desktop_locked.c 7.0 KB

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  1. #include <furi.h>
  2. #include "../desktop_i.h"
  3. #include "desktop_locked.h"
  4. void desktop_locked_set_callback(
  5. DesktopLockedView* locked_view,
  6. DesktopLockedViewCallback callback,
  7. void* context) {
  8. furi_assert(locked_view);
  9. furi_assert(callback);
  10. locked_view->callback = callback;
  11. locked_view->context = context;
  12. }
  13. void locked_view_timer_callback(void* context) {
  14. DesktopLockedView* locked_view = context;
  15. locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
  16. }
  17. // temporary locked screen animation managment
  18. void desktop_locked_set_dolphin_animation(DesktopLockedView* locked_view) {
  19. with_view_model(
  20. locked_view->view, (DesktopLockedViewModel * model) {
  21. if(model->animation) icon_animation_free(model->animation);
  22. model->animation = icon_animation_alloc(desktop_get_icon());
  23. view_tie_icon_animation(locked_view->view, model->animation);
  24. return true;
  25. });
  26. }
  27. void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view) {
  28. with_view_model(
  29. locked_view->view, (DesktopLockedViewModel * model) {
  30. model->hint_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
  31. return true;
  32. });
  33. }
  34. void desktop_locked_reset_door_pos(DesktopLockedView* locked_view) {
  35. with_view_model(
  36. locked_view->view, (DesktopLockedViewModel * model) {
  37. model->animation_seq_end = false;
  38. model->door_left_x = DOOR_L_POS;
  39. model->door_right_x = DOOR_R_POS;
  40. return true;
  41. });
  42. }
  43. void desktop_locked_manage_redraw(DesktopLockedView* locked_view) {
  44. bool animation_seq_end;
  45. with_view_model(
  46. locked_view->view, (DesktopLockedViewModel * model) {
  47. model->animation_seq_end = !model->door_left_x;
  48. animation_seq_end = model->animation_seq_end;
  49. if(!model->animation_seq_end) {
  50. model->door_left_x = CLAMP(model->door_left_x + 5, DOOR_L_POS_MAX, DOOR_L_POS);
  51. model->door_right_x = CLAMP(model->door_right_x - 5, DOOR_R_POS, DOOR_R_POS_MIN);
  52. } else {
  53. model->hint_expire_at = !model->hint_expire_at;
  54. }
  55. return true;
  56. });
  57. if(animation_seq_end) {
  58. osTimerStop(locked_view->timer);
  59. }
  60. }
  61. void desktop_locked_reset_counter(DesktopLockedView* locked_view) {
  62. locked_view->lock_count = 0;
  63. locked_view->lock_lastpress = 0;
  64. with_view_model(
  65. locked_view->view, (DesktopLockedViewModel * model) {
  66. model->hint_expire_at = 0;
  67. return true;
  68. });
  69. }
  70. void desktop_locked_with_pin(DesktopLockedView* locked_view, bool locked) {
  71. with_view_model(
  72. locked_view->view, (DesktopLockedViewModel * model) {
  73. model->pin_lock = locked;
  74. return true;
  75. });
  76. }
  77. void desktop_locked_render(Canvas* canvas, void* model) {
  78. DesktopLockedViewModel* m = model;
  79. uint32_t now = osKernelGetTickCount();
  80. canvas_clear(canvas);
  81. canvas_set_color(canvas, ColorBlack);
  82. if(!m->animation_seq_end) {
  83. canvas_draw_icon(canvas, m->door_left_x, 0, &I_DoorLeft_70x55);
  84. canvas_draw_icon(canvas, m->door_right_x, 0, &I_DoorRight_70x55);
  85. }
  86. if(m->animation && m->animation_seq_end) {
  87. canvas_draw_icon_animation(canvas, 0, -3, m->animation);
  88. }
  89. if(now < m->hint_expire_at) {
  90. if(!m->animation_seq_end) {
  91. canvas_set_font(canvas, FontPrimary);
  92. elements_multiline_text_framed(canvas, 42, 30, "Locked");
  93. } else if(!m->pin_lock) {
  94. canvas_set_font(canvas, FontSecondary);
  95. canvas_draw_icon(canvas, 13, 5, &I_LockPopup_100x49);
  96. elements_multiline_text(canvas, 65, 20, "To unlock\npress:");
  97. }
  98. }
  99. }
  100. View* desktop_locked_get_view(DesktopLockedView* locked_view) {
  101. furi_assert(locked_view);
  102. return locked_view->view;
  103. }
  104. bool desktop_locked_input(InputEvent* event, void* context) {
  105. furi_assert(event);
  106. furi_assert(context);
  107. DesktopLockedView* locked_view = context;
  108. uint32_t press_time = 0;
  109. bool locked_with_pin = false;
  110. with_view_model(
  111. locked_view->view, (DesktopLockedViewModel * model) {
  112. locked_with_pin = model->pin_lock;
  113. return false;
  114. });
  115. if(event->type == InputTypeShort) {
  116. if(locked_with_pin) {
  117. press_time = osKernelGetTickCount();
  118. if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT * 3) {
  119. locked_view->lock_lastpress = press_time;
  120. locked_view->callback(DesktopLockedEventInputReset, locked_view->context);
  121. }
  122. locked_view->callback(event->key, locked_view->context);
  123. } else {
  124. desktop_locked_update_hint_timeout(locked_view);
  125. if(event->key == InputKeyBack) {
  126. press_time = osKernelGetTickCount();
  127. // check if pressed sequentially
  128. if(press_time - locked_view->lock_lastpress < UNLOCK_RST_TIMEOUT) {
  129. locked_view->lock_lastpress = press_time;
  130. locked_view->lock_count++;
  131. }
  132. if(locked_view->lock_count == UNLOCK_CNT) {
  133. locked_view->lock_count = 0;
  134. locked_view->callback(DesktopLockedEventUnlock, locked_view->context);
  135. }
  136. }
  137. }
  138. if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
  139. locked_view->lock_lastpress = press_time;
  140. locked_view->lock_count = 0;
  141. }
  142. }
  143. // All events consumed
  144. return true;
  145. }
  146. void desktop_locked_enter(void* context) {
  147. DesktopLockedView* locked_view = context;
  148. with_view_model(
  149. locked_view->view, (DesktopLockedViewModel * model) {
  150. if(model->animation) icon_animation_start(model->animation);
  151. return false;
  152. });
  153. }
  154. void desktop_locked_exit(void* context) {
  155. DesktopLockedView* locked_view = context;
  156. with_view_model(
  157. locked_view->view, (DesktopLockedViewModel * model) {
  158. if(model->animation) icon_animation_stop(model->animation);
  159. return false;
  160. });
  161. }
  162. DesktopLockedView* desktop_locked_alloc() {
  163. DesktopLockedView* locked_view = furi_alloc(sizeof(DesktopLockedView));
  164. locked_view->view = view_alloc();
  165. locked_view->timer =
  166. osTimerNew(locked_view_timer_callback, osTimerPeriodic, locked_view, NULL);
  167. view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopLockedViewModel));
  168. view_set_context(locked_view->view, locked_view);
  169. view_set_draw_callback(locked_view->view, (ViewDrawCallback)desktop_locked_render);
  170. view_set_input_callback(locked_view->view, desktop_locked_input);
  171. view_set_enter_callback(locked_view->view, desktop_locked_enter);
  172. view_set_exit_callback(locked_view->view, desktop_locked_exit);
  173. return locked_view;
  174. }
  175. void desktop_locked_free(DesktopLockedView* locked_view) {
  176. furi_assert(locked_view);
  177. osTimerDelete(locked_view->timer);
  178. view_free(locked_view->view);
  179. free(locked_view);
  180. }