minesweeper.c 5.4 KB

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  1. #include "minesweeper.h"
  2. //#include <args.h>
  3. static bool minesweeper_custom_event_callback(void* context, uint32_t custom_event) {
  4. furi_assert(context);
  5. MineSweeperApp* app = (MineSweeperApp*)context;
  6. return scene_manager_handle_custom_event(app->scene_manager, custom_event);
  7. }
  8. static bool minesweeper_navigation_event_callback(void* context) {
  9. furi_assert(context);
  10. MineSweeperApp* app = (MineSweeperApp*)context;
  11. return scene_manager_handle_back_event(app->scene_manager);
  12. }
  13. static void minesweeper_tick_event_callback(void* context) {
  14. furi_assert(context);
  15. MineSweeperApp* app = (MineSweeperApp*)context;
  16. return scene_manager_handle_tick_event(app->scene_manager);
  17. }
  18. static MineSweeperApp* app_alloc() {
  19. MineSweeperApp* app = (MineSweeperApp*)malloc(sizeof(MineSweeperApp));
  20. // NotificationApp Service
  21. app->notification = furi_record_open(RECORD_NOTIFICATION);
  22. // Turn backlight on when app starts
  23. notification_message(app->notification, &sequence_display_backlight_on);
  24. // Alloc Scene Manager and set handlers for on_enter, on_event, on_exit
  25. app->scene_manager = scene_manager_alloc(&minesweeper_scene_handlers, app);
  26. // Alloc View Dispatcher and enable queue
  27. app->view_dispatcher = view_dispatcher_alloc();
  28. // Set View Dispatcher event callback context and callbacks
  29. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  30. view_dispatcher_set_custom_event_callback(app->view_dispatcher, minesweeper_custom_event_callback);
  31. view_dispatcher_set_navigation_event_callback(app->view_dispatcher, minesweeper_navigation_event_callback);
  32. view_dispatcher_set_tick_event_callback(app->view_dispatcher, minesweeper_tick_event_callback, 500);
  33. // Set setting info to default
  34. app->settings_info.width_str = furi_string_alloc();
  35. app->settings_info.height_str = furi_string_alloc();
  36. memset(&app->t_settings_info, 0, sizeof(app->t_settings_info));
  37. app->is_settings_changed = false;
  38. // If we cannot read the save file set to default values
  39. if (!(mine_sweeper_read_settings(app))) {
  40. FURI_LOG_I(TAG, "Cannot read save file, loading defaults");
  41. app->settings_info.board_width = 16;
  42. app->settings_info.board_height = 7;
  43. app->settings_info.difficulty = 0;
  44. app->feedback_enabled = 1;
  45. mine_sweeper_save_settings(app);
  46. } else {
  47. FURI_LOG_I(TAG, "Save file loaded sucessfully");
  48. }
  49. // Alloc views and add to view dispatcher
  50. app->start_screen = start_screen_alloc();
  51. view_dispatcher_add_view(
  52. app->view_dispatcher,
  53. MineSweeperStartScreenView,
  54. start_screen_get_view(app->start_screen));
  55. app->loading = loading_alloc();
  56. view_dispatcher_add_view(app->view_dispatcher, MineSweeperLoadingView, loading_get_view(app->loading));
  57. app->game_screen = mine_sweeper_game_screen_alloc(
  58. app->settings_info.board_width,
  59. app->settings_info.board_height,
  60. app->settings_info.difficulty,
  61. false);
  62. view_dispatcher_add_view(
  63. app->view_dispatcher,
  64. MineSweeperGameScreenView,
  65. mine_sweeper_game_screen_get_view(app->game_screen));
  66. app->menu_screen = dialog_ex_alloc();
  67. view_dispatcher_add_view(app->view_dispatcher, MineSweeperMenuView, dialog_ex_get_view(app->menu_screen));
  68. app->settings_screen = variable_item_list_alloc();
  69. view_dispatcher_add_view(app->view_dispatcher, MineSweeperSettingsView, variable_item_list_get_view(app->settings_screen));
  70. app->confirmation_screen = dialog_ex_alloc();
  71. view_dispatcher_add_view(app->view_dispatcher, MineSweeperConfirmationView, dialog_ex_get_view(app->confirmation_screen));
  72. app->info_screen = text_box_alloc();
  73. view_dispatcher_add_view(app->view_dispatcher, MineSweeperInfoView, text_box_get_view(app->info_screen));
  74. Gui* gui = furi_record_open(RECORD_GUI);
  75. view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen);
  76. furi_record_close(RECORD_GUI);
  77. return app;
  78. }
  79. static void app_free(MineSweeperApp* app) {
  80. furi_assert(app);
  81. // Remove each view from View Dispatcher
  82. for (MineSweeperView minesweeper_view = (MineSweeperView)0; minesweeper_view < MineSweeperViewCount; minesweeper_view++) {
  83. view_dispatcher_remove_view(app->view_dispatcher, minesweeper_view);
  84. }
  85. // Free View Dispatcher and Scene Manager
  86. scene_manager_free(app->scene_manager);
  87. view_dispatcher_free(app->view_dispatcher);
  88. // Free views
  89. loading_free(app->loading);
  90. start_screen_free(app->start_screen);
  91. mine_sweeper_game_screen_free(app->game_screen);
  92. dialog_ex_free(app->menu_screen);
  93. variable_item_list_free(app->settings_screen);
  94. dialog_ex_free(app->confirmation_screen);
  95. text_box_free(app->info_screen);
  96. furi_string_free(app->settings_info.width_str);
  97. furi_string_free(app->settings_info.height_str);
  98. furi_record_close(RECORD_NOTIFICATION);
  99. // Free app structure
  100. free(app);
  101. }
  102. int32_t minesweeper_app(void* p) {
  103. UNUSED(p);
  104. MineSweeperApp* app = app_alloc();
  105. FURI_LOG_D(TAG, "Mine Sweeper app allocated with size : %d", sizeof(*app));
  106. // This will be the initial scene on app startup
  107. scene_manager_next_scene(app->scene_manager, MineSweeperSceneStartScreen);
  108. view_dispatcher_run(app->view_dispatcher);
  109. app_free(app);
  110. FURI_LOG_D(TAG, "Mine Sweeper app freed");
  111. return 0;
  112. }