flipchess_startscreen.c 5.1 KB

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  1. #include "../flipchess.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <input/input.h>
  5. #include <gui/elements.h>
  6. #include "flipchess_icons.h"
  7. #include <assets_icons.h>
  8. struct FlipChessStartscreen {
  9. View* view;
  10. FlipChessStartscreenCallback callback;
  11. void* context;
  12. };
  13. typedef struct {
  14. int some_value;
  15. } FlipChessStartscreenModel;
  16. void flipchess_startscreen_set_callback(
  17. FlipChessStartscreen* instance,
  18. FlipChessStartscreenCallback callback,
  19. void* context) {
  20. furi_assert(instance);
  21. furi_assert(callback);
  22. instance->callback = callback;
  23. instance->context = context;
  24. }
  25. void flipchess_startscreen_draw(Canvas* canvas, FlipChessStartscreenModel* model) {
  26. UNUSED(model);
  27. canvas_clear(canvas);
  28. canvas_set_color(canvas, ColorBlack);
  29. canvas_draw_icon(canvas, 0, 0, &I_FLIPR_128x64);
  30. #ifdef CANVAS_HAS_FONT_SCUMM_ROMAN_OUTLINE
  31. const uint8_t text_x_pos = 2;
  32. const uint8_t text_y_pos = 12;
  33. canvas_set_font(canvas, FontScummRomanOutline);
  34. #else
  35. const uint8_t text_x_pos = 4;
  36. const uint8_t text_y_pos = 11;
  37. canvas_set_font(canvas, FontPrimary);
  38. #endif
  39. canvas_draw_str(canvas, text_x_pos, text_y_pos, "Chess");
  40. canvas_set_font(canvas, FontSecondary);
  41. canvas_draw_str(canvas, 62, text_y_pos, FLIPCHESS_VERSION);
  42. //canvas_set_font(canvas, FontSecondary);
  43. //canvas_draw_str(canvas, 10, 11, "How about a nice game of...");
  44. //canvas_draw_str(canvas, 99, 40, FLIPCHESS_VERSION);
  45. //canvas_set_font(canvas, FontPrimary);
  46. //canvas_draw_str(canvas, 10, 23, "Chess");
  47. //canvas_draw_icon(canvas, 0, 40, &I_Background_128x11);
  48. //canvas_draw_str(canvas, 10, 61, "FLIPR");
  49. elements_button_left(canvas, "Sound");
  50. elements_button_right(canvas, "Silent");
  51. }
  52. static void flipchess_startscreen_model_init(FlipChessStartscreenModel* const model) {
  53. model->some_value = 1;
  54. }
  55. bool flipchess_startscreen_input(InputEvent* event, void* context) {
  56. furi_assert(context);
  57. FlipChessStartscreen* instance = context;
  58. FlipChess* app = instance->context;
  59. if(event->type == InputTypeRelease) {
  60. switch(event->key) {
  61. case InputKeyBack:
  62. with_view_model(
  63. instance->view,
  64. FlipChessStartscreenModel * model,
  65. {
  66. UNUSED(model);
  67. instance->callback(FlipChessCustomEventStartscreenBack, instance->context);
  68. },
  69. true);
  70. break;
  71. case InputKeyLeft:
  72. // sound on, haptic off
  73. app->sound = 1;
  74. app->haptic = FlipChessHapticOff;
  75. with_view_model(
  76. instance->view,
  77. FlipChessStartscreenModel * model,
  78. {
  79. UNUSED(model);
  80. instance->callback(FlipChessCustomEventStartscreenOk, instance->context);
  81. },
  82. true);
  83. break;
  84. case InputKeyRight:
  85. // sound off, haptic on
  86. app->sound = 0;
  87. app->haptic = FlipChessHapticOn;
  88. with_view_model(
  89. instance->view,
  90. FlipChessStartscreenModel * model,
  91. {
  92. UNUSED(model);
  93. instance->callback(FlipChessCustomEventStartscreenOk, instance->context);
  94. },
  95. true);
  96. break;
  97. case InputKeyUp:
  98. case InputKeyDown:
  99. case InputKeyOk:
  100. case InputKeyMAX:
  101. break;
  102. }
  103. }
  104. return true;
  105. }
  106. void flipchess_startscreen_exit(void* context) {
  107. furi_assert(context);
  108. }
  109. void flipchess_startscreen_enter(void* context) {
  110. furi_assert(context);
  111. FlipChessStartscreen* instance = (FlipChessStartscreen*)context;
  112. with_view_model(
  113. instance->view,
  114. FlipChessStartscreenModel * model,
  115. { flipchess_startscreen_model_init(model); },
  116. true);
  117. }
  118. FlipChessStartscreen* flipchess_startscreen_alloc() {
  119. FlipChessStartscreen* instance = malloc(sizeof(FlipChessStartscreen));
  120. instance->view = view_alloc();
  121. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(FlipChessStartscreenModel));
  122. view_set_context(instance->view, instance); // furi_assert crashes in events without this
  123. view_set_draw_callback(instance->view, (ViewDrawCallback)flipchess_startscreen_draw);
  124. view_set_input_callback(instance->view, flipchess_startscreen_input);
  125. //view_set_enter_callback(instance->view, flipchess_startscreen_enter);
  126. //view_set_exit_callback(instance->view, flipchess_startscreen_exit);
  127. with_view_model(
  128. instance->view,
  129. FlipChessStartscreenModel * model,
  130. { flipchess_startscreen_model_init(model); },
  131. true);
  132. return instance;
  133. }
  134. void flipchess_startscreen_free(FlipChessStartscreen* instance) {
  135. furi_assert(instance);
  136. with_view_model(
  137. instance->view, FlipChessStartscreenModel * model, { UNUSED(model); }, true);
  138. view_free(instance->view);
  139. free(instance);
  140. }
  141. View* flipchess_startscreen_get_view(FlipChessStartscreen* instance) {
  142. furi_assert(instance);
  143. return instance->view;
  144. }