findmy_scene_main.c 1.7 KB

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  1. #include "../findmy_i.h"
  2. void findmy_scene_main_callback(FindMyMainEvent event, void* context) {
  3. furi_assert(context);
  4. FindMy* app = context;
  5. view_dispatcher_send_custom_event(app->view_dispatcher, event);
  6. }
  7. void findmy_scene_main_on_enter(void* context) {
  8. FindMy* app = context;
  9. findmy_main_set_callback(app->findmy_main, findmy_scene_main_callback, app);
  10. view_dispatcher_switch_to_view(app->view_dispatcher, FindMyViewMain);
  11. }
  12. bool findmy_scene_main_on_event(void* context, SceneManagerEvent event) {
  13. FindMy* app = context;
  14. bool consumed = false;
  15. if(event.type == SceneManagerEventTypeCustom) {
  16. consumed = true;
  17. switch(event.event) {
  18. case FindMyMainEventToggle:
  19. findmy_toggle_beacon(app);
  20. break;
  21. case FindMyMainEventBackground:
  22. app->state.beacon_active = true;
  23. findmy_state_save_and_apply(&app->state);
  24. view_dispatcher_stop(app->view_dispatcher);
  25. break;
  26. case FindMyMainEventConfig:
  27. scene_manager_next_scene(app->scene_manager, FindMySceneConfig);
  28. break;
  29. case FindMyMainEventIntervalUp:
  30. findmy_change_broadcast_interval(app, app->state.broadcast_interval + 1);
  31. break;
  32. case FindMyMainEventIntervalDown:
  33. findmy_change_broadcast_interval(app, app->state.broadcast_interval - 1);
  34. break;
  35. case FindMyMainEventQuit:
  36. app->state.beacon_active = false;
  37. findmy_state_save_and_apply(&app->state);
  38. break;
  39. default:
  40. consumed = false;
  41. break;
  42. }
  43. }
  44. return consumed;
  45. }
  46. void findmy_scene_main_on_exit(void* context) {
  47. FindMy* app = context;
  48. UNUSED(app);
  49. }