loading.c 2.8 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495
  1. #include "loading.h"
  2. #include <gui/icon_animation.h>
  3. #include <gui/elements.h>
  4. #include <gui/canvas.h>
  5. #include <gui/view.h>
  6. #include <input/input.h>
  7. #include <furi.h>
  8. #include <assets_icons.h>
  9. #include <stdint.h>
  10. struct Loading {
  11. View* view;
  12. };
  13. typedef struct {
  14. IconAnimation* icon;
  15. } LoadingModel;
  16. static void loading_draw_callback(Canvas* canvas, void* _model) {
  17. LoadingModel* model = (LoadingModel*)_model;
  18. canvas_set_color(canvas, ColorWhite);
  19. canvas_draw_box(canvas, 0, 0, canvas_width(canvas), canvas_height(canvas));
  20. canvas_set_color(canvas, ColorBlack);
  21. uint8_t x = canvas_width(canvas) / 2 - 24 / 2;
  22. uint8_t y = canvas_height(canvas) / 2 - 24 / 2;
  23. canvas_draw_icon(canvas, x, y, &A_Loading_24);
  24. canvas_draw_icon_animation(canvas, x, y, model->icon);
  25. }
  26. static bool loading_input_callback(InputEvent* event, void* context) {
  27. UNUSED(event);
  28. furi_assert(context);
  29. return true;
  30. }
  31. static void loading_enter_callback(void* context) {
  32. furi_assert(context);
  33. Loading* instance = context;
  34. LoadingModel* model = view_get_model(instance->view);
  35. /* using Loading View in conjunction with several
  36. * Stack View obligates to reassign
  37. * Update callback, as it can be rewritten
  38. */
  39. view_tie_icon_animation(instance->view, model->icon);
  40. icon_animation_start(model->icon);
  41. view_commit_model(instance->view, false);
  42. }
  43. static void loading_exit_callback(void* context) {
  44. furi_assert(context);
  45. Loading* instance = context;
  46. LoadingModel* model = view_get_model(instance->view);
  47. icon_animation_stop(model->icon);
  48. view_commit_model(instance->view, false);
  49. }
  50. Loading* loading_alloc(void) {
  51. Loading* instance = malloc(sizeof(Loading));
  52. instance->view = view_alloc();
  53. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(LoadingModel));
  54. LoadingModel* model = view_get_model(instance->view);
  55. model->icon = icon_animation_alloc(&A_Loading_24);
  56. view_tie_icon_animation(instance->view, model->icon);
  57. view_commit_model(instance->view, false);
  58. view_set_context(instance->view, instance);
  59. view_set_draw_callback(instance->view, loading_draw_callback);
  60. view_set_input_callback(instance->view, loading_input_callback);
  61. view_set_enter_callback(instance->view, loading_enter_callback);
  62. view_set_exit_callback(instance->view, loading_exit_callback);
  63. return instance;
  64. }
  65. void loading_free(Loading* instance) {
  66. LoadingModel* model = view_get_model(instance->view);
  67. icon_animation_free(model->icon);
  68. view_commit_model(instance->view, false);
  69. furi_assert(instance);
  70. view_free(instance->view);
  71. free(instance);
  72. }
  73. View* loading_get_view(Loading* instance) {
  74. furi_assert(instance);
  75. furi_assert(instance->view);
  76. return instance->view;
  77. }