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- #include "ibutton-scene-read.h"
- #include "../ibutton-app.h"
- #include "../ibutton-view-manager.h"
- #include "../ibutton-event.h"
- void iButtonSceneRead::on_enter(iButtonApp* app) {
- iButtonAppViewManager* view_manager = app->get_view_manager();
- Popup* popup = view_manager->get_popup();
- popup_set_header(popup, "iButton", 95, 26, AlignCenter, AlignBottom);
- popup_set_text(popup, "waiting\nfor key ...", 95, 30, AlignCenter, AlignTop);
- popup_set_icon(popup, 0, 5, I_DolphinWait_61x59);
- view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
- app->get_key()->set_name("");
- app->get_key_worker()->start_read();
- }
- bool iButtonSceneRead::on_event(iButtonApp* app, iButtonEvent* event) {
- bool consumed = false;
- if(event->type == iButtonEvent::Type::EventTypeTick) {
- consumed = true;
- app->notify_red_blink();
- switch(app->get_key_worker()->read(app->get_key())) {
- case KeyReader::Error::EMPTY:
- break;
- case KeyReader::Error::OK:
- app->switch_to_next_scene(iButtonApp::Scene::SceneReadSuccess);
- break;
- case KeyReader::Error::CRC_ERROR:
- app->switch_to_next_scene(iButtonApp::Scene::SceneReadCRCError);
- break;
- case KeyReader::Error::NOT_ARE_KEY:
- app->switch_to_next_scene(iButtonApp::Scene::SceneReadNotKeyError);
- break;
- }
- }
- return consumed;
- }
- void iButtonSceneRead::on_exit(iButtonApp* app) {
- app->get_key_worker()->stop_read();
- Popup* popup = app->get_view_manager()->get_popup();
- popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
- popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
- popup_set_icon(popup, 0, 0, I_Empty_1x1);
- }
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