gui.c 9.9 KB

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  1. #include "gui_i.h"
  2. ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
  3. // Iterating backward
  4. ViewPortArray_it_t it;
  5. ViewPortArray_it_last(it, array);
  6. while(!ViewPortArray_end_p(it)) {
  7. ViewPort* view_port = *ViewPortArray_ref(it);
  8. if(view_port_is_enabled(view_port)) {
  9. return view_port;
  10. }
  11. ViewPortArray_previous(it);
  12. }
  13. return NULL;
  14. }
  15. void gui_update(Gui* gui, ViewPort* view_port) {
  16. furi_assert(gui);
  17. if(view_port) {
  18. // Visibility check
  19. gui_lock(gui);
  20. for(size_t i = 0; i < GuiLayerMAX; i++) {
  21. if(gui_view_port_find_enabled(gui->layers[i]) == view_port) {
  22. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
  23. break;
  24. }
  25. }
  26. gui_unlock(gui);
  27. } else {
  28. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
  29. }
  30. }
  31. void gui_input_events_callback(const void* value, void* ctx) {
  32. furi_assert(value);
  33. furi_assert(ctx);
  34. Gui* gui = ctx;
  35. osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
  36. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
  37. }
  38. bool gui_redraw_fs(Gui* gui) {
  39. canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  40. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  41. if(view_port) {
  42. view_port_draw(view_port, gui->canvas);
  43. return true;
  44. } else {
  45. return false;
  46. }
  47. }
  48. void gui_redraw_status_bar(Gui* gui) {
  49. ViewPortArray_it_t it;
  50. uint8_t x;
  51. uint8_t x_used = 0;
  52. uint8_t width;
  53. ViewPort* view_port;
  54. // Right side
  55. x = GUI_DISPLAY_WIDTH + 2;
  56. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
  57. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  58. // Render view_port;
  59. view_port = *ViewPortArray_ref(it);
  60. if(view_port_is_enabled(view_port)) {
  61. width = view_port_get_width(view_port);
  62. if(!width) width = 8;
  63. x_used += width;
  64. x -= (width + 2);
  65. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
  66. view_port_draw(view_port, gui->canvas);
  67. }
  68. ViewPortArray_next(it);
  69. }
  70. // Left side
  71. x = 0;
  72. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
  73. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  74. // Render view_port;
  75. view_port = *ViewPortArray_ref(it);
  76. if(view_port_is_enabled(view_port)) {
  77. width = view_port_get_width(view_port);
  78. if(!width) width = 8;
  79. x_used += width;
  80. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
  81. view_port_draw(view_port, gui->canvas);
  82. x += (width + 2);
  83. }
  84. ViewPortArray_next(it);
  85. }
  86. }
  87. bool gui_redraw_normal(Gui* gui) {
  88. canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
  89. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
  90. if(view_port) {
  91. view_port_draw(view_port, gui->canvas);
  92. return true;
  93. }
  94. return false;
  95. }
  96. bool gui_redraw_none(Gui* gui) {
  97. canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
  98. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
  99. if(view_port) {
  100. view_port_draw(view_port, gui->canvas);
  101. return true;
  102. }
  103. return false;
  104. }
  105. void gui_redraw(Gui* gui) {
  106. furi_assert(gui);
  107. gui_lock(gui);
  108. canvas_reset(gui->canvas);
  109. if(!gui_redraw_fs(gui)) {
  110. if(!gui_redraw_normal(gui)) {
  111. gui_redraw_none(gui);
  112. }
  113. gui_redraw_status_bar(gui);
  114. }
  115. canvas_commit(gui->canvas);
  116. if(gui->canvas_callback) {
  117. gui->canvas_callback(
  118. canvas_get_buffer(gui->canvas),
  119. canvas_get_buffer_size(gui->canvas),
  120. gui->canvas_callback_context);
  121. }
  122. gui_unlock(gui);
  123. }
  124. void gui_input(Gui* gui, InputEvent* input_event) {
  125. furi_assert(gui);
  126. furi_assert(input_event);
  127. gui_lock(gui);
  128. ViewPort* view_port;
  129. view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  130. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
  131. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
  132. if(view_port) {
  133. view_port_input(view_port, input_event);
  134. }
  135. gui_unlock(gui);
  136. }
  137. void gui_lock(Gui* gui) {
  138. furi_assert(gui);
  139. furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
  140. }
  141. void gui_unlock(Gui* gui) {
  142. furi_assert(gui);
  143. furi_check(osMutexRelease(gui->mutex) == osOK);
  144. }
  145. void gui_cli_screen_stream_callback(uint8_t* data, size_t size, void* context) {
  146. furi_assert(data);
  147. furi_assert(size == 1024);
  148. furi_assert(context);
  149. Gui* gui = context;
  150. uint8_t magic[] = {0xF0, 0xE1, 0xD2, 0xC3};
  151. cli_write(gui->cli, magic, sizeof(magic));
  152. cli_write(gui->cli, data, size);
  153. }
  154. void gui_cli_screen_stream(string_t args, void* context) {
  155. furi_assert(context);
  156. Gui* gui = context;
  157. gui_set_framebuffer_callback_context(gui, gui);
  158. gui_set_framebuffer_callback(gui, gui_cli_screen_stream_callback);
  159. cli_getc(gui->cli);
  160. gui_set_framebuffer_callback(gui, NULL);
  161. gui_set_framebuffer_callback_context(gui, NULL);
  162. }
  163. void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
  164. furi_assert(gui);
  165. furi_assert(view_port);
  166. furi_check(layer < GuiLayerMAX);
  167. gui_lock(gui);
  168. // Verify that view port is not yet added
  169. ViewPortArray_it_t it;
  170. for(size_t i = 0; i < GuiLayerMAX; i++) {
  171. ViewPortArray_it(it, gui->layers[i]);
  172. while(!ViewPortArray_end_p(it)) {
  173. furi_assert(*ViewPortArray_ref(it) != view_port);
  174. ViewPortArray_next(it);
  175. }
  176. }
  177. // Add view port and link with gui
  178. ViewPortArray_push_back(gui->layers[layer], view_port);
  179. view_port_gui_set(view_port, gui);
  180. gui_unlock(gui);
  181. gui_update(gui, NULL);
  182. }
  183. void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
  184. furi_assert(gui);
  185. furi_assert(view_port);
  186. gui_lock(gui);
  187. view_port_gui_set(view_port, NULL);
  188. ViewPortArray_it_t it;
  189. for(size_t i = 0; i < GuiLayerMAX; i++) {
  190. ViewPortArray_it(it, gui->layers[i]);
  191. while(!ViewPortArray_end_p(it)) {
  192. if(*ViewPortArray_ref(it) == view_port) {
  193. ViewPortArray_remove(gui->layers[i], it);
  194. } else {
  195. ViewPortArray_next(it);
  196. }
  197. }
  198. }
  199. gui_unlock(gui);
  200. }
  201. void gui_send_view_port_front(Gui* gui, ViewPort* view_port) {
  202. furi_assert(gui);
  203. furi_assert(view_port);
  204. gui_lock(gui);
  205. // Remove
  206. GuiLayer layer = GuiLayerMAX;
  207. ViewPortArray_it_t it;
  208. for(size_t i = 0; i < GuiLayerMAX; i++) {
  209. ViewPortArray_it(it, gui->layers[i]);
  210. while(!ViewPortArray_end_p(it)) {
  211. if(*ViewPortArray_ref(it) == view_port) {
  212. ViewPortArray_remove(gui->layers[i], it);
  213. furi_assert(layer == GuiLayerMAX);
  214. layer = i;
  215. } else {
  216. ViewPortArray_next(it);
  217. }
  218. }
  219. }
  220. furi_assert(layer != GuiLayerMAX);
  221. // Return to the top
  222. ViewPortArray_push_back(gui->layers[layer], view_port);
  223. gui_unlock(gui);
  224. }
  225. void gui_send_view_port_back(Gui* gui, ViewPort* view_port) {
  226. furi_assert(gui);
  227. furi_assert(view_port);
  228. gui_lock(gui);
  229. // Remove
  230. GuiLayer layer = GuiLayerMAX;
  231. ViewPortArray_it_t it;
  232. for(size_t i = 0; i < GuiLayerMAX; i++) {
  233. ViewPortArray_it(it, gui->layers[i]);
  234. while(!ViewPortArray_end_p(it)) {
  235. if(*ViewPortArray_ref(it) == view_port) {
  236. ViewPortArray_remove(gui->layers[i], it);
  237. furi_assert(layer == GuiLayerMAX);
  238. layer = i;
  239. } else {
  240. ViewPortArray_next(it);
  241. }
  242. }
  243. }
  244. furi_assert(layer != GuiLayerMAX);
  245. // Return to the top
  246. ViewPortArray_push_at(gui->layers[layer], 0, view_port);
  247. gui_unlock(gui);
  248. }
  249. void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback) {
  250. furi_assert(gui);
  251. gui->canvas_callback = callback;
  252. }
  253. void gui_set_framebuffer_callback_context(Gui* gui, void* context) {
  254. furi_assert(gui);
  255. gui->canvas_callback_context = context;
  256. }
  257. Gui* gui_alloc() {
  258. Gui* gui = furi_alloc(sizeof(Gui));
  259. // Thread ID
  260. gui->thread = osThreadGetId();
  261. gui->mutex_attr.name = "mtx_gui";
  262. gui->mutex_attr.attr_bits |= osMutexRecursive;
  263. // Allocate mutex
  264. gui->mutex = osMutexNew(&gui->mutex_attr);
  265. furi_check(gui->mutex);
  266. // Layers
  267. for(size_t i = 0; i < GuiLayerMAX; i++) {
  268. ViewPortArray_init(gui->layers[i]);
  269. }
  270. // Drawing canvas
  271. gui->canvas = canvas_init();
  272. // Input
  273. gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
  274. gui->input_events = furi_record_open("input_events");
  275. furi_check(gui->input_events);
  276. subscribe_pubsub(gui->input_events, gui_input_events_callback, gui);
  277. // Cli
  278. gui->cli = furi_record_open("cli");
  279. cli_add_command(gui->cli, "screen_stream", gui_cli_screen_stream, gui);
  280. return gui;
  281. }
  282. int32_t gui_task(void* p) {
  283. Gui* gui = gui_alloc();
  284. furi_record_create("gui", gui);
  285. while(1) {
  286. uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
  287. // Process and dispatch input
  288. if(flags & GUI_THREAD_FLAG_INPUT) {
  289. // Process till queue become empty
  290. InputEvent input_event;
  291. while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
  292. gui_input(gui, &input_event);
  293. }
  294. }
  295. // Process and dispatch draw call
  296. if(flags & GUI_THREAD_FLAG_DRAW) {
  297. // Clear flags that arrived on input step
  298. osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
  299. gui_redraw(gui);
  300. }
  301. }
  302. return 0;
  303. }