desktop.c 4.9 KB

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  1. #include "desktop_i.h"
  2. static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
  3. furi_assert(canvas);
  4. canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
  5. }
  6. bool desktop_custom_event_callback(void* context, uint32_t event) {
  7. furi_assert(context);
  8. Desktop* desktop = (Desktop*)context;
  9. return scene_manager_handle_custom_event(desktop->scene_manager, event);
  10. }
  11. bool desktop_back_event_callback(void* context) {
  12. furi_assert(context);
  13. Desktop* desktop = (Desktop*)context;
  14. return scene_manager_handle_back_event(desktop->scene_manager);
  15. }
  16. Desktop* desktop_alloc() {
  17. Desktop* desktop = furi_alloc(sizeof(Desktop));
  18. desktop->gui = furi_record_open("gui");
  19. desktop->scene_thread = furi_thread_alloc();
  20. desktop->view_dispatcher = view_dispatcher_alloc();
  21. desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
  22. view_dispatcher_enable_queue(desktop->view_dispatcher);
  23. view_dispatcher_attach_to_gui(
  24. desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeWindow);
  25. view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
  26. view_dispatcher_set_custom_event_callback(
  27. desktop->view_dispatcher, desktop_custom_event_callback);
  28. view_dispatcher_set_navigation_event_callback(
  29. desktop->view_dispatcher, desktop_back_event_callback);
  30. desktop->main_view = desktop_main_alloc();
  31. desktop->lock_menu = desktop_lock_menu_alloc();
  32. desktop->locked_view = desktop_locked_alloc();
  33. desktop->debug_view = desktop_debug_alloc();
  34. desktop->first_start_view = desktop_first_start_alloc();
  35. desktop->hw_mismatch_popup = popup_alloc();
  36. desktop->code_input = code_input_alloc();
  37. view_dispatcher_add_view(
  38. desktop->view_dispatcher, DesktopViewMain, desktop_main_get_view(desktop->main_view));
  39. view_dispatcher_add_view(
  40. desktop->view_dispatcher,
  41. DesktopViewLockMenu,
  42. desktop_lock_menu_get_view(desktop->lock_menu));
  43. view_dispatcher_add_view(
  44. desktop->view_dispatcher, DesktopViewDebug, desktop_debug_get_view(desktop->debug_view));
  45. view_dispatcher_add_view(
  46. desktop->view_dispatcher,
  47. DesktopViewLocked,
  48. desktop_locked_get_view(desktop->locked_view));
  49. view_dispatcher_add_view(
  50. desktop->view_dispatcher,
  51. DesktopViewFirstStart,
  52. desktop_first_start_get_view(desktop->first_start_view));
  53. view_dispatcher_add_view(
  54. desktop->view_dispatcher,
  55. DesktopViewHwMismatch,
  56. popup_get_view(desktop->hw_mismatch_popup));
  57. view_dispatcher_add_view(
  58. desktop->view_dispatcher, DesktopViewPinSetup, code_input_get_view(desktop->code_input));
  59. // Lock icon
  60. desktop->lock_viewport = view_port_alloc();
  61. view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
  62. view_port_draw_callback_set(desktop->lock_viewport, desktop_lock_icon_callback, desktop);
  63. view_port_enabled_set(desktop->lock_viewport, false);
  64. gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft);
  65. return desktop;
  66. }
  67. void desktop_free(Desktop* desktop) {
  68. furi_assert(desktop);
  69. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewMain);
  70. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLockMenu);
  71. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLocked);
  72. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewDebug);
  73. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewFirstStart);
  74. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewHwMismatch);
  75. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewPinSetup);
  76. view_dispatcher_free(desktop->view_dispatcher);
  77. scene_manager_free(desktop->scene_manager);
  78. desktop_main_free(desktop->main_view);
  79. desktop_lock_menu_free(desktop->lock_menu);
  80. desktop_locked_free(desktop->locked_view);
  81. desktop_debug_free(desktop->debug_view);
  82. desktop_first_start_free(desktop->first_start_view);
  83. popup_free(desktop->hw_mismatch_popup);
  84. code_input_free(desktop->code_input);
  85. furi_record_close("gui");
  86. desktop->gui = NULL;
  87. furi_thread_free(desktop->scene_thread);
  88. furi_record_close("menu");
  89. free(desktop);
  90. }
  91. static bool desktop_is_first_start() {
  92. Storage* storage = furi_record_open("storage");
  93. bool exists = storage_common_stat(storage, "/int/first_start", NULL) == FSE_OK;
  94. furi_record_close("storage");
  95. return exists;
  96. }
  97. int32_t desktop_srv(void* p) {
  98. Desktop* desktop = desktop_alloc();
  99. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  100. if(desktop_is_first_start()) {
  101. scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
  102. }
  103. if(!furi_hal_version_do_i_belong_here()) {
  104. scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
  105. }
  106. view_dispatcher_run(desktop->view_dispatcher);
  107. desktop_free(desktop);
  108. return 0;
  109. }