nfc_magic_scene_change_key_fail.c 1.7 KB

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  1. #include "../nfc_magic_app_i.h"
  2. void nfc_magic_scene_change_key_fail_widget_callback(
  3. GuiButtonType result,
  4. InputType type,
  5. void* context) {
  6. NfcMagicApp* instance = context;
  7. if(type == InputTypeShort) {
  8. view_dispatcher_send_custom_event(instance->view_dispatcher, result);
  9. }
  10. }
  11. void nfc_magic_scene_change_key_fail_on_enter(void* context) {
  12. NfcMagicApp* instance = context;
  13. Widget* widget = instance->widget;
  14. notification_message(instance->notifications, &sequence_error);
  15. widget_add_icon_element(widget, 72, 17, &I_DolphinCommon_56x48);
  16. widget_add_string_element(
  17. widget, 7, 4, AlignLeft, AlignTop, FontPrimary, "Can't change password!");
  18. widget_add_button_element(
  19. widget,
  20. GuiButtonTypeLeft,
  21. "Finish",
  22. nfc_magic_scene_change_key_fail_widget_callback,
  23. instance);
  24. // Setup and start worker
  25. view_dispatcher_switch_to_view(instance->view_dispatcher, NfcMagicAppViewWidget);
  26. }
  27. bool nfc_magic_scene_change_key_fail_on_event(void* context, SceneManagerEvent event) {
  28. NfcMagicApp* instance = context;
  29. bool consumed = false;
  30. if(event.type == SceneManagerEventTypeCustom) {
  31. if(event.event == GuiButtonTypeLeft) {
  32. consumed = scene_manager_search_and_switch_to_previous_scene(
  33. instance->scene_manager, NfcMagicSceneStart);
  34. }
  35. } else if(event.type == SceneManagerEventTypeBack) {
  36. consumed = scene_manager_search_and_switch_to_previous_scene(
  37. instance->scene_manager, NfcMagicSceneStart);
  38. }
  39. return consumed;
  40. }
  41. void nfc_magic_scene_change_key_fail_on_exit(void* context) {
  42. NfcMagicApp* instance = context;
  43. widget_reset(instance->widget);
  44. }