47. // Records
  48. furi_record_close("gui");
  49. free(app);
  50. }
  51. extern int32_t desktop_settings_app(void* p) {
  52. DesktopSettingsApp* app = desktop_settings_app_alloc();
  53. LOAD_DESKTOP_SETTINGS(&app->settings);
  54. view_dispatcher_run(app->view_dispatcher);
  55. desktop_settings_app_free(app);
  56. return 0;
  57. }