nfc_magic_scene_wipe_fail.c 1.4 KB

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  1. #include "../nfc_magic_app_i.h"
  2. void nfc_magic_scene_wipe_fail_widget_callback(GuiButtonType result, InputType type, void* context) {
  3. NfcMagicApp* instance = context;
  4. if(type == InputTypeShort) {
  5. view_dispatcher_send_custom_event(instance->view_dispatcher, result);
  6. }
  7. }
  8. void nfc_magic_scene_wipe_fail_on_enter(void* context) {
  9. NfcMagicApp* instance = context;
  10. Widget* widget = instance->widget;
  11. notification_message(instance->notifications, &sequence_error);
  12. widget_add_icon_element(widget, 73, 17, &I_DolphinCommon_56x48);
  13. widget_add_string_element(widget, 3, 4, AlignLeft, AlignTop, FontPrimary, "Wipe failed");
  14. widget_add_button_element(
  15. widget, GuiButtonTypeLeft, "Retry", nfc_magic_scene_wipe_fail_widget_callback, instance);
  16. // Setup and start worker
  17. view_dispatcher_switch_to_view(instance->view_dispatcher, NfcMagicAppViewWidget);
  18. }
  19. bool nfc_magic_scene_wipe_fail_on_event(void* context, SceneManagerEvent event) {
  20. NfcMagicApp* instance = context;
  21. bool consumed = false;
  22. if(event.type == SceneManagerEventTypeCustom) {
  23. if(event.event == GuiButtonTypeLeft) {
  24. consumed = scene_manager_previous_scene(instance->scene_manager);
  25. }
  26. }
  27. return consumed;
  28. }
  29. void nfc_magic_scene_wipe_fail_on_exit(void* context) {
  30. NfcMagicApp* instance = context;
  31. widget_reset(instance->widget);
  32. }