findmy.c 4.5 KB

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  1. #include "findmy_i.h"
  2. static bool findmy_custom_event_callback(void* context, uint32_t event) {
  3. furi_assert(context);
  4. FindMy* app = context;
  5. return scene_manager_handle_custom_event(app->scene_manager, event);
  6. }
  7. static bool findmy_back_event_callback(void* context) {
  8. furi_assert(context);
  9. FindMy* app = context;
  10. return scene_manager_handle_back_event(app->scene_manager);
  11. }
  12. static FindMy* findmy_app_alloc() {
  13. FindMy* app = malloc(sizeof(FindMy));
  14. app->gui = furi_record_open(RECORD_GUI);
  15. app->storage = furi_record_open(RECORD_STORAGE);
  16. app->dialogs = furi_record_open(RECORD_DIALOGS);
  17. app->view_dispatcher = view_dispatcher_alloc();
  18. app->scene_manager = scene_manager_alloc(&findmy_scene_handlers, app);
  19. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  20. view_dispatcher_set_custom_event_callback(app->view_dispatcher, findmy_custom_event_callback);
  21. view_dispatcher_set_navigation_event_callback(
  22. app->view_dispatcher, findmy_back_event_callback);
  23. app->findmy_main = findmy_main_alloc(app);
  24. view_dispatcher_add_view(
  25. app->view_dispatcher, FindMyViewMain, findmy_main_get_view(app->findmy_main));
  26. app->byte_input = byte_input_alloc();
  27. view_dispatcher_add_view(
  28. app->view_dispatcher, FindMyViewByteInput, byte_input_get_view(app->byte_input));
  29. app->var_item_list = variable_item_list_alloc();
  30. view_dispatcher_add_view(
  31. app->view_dispatcher,
  32. FindMyViewVarItemList,
  33. variable_item_list_get_view(app->var_item_list));
  34. app->popup = popup_alloc();
  35. view_dispatcher_add_view(app->view_dispatcher, FindMyViewPopup, popup_get_view(app->popup));
  36. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  37. findmy_state_load(&app->state);
  38. findmy_state_apply(&app->state);
  39. findmy_main_update_active(app->findmy_main, app->state.beacon_active);
  40. findmy_main_update_interval(app->findmy_main, app->state.broadcast_interval);
  41. findmy_main_toggle_mac(app->findmy_main, app->state.show_mac);
  42. findmy_main_update_mac(app->findmy_main, app->state.mac);
  43. findmy_main_update_type(app->findmy_main, app->state.tag_type);
  44. return app;
  45. }
  46. static void findmy_app_free(FindMy* app) {
  47. furi_assert(app);
  48. view_dispatcher_remove_view(app->view_dispatcher, FindMyViewPopup);
  49. popup_free(app->popup);
  50. view_dispatcher_remove_view(app->view_dispatcher, FindMyViewVarItemList);
  51. variable_item_list_free(app->var_item_list);
  52. view_dispatcher_remove_view(app->view_dispatcher, FindMyViewByteInput);
  53. byte_input_free(app->byte_input);
  54. view_dispatcher_remove_view(app->view_dispatcher, FindMyViewMain);
  55. findmy_main_free(app->findmy_main);
  56. view_dispatcher_free(app->view_dispatcher);
  57. scene_manager_free(app->scene_manager);
  58. furi_record_close(RECORD_DIALOGS);
  59. furi_record_close(RECORD_STORAGE);
  60. furi_record_close(RECORD_GUI);
  61. free(app);
  62. }
  63. int32_t findmy_main(void* p) {
  64. UNUSED(p);
  65. FindMy* app = findmy_app_alloc();
  66. scene_manager_next_scene(app->scene_manager, FindMySceneMain);
  67. view_dispatcher_run(app->view_dispatcher);
  68. findmy_app_free(app);
  69. return 0;
  70. }
  71. void findmy_change_broadcast_interval(FindMy* app, uint8_t value) {
  72. if(value > 10 || value < 1) {
  73. return;
  74. }
  75. app->state.broadcast_interval = value;
  76. findmy_main_update_interval(app->findmy_main, app->state.broadcast_interval);
  77. findmy_state_save_and_apply(&app->state);
  78. }
  79. void findmy_change_transmit_power(FindMy* app, uint8_t value) {
  80. if(value > 6) {
  81. return;
  82. }
  83. app->state.transmit_power = value;
  84. findmy_state_save_and_apply(&app->state);
  85. }
  86. void findmy_toggle_show_mac(FindMy* app, bool show_mac) {
  87. app->state.show_mac = show_mac;
  88. findmy_main_toggle_mac(app->findmy_main, app->state.show_mac);
  89. findmy_state_save_and_apply(&app->state);
  90. }
  91. void findmy_toggle_beacon(FindMy* app) {
  92. app->state.beacon_active = !app->state.beacon_active;
  93. findmy_state_save_and_apply(&app->state);
  94. findmy_main_update_active(app->findmy_main, app->state.beacon_active);
  95. }
  96. void findmy_set_tag_type(FindMy* app, FindMyType type) {
  97. app->state.tag_type = type;
  98. findmy_state_save_and_apply(&app->state);
  99. findmy_main_update_type(app->findmy_main, type);
  100. }
  101. void furi_hal_bt_reverse_mac_addr(uint8_t mac_addr[GAP_MAC_ADDR_SIZE]) {
  102. uint8_t tmp;
  103. for(size_t i = 0; i < GAP_MAC_ADDR_SIZE / 2; i++) {
  104. tmp = mac_addr[i];
  105. mac_addr[i] = mac_addr[GAP_MAC_ADDR_SIZE - 1 - i];
  106. mac_addr[GAP_MAC_ADDR_SIZE - 1 - i] = tmp;
  107. }
  108. }