desktop_scene_lock_menu.c 2.2 KB

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  1. #include "../desktop_i.h"
  2. #include "../views/desktop_lock_menu.h"
  3. void desktop_scene_lock_menu_callback(DesktopLockMenuEvent event, void* context) {
  4. Desktop* desktop = (Desktop*)context;
  5. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  6. }
  7. void desktop_scene_lock_menu_on_enter(void* context) {
  8. Desktop* desktop = (Desktop*)context;
  9. desktop_settings_load(&desktop->settings);
  10. desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
  11. desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pincode.length > 0);
  12. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
  13. }
  14. bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
  15. Desktop* desktop = (Desktop*)context;
  16. bool consumed = false;
  17. if(event.type == SceneManagerEventTypeCustom) {
  18. switch(event.event) {
  19. case DesktopLockMenuEventLock:
  20. scene_manager_set_scene_state(
  21. desktop->scene_manager, DesktopSceneLocked, DesktopLockedNoPin);
  22. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  23. consumed = true;
  24. break;
  25. case DesktopLockMenuEventPinLock:
  26. if(desktop->settings.pincode.length > 0) {
  27. desktop->settings.locked = true;
  28. desktop_settings_save(&desktop->settings);
  29. scene_manager_set_scene_state(
  30. desktop->scene_manager, DesktopSceneLocked, DesktopLockedWithPin);
  31. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  32. } else {
  33. scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup);
  34. }
  35. consumed = true;
  36. break;
  37. case DesktopLockMenuEventExit:
  38. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  39. consumed = true;
  40. break;
  41. default:
  42. break;
  43. }
  44. }
  45. return consumed;
  46. }
  47. void desktop_scene_lock_menu_on_exit(void* context) {
  48. Desktop* desktop = (Desktop*)context;
  49. desktop_lock_menu_reset_idx(desktop->lock_menu);
  50. }