desktop_scene_main.c 3.0 KB

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  1. #include "../desktop_i.h"
  2. #include "../views/desktop_main.h"
  3. #include "applications.h"
  4. #include <loader/loader.h>
  5. #define MAIN_VIEW_DEFAULT (0UL)
  6. static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
  7. furi_assert(desktop);
  8. furi_assert(flipper_app);
  9. furi_assert(flipper_app->app);
  10. furi_assert(flipper_app->name);
  11. if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
  12. FURI_LOG_E("Desktop", "Thread is already running");
  13. return;
  14. }
  15. furi_thread_set_name(desktop->scene_thread, flipper_app->name);
  16. furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
  17. furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
  18. furi_thread_start(desktop->scene_thread);
  19. }
  20. void desktop_scene_main_callback(DesktopMainEvent event, void* context) {
  21. Desktop* desktop = (Desktop*)context;
  22. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  23. }
  24. void desktop_scene_main_on_enter(void* context) {
  25. Desktop* desktop = (Desktop*)context;
  26. DesktopMainView* main_view = desktop->main_view;
  27. desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
  28. view_port_enabled_set(desktop->lock_viewport, false);
  29. desktop_settings_load(&desktop->settings);
  30. if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain) ==
  31. DesktopMainEventUnlocked) {
  32. desktop_main_unlocked(desktop->main_view);
  33. }
  34. desktop_main_switch_dolphin_animation(desktop->main_view);
  35. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
  36. }
  37. bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
  38. Desktop* desktop = (Desktop*)context;
  39. bool consumed = false;
  40. if(event.type == SceneManagerEventTypeCustom) {
  41. switch(event.event) {
  42. case DesktopMainEventOpenMenu:
  43. loader_show_menu();
  44. consumed = true;
  45. break;
  46. case DesktopMainEventOpenLockMenu:
  47. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
  48. consumed = true;
  49. break;
  50. case DesktopMainEventOpenDebug:
  51. scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
  52. consumed = true;
  53. break;
  54. case DesktopMainEventOpenArchive:
  55. desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
  56. consumed = true;
  57. break;
  58. case DesktopMainEventOpenFavorite:
  59. desktop_settings_load(&desktop->settings);
  60. desktop_switch_to_app(desktop, &FLIPPER_APPS[desktop->settings.favorite]);
  61. consumed = true;
  62. break;
  63. default:
  64. break;
  65. }
  66. }
  67. return consumed;
  68. }
  69. void desktop_scene_main_on_exit(void* context) {
  70. Desktop* desktop = (Desktop*)context;
  71. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
  72. desktop_main_reset_hint(desktop->main_view);
  73. }