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- #include "desktop_settings_app.h"
- #include <furi.h>
- #include "scenes/desktop_settings_scene.h"
- static bool desktop_settings_custom_event_callback(void* context, uint32_t event) {
- furi_assert(context);
- DesktopSettingsApp* app = context;
- return scene_manager_handle_custom_event(app->scene_manager, event);
- }
- static bool desktop_settings_back_event_callback(void* context) {
- furi_assert(context);
- DesktopSettingsApp* app = context;
- return scene_manager_handle_back_event(app->scene_manager);
- }
- DesktopSettingsApp* desktop_settings_app_alloc() {
- DesktopSettingsApp* app = furi_alloc(sizeof(DesktopSettingsApp));
- app->gui = furi_record_open("gui");
- app->view_dispatcher = view_dispatcher_alloc();
- app->scene_manager = scene_manager_alloc(&desktop_settings_scene_handlers, app);
- view_dispatcher_enable_queue(app->view_dispatcher);
- view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
- view_dispatcher_set_custom_event_callback(
- app->view_dispatcher, desktop_settings_custom_event_callback);
- view_dispatcher_set_navigation_event_callback(
- app->view_dispatcher, desktop_settings_back_event_callback);
- view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
- app->submenu = submenu_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher, DesktopSettingsAppViewMenu, submenu_get_view(app->submenu));
- app->code_input = code_input_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher,
- DesktopSettingsAppViewPincodeInput,
- code_input_get_view(app->code_input));
- scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneStart);
- return app;
- }
- void desktop_settings_app_free(DesktopSettingsApp* app) {
- furi_assert(app);
- // Variable item list
- view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
- submenu_free(app->submenu);
- view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewPincodeInput);
- code_input_free(app->code_input);
- // View dispatcher
- view_dispatcher_free(app->view_dispatcher);
- scene_manager_free(app->scene_manager);
- // Records
- furi_record_close("gui");
- free(app);
- }
- extern int32_t desktop_settings_app(void* p) {
- DesktopSettingsApp* app = desktop_settings_app_alloc();
- LOAD_DESKTOP_SETTINGS(&app->settings);
- view_dispatcher_run(app->view_dispatcher);
- desktop_settings_app_free(app);
- return 0;
- }
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