mifare_nested_scene_settings.c 2.2 KB

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  1. #include "../mifare_nested_i.h"
  2. #include <lib/toolbox/value_index.h>
  3. enum MifareNestedSettingsIndex {
  4. MifareNestedIndexBlock,
  5. MifareNestedIndexHardNested
  6. };
  7. #define HARD_NESTED_COUNT 2
  8. const char* const hard_nested_text[HARD_NESTED_COUNT] = {
  9. "No",
  10. "Yes",
  11. };
  12. const bool hard_nested_value[HARD_NESTED_COUNT] = {
  13. false,
  14. true,
  15. };
  16. static void mifare_nested_scene_settings_set_hard_nested(VariableItem* item) {
  17. MifareNested* mifare_nested = variable_item_get_context(item);
  18. uint8_t index = variable_item_get_current_value_index(item);
  19. variable_item_set_current_value_text(item, hard_nested_text[index]);
  20. mifare_nested->settings->only_hardnested = hard_nested_value[index];
  21. }
  22. void mifare_nested_scene_settings_on_enter(void* context) {
  23. MifareNested* mifare_nested = context;
  24. VariableItem* item;
  25. uint8_t value_index;
  26. item = variable_item_list_add(
  27. mifare_nested->variable_item_list,
  28. "Hard Nested only:",
  29. HARD_NESTED_COUNT,
  30. mifare_nested_scene_settings_set_hard_nested,
  31. mifare_nested);
  32. value_index = value_index_bool(
  33. mifare_nested->settings->only_hardnested, hard_nested_value, HARD_NESTED_COUNT);
  34. variable_item_set_current_value_index(item, value_index);
  35. variable_item_set_current_value_text(item, hard_nested_text[value_index]);
  36. view_dispatcher_switch_to_view(mifare_nested->view_dispatcher, MifareNestedViewVariableList);
  37. }
  38. bool mifare_nested_scene_settings_on_event(void* context, SceneManagerEvent event) {
  39. MifareNested* mifare_nested = context;
  40. bool consumed = false;
  41. if(event.type == SceneManagerEventTypeCustom) {
  42. if(event.event == MifareNestedCustomEventSceneSettingLock) {
  43. scene_manager_previous_scene(mifare_nested->scene_manager);
  44. consumed = true;
  45. }
  46. }
  47. return consumed;
  48. }
  49. void mifare_nested_scene_settings_on_exit(void* context) {
  50. MifareNested* mifare_nested = context;
  51. variable_item_list_set_selected_item(mifare_nested->variable_item_list, 0);
  52. variable_item_list_reset(mifare_nested->variable_item_list);
  53. scene_manager_set_scene_state(mifare_nested->scene_manager, MifareNestedSceneStart, 0);
  54. }