brainfuck_scene_exec.c 430 B

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  1. #include "../brainfuck_i.h"
  2. void brainfuck_scene_exec_env_on_enter(void* context) {
  3. BFApp* app = context;
  4. view_dispatcher_switch_to_view(app->view_dispatcher, brainfuckViewTextBox);
  5. }
  6. bool brainfuck_scene_exec_env_on_event(void* context, SceneManagerEvent event) {
  7. UNUSED(context);
  8. UNUSED(event);
  9. return false;
  10. }
  11. void brainfuck_scene_exec_env_on_exit(void* context) {
  12. UNUSED(context);
  13. }