app.c 16 KB

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  1. /* Copyright (C) 2022-2023 Salvatore Sanfilippo -- All Rights Reserved
  2. * See the LICENSE file for information about the license. */
  3. #include "app.h"
  4. /* If this define is enabled, ProtoView is going to mess with the
  5. * otherwise opaque SubGhzWorker structure in order to disable
  6. * its filter for samples shorter than a given amount (30us at the
  7. * time I'm writing this comment).
  8. *
  9. * This structure must be taken in sync with the one of the firmware. */
  10. #define PROTOVIEW_DISABLE_SUBGHZ_FILTER 0
  11. #ifdef PROTOVIEW_DISABLE_SUBGHZ_FILTER
  12. struct SubGhzWorker {
  13. FuriThread* thread;
  14. FuriStreamBuffer* stream;
  15. volatile bool running;
  16. volatile bool overrun;
  17. LevelDuration filter_level_duration;
  18. bool filter_running;
  19. uint16_t filter_duration;
  20. SubGhzWorkerOverrunCallback overrun_callback;
  21. SubGhzWorkerPairCallback pair_callback;
  22. void* context;
  23. };
  24. #endif
  25. RawSamplesBuffer *RawSamples, *DetectedSamples;
  26. extern const SubGhzProtocolRegistry protoview_protocol_registry;
  27. /* Draw some text with a border. If the outside color is black and the inside
  28. * color is white, it just writes the border of the text, but the function can
  29. * also be used to write a bold variation of the font setting both the
  30. * colors to black, or alternatively to write a black text with a white
  31. * border so that it is visible if there are black stuff on the background. */
  32. /* The callback actually just passes the control to the actual active
  33. * view callback, after setting up basic stuff like cleaning the screen
  34. * and setting color to black. */
  35. static void render_callback(Canvas *const canvas, void *ctx) {
  36. ProtoViewApp *app = ctx;
  37. /* Clear screen. */
  38. canvas_set_color(canvas, ColorWhite);
  39. canvas_draw_box(canvas, 0, 0, 127, 63);
  40. canvas_set_color(canvas, ColorBlack);
  41. canvas_set_font(canvas, FontPrimary);
  42. /* Call who is in charge right now. */
  43. switch(app->current_view) {
  44. case ViewRawPulses: render_view_raw_pulses(canvas,app); break;
  45. case ViewInfo: render_view_info(canvas,app); break;
  46. case ViewFrequencySettings:
  47. case ViewModulationSettings:
  48. render_view_settings(canvas,app); break;
  49. case ViewDirectSampling: render_view_direct_sampling(canvas,app); break;
  50. case ViewBuildMessage: render_view_build_message(canvas,app); break;
  51. default: furi_crash(TAG "Invalid view selected"); break;
  52. }
  53. /* Draw the alert box if set. */
  54. ui_draw_alert_if_needed(canvas, app);
  55. }
  56. /* Here all we do is putting the events into the queue that will be handled
  57. * in the while() loop of the app entry point function. */
  58. static void input_callback(InputEvent* input_event, void* ctx)
  59. {
  60. ProtoViewApp *app = ctx;
  61. furi_message_queue_put(app->event_queue,input_event,FuriWaitForever);
  62. }
  63. /* Called to switch view (when left/right is pressed). Handles
  64. * changing the current view ID and calling the enter/exit view
  65. * callbacks if needed.
  66. *
  67. * The 'switchto' parameter can be the identifier of a view, or the
  68. * special views ViewGoNext and ViewGoPrev in order to move to
  69. * the logical next/prev view. */
  70. static void app_switch_view(ProtoViewApp *app, ProtoViewCurrentView switchto) {
  71. ProtoViewCurrentView old = app->current_view;
  72. if (switchto == ViewGoNext) {
  73. app->current_view++;
  74. if (app->current_view == ViewLast) app->current_view = 0;
  75. } else if (switchto == ViewGoPrev) {
  76. if (app->current_view == 0)
  77. app->current_view = ViewLast-1;
  78. else
  79. app->current_view--;
  80. } else {
  81. app->current_view = switchto;
  82. }
  83. ProtoViewCurrentView new = app->current_view;
  84. /* Call the enter/exit view callbacks if needed. */
  85. if (old == ViewDirectSampling) view_exit_direct_sampling(app);
  86. if (new == ViewDirectSampling) view_enter_direct_sampling(app);
  87. if (old == ViewBuildMessage) view_exit_build_message(app);
  88. /* The frequency/modulation settings are actually a single view:
  89. * as long as the user stays between the two modes of this view we
  90. * don't need to call the exit-view callback. */
  91. if ((old == ViewFrequencySettings && new != ViewModulationSettings) ||
  92. (old == ViewModulationSettings && new != ViewFrequencySettings))
  93. view_exit_settings(app);
  94. /* Set the current subview of the view we just left to zero, that is
  95. * the main subview of the view. When re re-enter it we want to see
  96. * the main thing. */
  97. app->current_subview[old] = 0;
  98. memset(app->view_privdata,0,PROTOVIEW_VIEW_PRIVDATA_LEN);
  99. ui_dismiss_alert(app);
  100. }
  101. /* Allocate the application state and initialize a number of stuff.
  102. * This is called in the entry point to create the application state. */
  103. ProtoViewApp* protoview_app_alloc() {
  104. ProtoViewApp *app = malloc(sizeof(ProtoViewApp));
  105. // Init shared data structures
  106. RawSamples = raw_samples_alloc();
  107. DetectedSamples = raw_samples_alloc();
  108. //init setting
  109. app->setting = subghz_setting_alloc();
  110. subghz_setting_load(app->setting, EXT_PATH("subghz/assets/setting_user"));
  111. // GUI
  112. app->gui = furi_record_open(RECORD_GUI);
  113. app->notification = furi_record_open(RECORD_NOTIFICATION);
  114. app->view_port = view_port_alloc();
  115. view_port_draw_callback_set(app->view_port, render_callback, app);
  116. view_port_input_callback_set(app->view_port, input_callback, app);
  117. gui_add_view_port(app->gui, app->view_port, GuiLayerFullscreen);
  118. app->event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
  119. app->view_dispatcher = NULL;
  120. app->text_input = NULL;
  121. app->show_text_input = false;
  122. app->alert_dismiss_time = 0;
  123. app->current_view = ViewRawPulses;
  124. for (int j = 0; j < ViewLast; j++) app->current_subview[j] = 0;
  125. app->direct_sampling_enabled = false;
  126. app->view_privdata = malloc(PROTOVIEW_VIEW_PRIVDATA_LEN);
  127. memset(app->view_privdata,0,PROTOVIEW_VIEW_PRIVDATA_LEN);
  128. // Signal found and visualization defaults
  129. app->signal_bestlen = 0;
  130. app->signal_last_scan_idx = 0;
  131. app->signal_decoded = false;
  132. app->us_scale = PROTOVIEW_RAW_VIEW_DEFAULT_SCALE;
  133. app->signal_offset = 0;
  134. app->msg_info = NULL;
  135. // Init Worker & Protocol
  136. app->txrx = malloc(sizeof(ProtoViewTxRx));
  137. /* Setup rx worker and environment. */
  138. app->txrx->freq_mod_changed = false;
  139. app->txrx->debug_timer_sampling = false;
  140. app->txrx->last_g0_change_time = DWT->CYCCNT;
  141. app->txrx->last_g0_value = false;
  142. app->txrx->worker = subghz_worker_alloc();
  143. #ifdef PROTOVIEW_DISABLE_SUBGHZ_FILTER
  144. app->txrx->worker->filter_running = 0;
  145. #endif
  146. app->txrx->environment = subghz_environment_alloc();
  147. subghz_environment_set_protocol_registry(
  148. app->txrx->environment, (void*)&protoview_protocol_registry);
  149. app->txrx->receiver =
  150. subghz_receiver_alloc_init(app->txrx->environment);
  151. subghz_receiver_set_filter(app->txrx->receiver,
  152. SubGhzProtocolFlag_Decodable);
  153. subghz_worker_set_overrun_callback(
  154. app->txrx->worker,
  155. (SubGhzWorkerOverrunCallback)subghz_receiver_reset);
  156. subghz_worker_set_pair_callback(
  157. app->txrx->worker, (SubGhzWorkerPairCallback)subghz_receiver_decode);
  158. subghz_worker_set_context(app->txrx->worker, app->txrx->receiver);
  159. app->frequency = subghz_setting_get_default_frequency(app->setting);
  160. app->modulation = 0; /* Defaults to ProtoViewModulations[0]. */
  161. furi_hal_power_suppress_charge_enter();
  162. app->running = 1;
  163. return app;
  164. }
  165. /* Free what the application allocated. It is not clear to me if the
  166. * Flipper OS, once the application exits, will be able to reclaim space
  167. * even if we forget to free something here. */
  168. void protoview_app_free(ProtoViewApp *app) {
  169. furi_assert(app);
  170. // Put CC1101 on sleep, this also restores charging.
  171. radio_sleep(app);
  172. // View related.
  173. view_port_enabled_set(app->view_port, false);
  174. gui_remove_view_port(app->gui, app->view_port);
  175. view_port_free(app->view_port);
  176. furi_record_close(RECORD_GUI);
  177. furi_record_close(RECORD_NOTIFICATION);
  178. furi_message_queue_free(app->event_queue);
  179. app->gui = NULL;
  180. // Frequency setting.
  181. subghz_setting_free(app->setting);
  182. // Worker stuff.
  183. if (!app->txrx->debug_timer_sampling) {
  184. subghz_receiver_free(app->txrx->receiver);
  185. subghz_environment_free(app->txrx->environment);
  186. subghz_worker_free(app->txrx->worker);
  187. }
  188. free(app->txrx);
  189. // Raw samples buffers.
  190. raw_samples_free(RawSamples);
  191. raw_samples_free(DetectedSamples);
  192. furi_hal_power_suppress_charge_exit();
  193. free(app);
  194. }
  195. /* Called periodically. Do signal processing here. Data we process here
  196. * will be later displayed by the render callback. The side effect of this
  197. * function is to scan for signals and set DetectedSamples. */
  198. static void timer_callback(void *ctx) {
  199. ProtoViewApp *app = ctx;
  200. uint32_t delta, lastidx = app->signal_last_scan_idx;
  201. /* scan_for_signal(), called by this function, deals with a
  202. * circular buffer. To never miss anything, even if a signal spawns
  203. * cross-boundaries, it is enough if we scan each time the buffer fills
  204. * for 50% more compared to the last scan. Thanks to this check we
  205. * can avoid scanning too many times to just find the same data. */
  206. if (lastidx < RawSamples->idx) {
  207. delta = RawSamples->idx - lastidx;
  208. } else {
  209. delta = RawSamples->total - lastidx + RawSamples->idx;
  210. }
  211. if (delta < RawSamples->total/2) return;
  212. app->signal_last_scan_idx = RawSamples->idx;
  213. scan_for_signal(app);
  214. }
  215. /* This is the navigation callback we use in the view dispatcher used
  216. * to display the "text input" widget, that is the keyboard to get text.
  217. * The text input view is implemented to ignore the "back" short press,
  218. * so the event is not consumed and is handled by the view dispatcher.
  219. * However the view dispatcher implementation has the strange behavior that
  220. * if no navigation callback is set, it will not stop when handling back.
  221. *
  222. * We just need a dummy callback returning false. We believe the
  223. * implementation should be changed and if no callback is set, it should be
  224. * the same as returning false. */
  225. static bool keyboard_view_dispatcher_navigation_callback(void *ctx) {
  226. UNUSED(ctx);
  227. return false;
  228. }
  229. /* App entry point, as specified in application.fam. */
  230. int32_t protoview_app_entry(void* p) {
  231. UNUSED(p);
  232. ProtoViewApp *app = protoview_app_alloc();
  233. /* Create a timer. We do data analysis in the callback. */
  234. FuriTimer *timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, app);
  235. furi_timer_start(timer, furi_kernel_get_tick_frequency() / 8);
  236. /* Start listening to signals immediately. */
  237. radio_begin(app);
  238. radio_rx(app);
  239. /* This is the main event loop: here we get the events that are pushed
  240. * in the queue by input_callback(), and process them one after the
  241. * other. The timeout is 100 milliseconds, so if not input is received
  242. * before such time, we exit the queue_get() function and call
  243. * view_port_update() in order to refresh our screen content. */
  244. InputEvent input;
  245. while(app->running) {
  246. FuriStatus qstat = furi_message_queue_get(app->event_queue, &input, 100);
  247. if (qstat == FuriStatusOk) {
  248. if (DEBUG_MSG) FURI_LOG_E(TAG, "Main Loop - Input: type %d key %u",
  249. input.type, input.key);
  250. /* Handle navigation here. Then handle view-specific inputs
  251. * in the view specific handling function. */
  252. if (input.type == InputTypeShort &&
  253. input.key == InputKeyBack)
  254. {
  255. if (app->current_view != ViewRawPulses) {
  256. /* If this is not the main app view, go there. */
  257. app_switch_view(app,ViewRawPulses);
  258. } else {
  259. /* If we are in the main app view, warn the user
  260. * they needs to long press to really quit. */
  261. ui_show_alert(app,"Long press to exit",1000);
  262. }
  263. } else if (input.type == InputTypeLong &&
  264. input.key == InputKeyBack)
  265. {
  266. app->running = 0;
  267. } else if (input.type == InputTypeShort &&
  268. input.key == InputKeyRight &&
  269. ui_get_current_subview(app) == 0)
  270. {
  271. /* Go to the next view. */
  272. app_switch_view(app,ViewGoNext);
  273. } else if (input.type == InputTypeShort &&
  274. input.key == InputKeyLeft &&
  275. ui_get_current_subview(app) == 0)
  276. {
  277. /* Go to the previous view. */
  278. app_switch_view(app,ViewGoPrev);
  279. } else {
  280. /* This is where we pass the control to the currently
  281. * active view input processing. */
  282. switch(app->current_view) {
  283. case ViewRawPulses:
  284. process_input_raw_pulses(app,input);
  285. break;
  286. case ViewInfo:
  287. process_input_info(app,input);
  288. break;
  289. case ViewFrequencySettings:
  290. case ViewModulationSettings:
  291. process_input_settings(app,input);
  292. break;
  293. case ViewDirectSampling:
  294. process_input_direct_sampling(app,input);
  295. break;
  296. case ViewBuildMessage:
  297. process_input_build_message(app,input);
  298. break;
  299. default: furi_crash(TAG "Invalid view selected"); break;
  300. }
  301. }
  302. } else {
  303. /* Useful to understand if the app is still alive when it
  304. * does not respond because of bugs. */
  305. if (DEBUG_MSG) {
  306. static int c = 0; c++;
  307. if (!(c % 20)) FURI_LOG_E(TAG, "Loop timeout");
  308. }
  309. }
  310. if (app->show_text_input) {
  311. /* Remove our viewport: we need to use a view dispatcher
  312. * in order to show the standard Flipper keyboard. */
  313. gui_remove_view_port(app->gui, app->view_port);
  314. /* Allocate a view dispatcher, add a text input view to it,
  315. * and activate it. */
  316. app->view_dispatcher = view_dispatcher_alloc();
  317. view_dispatcher_enable_queue(app->view_dispatcher);
  318. /* We need to set a navigation callback for the view dispatcher
  319. * otherwise when the user presses back on the keyboard to
  320. * abort, the dispatcher will not stop. */
  321. view_dispatcher_set_navigation_event_callback(
  322. app->view_dispatcher,
  323. keyboard_view_dispatcher_navigation_callback);
  324. app->text_input = text_input_alloc();
  325. view_dispatcher_set_event_callback_context(app->view_dispatcher,app);
  326. view_dispatcher_add_view(app->view_dispatcher, 0, text_input_get_view(app->text_input));
  327. view_dispatcher_switch_to_view(app->view_dispatcher, 0);
  328. /* Setup the text input view. The different parameters are set
  329. * in the app structure by the view that wanted to show the
  330. * input text. The callback, buffer and buffer len must be set. */
  331. text_input_set_header_text(app->text_input, "Save signal filename");
  332. text_input_set_result_callback(
  333. app->text_input,
  334. app->text_input_done_callback,
  335. app,
  336. app->text_input_buffer,
  337. app->text_input_buffer_len,
  338. false);
  339. /* Run the dispatcher with the keyboard. */
  340. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  341. view_dispatcher_run(app->view_dispatcher);
  342. /* Undo all it: remove the view from the dispatcher, free it
  343. * so that it removes itself from the current gui, finally
  344. * restore our viewport. */
  345. view_dispatcher_remove_view(app->view_dispatcher, 0);
  346. text_input_free(app->text_input);
  347. view_dispatcher_free(app->view_dispatcher);
  348. app->view_dispatcher = NULL;
  349. gui_add_view_port(app->gui, app->view_port, GuiLayerFullscreen);
  350. app->show_text_input = false;
  351. } else {
  352. view_port_update(app->view_port);
  353. }
  354. }
  355. /* App no longer running. Shut down and free. */
  356. if (app->txrx->txrx_state == TxRxStateRx) {
  357. FURI_LOG_E(TAG, "Putting CC1101 to sleep before exiting.");
  358. radio_rx_end(app);
  359. radio_sleep(app);
  360. }
  361. furi_timer_free(timer);
  362. protoview_app_free(app);
  363. return 0;
  364. }