esp_flasher_scene_start.c 1.8 KB

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  1. #include "../esp_flasher_app_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexEspFlasherFlash,
  4. SubmenuIndexEspFlasherAbout,
  5. };
  6. void esp_flasher_scene_start_submenu_callback(void* context, uint32_t index) {
  7. furi_assert(context);
  8. EspFlasherApp* app = context;
  9. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  10. }
  11. void esp_flasher_scene_start_on_enter(void* context) {
  12. furi_assert(context);
  13. EspFlasherApp* app = context;
  14. Submenu* submenu = app->submenu;
  15. submenu_add_item(
  16. submenu, "Flash ESP", SubmenuIndexEspFlasherFlash, esp_flasher_scene_start_submenu_callback, app);
  17. submenu_add_item(
  18. submenu, "About", SubmenuIndexEspFlasherAbout, esp_flasher_scene_start_submenu_callback, app);
  19. submenu_set_selected_item(
  20. submenu, scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneStart));
  21. view_dispatcher_switch_to_view(app->view_dispatcher, EspFlasherAppViewSubmenu);
  22. }
  23. bool esp_flasher_scene_start_on_event(void* context, SceneManagerEvent event) {
  24. furi_assert(context);
  25. EspFlasherApp* app = context;
  26. bool consumed = false;
  27. if(event.type == SceneManagerEventTypeCustom) {
  28. if(event.event == SubmenuIndexEspFlasherAbout) {
  29. scene_manager_next_scene(app->scene_manager, EspFlasherSceneAbout);
  30. consumed = true;
  31. } else if(event.event == SubmenuIndexEspFlasherFlash) {
  32. scene_manager_next_scene(app->scene_manager, EspFlasherSceneBrowse);
  33. consumed = true;
  34. }
  35. scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneStart, event.event);
  36. }
  37. return consumed;
  38. }
  39. void esp_flasher_scene_start_on_exit(void* context) {
  40. furi_assert(context);
  41. EspFlasherApp* app = context;
  42. submenu_reset(app->submenu);
  43. }