mfc_editor_scene_sector_select.c 1.8 KB

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  1. #include "../mfc_editor_app_i.h"
  2. void mfc_editor_scene_sector_select_submenu_callback(void* context, uint32_t index) {
  3. MfcEditorApp* instance = context;
  4. view_dispatcher_send_custom_event(instance->view_dispatcher, index);
  5. }
  6. void mfc_editor_scene_sector_select_on_enter(void* context) {
  7. MfcEditorApp* instance = context;
  8. Submenu* submenu = instance->submenu;
  9. uint8_t sectors_num = mf_classic_get_total_sectors_num(instance->mf_classic_data->type);
  10. FuriString* label = furi_string_alloc();
  11. for(uint8_t i = 0; i < sectors_num; i++) {
  12. furi_string_printf(label, "Sector %u", i);
  13. submenu_add_item(
  14. submenu,
  15. furi_string_get_cstr(label),
  16. i,
  17. mfc_editor_scene_sector_select_submenu_callback,
  18. instance);
  19. }
  20. furi_string_free(label);
  21. submenu_set_selected_item(
  22. submenu,
  23. scene_manager_get_scene_state(instance->scene_manager, MfcEditorSceneSectorSelect));
  24. view_dispatcher_switch_to_view(instance->view_dispatcher, MfcEditorAppViewSubmenu);
  25. }
  26. bool mfc_editor_scene_sector_select_on_event(void* context, SceneManagerEvent event) {
  27. MfcEditorApp* instance = context;
  28. bool consumed = false;
  29. if(event.type == SceneManagerEventTypeCustom) {
  30. scene_manager_set_scene_state(
  31. instance->scene_manager, MfcEditorSceneSectorSelect, event.event);
  32. instance->current_sector = event.event;
  33. scene_manager_set_scene_state(instance->scene_manager, MfcEditorSceneBlockSelect, 0);
  34. scene_manager_next_scene(instance->scene_manager, MfcEditorSceneBlockSelect);
  35. consumed = true;
  36. }
  37. return consumed;
  38. }
  39. void mfc_editor_scene_sector_select_on_exit(void* context) {
  40. MfcEditorApp* instance = context;
  41. submenu_reset(instance->submenu);
  42. }