desktop.c 6.4 KB

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  1. #include "animations/animation_manager.h"
  2. #include "desktop/scenes/desktop_scene.h"
  3. #include "desktop/scenes/desktop_scene_i.h"
  4. #include "desktop/views/desktop_locked.h"
  5. #include "desktop_i.h"
  6. #include <storage/storage.h>
  7. #include <assets_icons.h>
  8. #include <gui/view_stack.h>
  9. #include <furi.h>
  10. #include <furi_hal.h>
  11. #include <portmacro.h>
  12. #include <stdint.h>
  13. static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
  14. furi_assert(canvas);
  15. canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
  16. }
  17. bool desktop_custom_event_callback(void* context, uint32_t event) {
  18. furi_assert(context);
  19. Desktop* desktop = (Desktop*)context;
  20. return scene_manager_handle_custom_event(desktop->scene_manager, event);
  21. }
  22. bool desktop_back_event_callback(void* context) {
  23. furi_assert(context);
  24. Desktop* desktop = (Desktop*)context;
  25. return scene_manager_handle_back_event(desktop->scene_manager);
  26. }
  27. Desktop* desktop_alloc() {
  28. Desktop* desktop = furi_alloc(sizeof(Desktop));
  29. desktop->unload_animation_semaphore = osSemaphoreNew(1, 0, NULL);
  30. desktop->animation_manager = animation_manager_alloc();
  31. desktop->gui = furi_record_open("gui");
  32. desktop->scene_thread = furi_thread_alloc();
  33. desktop->view_dispatcher = view_dispatcher_alloc();
  34. desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
  35. view_dispatcher_enable_queue(desktop->view_dispatcher);
  36. view_dispatcher_attach_to_gui(
  37. desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
  38. view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
  39. view_dispatcher_set_custom_event_callback(
  40. desktop->view_dispatcher, desktop_custom_event_callback);
  41. view_dispatcher_set_navigation_event_callback(
  42. desktop->view_dispatcher, desktop_back_event_callback);
  43. desktop->locked_view = desktop_locked_alloc();
  44. desktop->lock_menu = desktop_lock_menu_alloc();
  45. desktop->debug_view = desktop_debug_alloc();
  46. desktop->first_start_view = desktop_first_start_alloc();
  47. desktop->hw_mismatch_popup = popup_alloc();
  48. desktop->code_input = code_input_alloc();
  49. desktop->main_view_stack = view_stack_alloc();
  50. desktop->main_view = desktop_main_alloc();
  51. View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
  52. view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
  53. view_stack_add_view(desktop->main_view_stack, dolphin_view);
  54. view_stack_add_view(desktop->main_view_stack, desktop_locked_get_view(desktop->locked_view));
  55. view_dispatcher_add_view(
  56. desktop->view_dispatcher, DesktopViewMain, view_stack_get_view(desktop->main_view_stack));
  57. view_dispatcher_add_view(
  58. desktop->view_dispatcher,
  59. DesktopViewLockMenu,
  60. desktop_lock_menu_get_view(desktop->lock_menu));
  61. view_dispatcher_add_view(
  62. desktop->view_dispatcher, DesktopViewDebug, desktop_debug_get_view(desktop->debug_view));
  63. view_dispatcher_add_view(
  64. desktop->view_dispatcher,
  65. DesktopViewFirstStart,
  66. desktop_first_start_get_view(desktop->first_start_view));
  67. view_dispatcher_add_view(
  68. desktop->view_dispatcher,
  69. DesktopViewHwMismatch,
  70. popup_get_view(desktop->hw_mismatch_popup));
  71. view_dispatcher_add_view(
  72. desktop->view_dispatcher, DesktopViewPinSetup, code_input_get_view(desktop->code_input));
  73. // Lock icon
  74. desktop->lock_viewport = view_port_alloc();
  75. view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
  76. view_port_draw_callback_set(desktop->lock_viewport, desktop_lock_icon_callback, desktop);
  77. view_port_enabled_set(desktop->lock_viewport, false);
  78. gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft);
  79. return desktop;
  80. }
  81. void desktop_free(Desktop* desktop) {
  82. furi_assert(desktop);
  83. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewMain);
  84. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLockMenu);
  85. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLocked);
  86. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewDebug);
  87. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewFirstStart);
  88. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewHwMismatch);
  89. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewPinSetup);
  90. view_dispatcher_free(desktop->view_dispatcher);
  91. scene_manager_free(desktop->scene_manager);
  92. animation_manager_free(desktop->animation_manager);
  93. view_stack_free(desktop->main_view_stack);
  94. view_stack_free(desktop->locked_view_stack);
  95. desktop_main_free(desktop->main_view);
  96. desktop_lock_menu_free(desktop->lock_menu);
  97. desktop_locked_free(desktop->locked_view);
  98. desktop_debug_free(desktop->debug_view);
  99. desktop_first_start_free(desktop->first_start_view);
  100. popup_free(desktop->hw_mismatch_popup);
  101. code_input_free(desktop->code_input);
  102. osSemaphoreDelete(desktop->unload_animation_semaphore);
  103. furi_record_close("gui");
  104. desktop->gui = NULL;
  105. furi_thread_free(desktop->scene_thread);
  106. furi_record_close("menu");
  107. free(desktop);
  108. }
  109. static bool desktop_is_first_start() {
  110. Storage* storage = furi_record_open("storage");
  111. bool exists = storage_common_stat(storage, "/int/first_start", NULL) == FSE_OK;
  112. furi_record_close("storage");
  113. return exists;
  114. }
  115. int32_t desktop_srv(void* p) {
  116. Desktop* desktop = desktop_alloc();
  117. bool loaded = LOAD_DESKTOP_SETTINGS(&desktop->settings);
  118. if(!loaded) {
  119. furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
  120. memset(&desktop->settings, 0, sizeof(desktop->settings));
  121. SAVE_DESKTOP_SETTINGS(&desktop->settings);
  122. }
  123. if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock)) {
  124. furi_hal_usb_disable();
  125. scene_manager_set_scene_state(
  126. desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin);
  127. }
  128. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  129. if(desktop_is_first_start()) {
  130. scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
  131. }
  132. if(!furi_hal_version_do_i_belong_here()) {
  133. scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
  134. }
  135. if(furi_hal_rtc_get_fault_data()) {
  136. scene_manager_next_scene(desktop->scene_manager, DesktopSceneFault);
  137. }
  138. view_dispatcher_run(desktop->view_dispatcher);
  139. desktop_free(desktop);
  140. return 0;
  141. }