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- #include <furi.h>
- #include <furi_hal.h>
- #include <furi_hal_random.h>
- #include <gui/gui.h>
- #include <gui/icon_i.h>
- #include <gui/elements.h>
- #include <input/input.h>
- #include <stdlib.h>
- #include <stdio.h>
- #include "t_rex_runner_icons.h"
- #define DINO_START_X 10
- #define DINO_START_Y 34 // 64 - 22 - BACKGROUND_H / 2 - 2
- #define FPS 20
- #define DINO_RUNNING_MS_PER_FRAME 500
- #define GRAVITY 60
- #define JUMP_SPEED 30
- #define CACTUS_W 10
- #define CACTUS_H 10
- #define START_x_speed 35
- #define X_INCREASE 3
- #define BACKGROUND_W 128
- #define BACKGROUND_H 12
- typedef enum {
- EventTypeTick,
- EventTypeKey,
- } EventType;
- typedef struct {
- EventType type;
- InputEvent input;
- } PluginEvent;
- typedef struct {
- FuriTimer* timer;
- uint32_t last_tick;
- const Icon* dino_icon;
- int dino_frame_ms;
- FuriMutex* mutex;
- // Dino info
- float y_position;
- float y_speed;
- int y_acceleration;
- float x_speed;
- // Cactus info
- int cactus_position;
- int has_cactus;
- // Horizontal line
- int background_position;
- int lost;
- int score;
- } GameState;
- static void timer_callback(void* ctx) {
- GameState* game_state = ctx;
- furi_mutex_acquire(game_state->mutex, FuriWaitForever);
- if(game_state == NULL) {
- return;
- }
- uint32_t ticks_elapsed = furi_get_tick() - game_state->last_tick;
- game_state->last_tick = furi_get_tick();
- int delta_time_ms = ticks_elapsed * 1000 / furi_kernel_get_tick_frequency();
- // dino update
- game_state->dino_frame_ms += delta_time_ms;
- // TODO: switch by dino state
- if(game_state->dino_frame_ms >= DINO_RUNNING_MS_PER_FRAME) {
- if(game_state->dino_icon == &I_DinoRun0) {
- game_state->dino_icon = &I_DinoRun1;
- } else {
- game_state->dino_icon = &I_DinoRun0;
- }
- game_state->dino_frame_ms = 0;
- }
- // Compute dino dynamics
- game_state->y_acceleration = game_state->y_acceleration - GRAVITY * delta_time_ms / 1000;
- game_state->y_speed = game_state->y_speed + game_state->y_acceleration * delta_time_ms / 1000;
- game_state->y_position = game_state->y_position - game_state->y_speed * delta_time_ms / 1000;
- // Touch ground
- if(game_state->y_position >= DINO_START_Y) {
- game_state->y_acceleration = 0;
- game_state->y_speed = 0;
- game_state->y_position = DINO_START_Y;
- }
- // Update Cactus state
- if(game_state->has_cactus) {
- game_state->cactus_position =
- game_state->cactus_position - (game_state->x_speed - 15) * delta_time_ms / 1000;
- if(game_state->cactus_position <= 0) {
- game_state->has_cactus = 0;
- game_state->score = game_state->score + 1;
- // Increase speed
- game_state->x_speed = game_state->x_speed + X_INCREASE;
- }
- }
- // Create cactus (random frame in 1.5s)
- else {
- uint8_t randomuint8[1];
- furi_hal_random_fill_buf(randomuint8, 1);
- if(randomuint8[0] % 30 == 0) {
- game_state->has_cactus = 1;
- game_state->cactus_position = 120;
- }
- }
- // Move horizontal line
- if(game_state->background_position <= -BACKGROUND_W)
- game_state->background_position += BACKGROUND_W;
- game_state->background_position =
- game_state->background_position - game_state->x_speed * delta_time_ms / 1000;
- // Lose condition
- if(game_state->has_cactus && ((game_state->y_position + 22 >= (64 - CACTUS_H)) &&
- ((DINO_START_X + 20) >= game_state->cactus_position) &&
- (DINO_START_X <= (game_state->cactus_position + CACTUS_W))))
- game_state->lost = 1;
- furi_mutex_release(game_state->mutex);
- }
- static void input_callback(InputEvent* input_event, void* ctx) {
- furi_assert(ctx);
- FuriMessageQueue* event_queue = ctx;
- PluginEvent event = {.type = EventTypeKey, .input = *input_event};
- furi_message_queue_put(event_queue, &event, FuriWaitForever);
- }
- static void render_callback(Canvas* const canvas, void* ctx) {
- const GameState* game_state = ctx;
- furi_mutex_acquire(game_state->mutex, FuriWaitForever);
- if(game_state == NULL) {
- return;
- }
- char score_string[12];
- if(!game_state->lost) {
- // Show Ground
- canvas_draw_icon(
- canvas, game_state->background_position, 64 - BACKGROUND_H, &I_HorizonLine0);
- canvas_draw_icon(
- canvas,
- game_state->background_position + BACKGROUND_W,
- 64 - BACKGROUND_H,
- &I_HorizonLine0);
- // Show DINO
- canvas_draw_icon(canvas, DINO_START_X, game_state->y_position, game_state->dino_icon);
- // Show cactus
- if(game_state->has_cactus)
- //canvas_draw_triangle(canvas, game_state->cactus_position, 64 - BACKGROUND_H + CACTUS_W, CACTUS_W, CACTUS_H, CanvasDirectionBottomToTop);
- canvas_draw_icon(
- canvas,
- game_state->cactus_position,
- 64 - BACKGROUND_H / 2 - CACTUS_H - 2,
- &I_Cactus);
- // Show score
- if(game_state->score == 0) canvas_set_font(canvas, FontSecondary);
- snprintf(score_string, 12, "Score: %d", game_state->score);
- canvas_draw_str_aligned(canvas, 85, 5, AlignLeft, AlignTop, score_string);
- } else {
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str_aligned(canvas, 64, 32, AlignCenter, AlignBottom, "You lost :c");
- }
- furi_mutex_release(game_state->mutex);
- }
- static void game_state_init(GameState* const game_state) {
- game_state->last_tick = furi_get_tick();
- game_state->dino_frame_ms = 0;
- game_state->dino_icon = &I_Dino;
- game_state->y_acceleration = game_state->y_speed = 0;
- game_state->y_position = DINO_START_Y;
- game_state->has_cactus = 0;
- game_state->background_position = 0;
- game_state->lost = 0;
- game_state->x_speed = START_x_speed;
- game_state->score = 0;
- game_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
- }
- static void game_state_reinit(GameState* const game_state) {
- game_state->last_tick = furi_get_tick();
- game_state->y_acceleration = game_state->y_speed = 0;
- game_state->y_position = DINO_START_Y;
- game_state->has_cactus = 0;
- game_state->background_position = 0;
- game_state->lost = 0;
- game_state->x_speed = START_x_speed;
- game_state->score = 0;
- }
- int32_t trexrunner_app() {
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
- GameState* game_state = malloc(sizeof(GameState));
- game_state_init(game_state);
- if(!game_state->mutex) {
- FURI_LOG_E("T-rex runner", "cannot create mutex\r\n");
- free(game_state);
- return 255;
- }
- // BEGIN IMPLEMENTATION
- // Set system callbacks
- ViewPort* view_port = view_port_alloc();
- view_port_draw_callback_set(view_port, render_callback, game_state);
- view_port_input_callback_set(view_port, input_callback, event_queue);
- game_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, game_state);
- furi_timer_start(game_state->timer, (uint32_t)furi_kernel_get_tick_frequency() / FPS);
- // Open GUI and register view_port
- Gui* gui = furi_record_open("gui");
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- PluginEvent event;
- for(bool processing = true; processing;) {
- FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
- if(event_status == FuriStatusOk) {
- // press events
- if(event.type == EventTypeKey) {
- if(event.input.type == InputTypeShort) {
- switch(event.input.key) {
- case InputKeyUp:
- break;
- case InputKeyDown:
- break;
- case InputKeyLeft:
- break;
- case InputKeyRight:
- break;
- case InputKeyOk:
- if(game_state->lost) {
- game_state_reinit(game_state);
- break;
- }
- if(game_state->y_position == DINO_START_Y)
- game_state->y_speed = JUMP_SPEED;
- break;
- case InputKeyMAX:
- break;
- case InputKeyBack:
- // Exit the app
- processing = false;
- break;
- }
- }
- }
- }
- furi_mutex_release(game_state->mutex);
- view_port_update(view_port);
- }
- view_port_enabled_set(view_port, false);
- gui_remove_view_port(gui, view_port);
- furi_record_close("gui");
- view_port_free(view_port);
- furi_message_queue_free(event_queue);
- furi_mutex_free(game_state->mutex);
- furi_timer_free(game_state->timer);
- free(game_state);
- return 0;
- }
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