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- #include <furi.h>
- #include <gui/gui.h>
- #include <input/input.h>
- #include <stdlib.h>
- #include <notification/notification_messages.h>
- #include <gui/elements.h>
- #include <furi_hal.h>
- typedef enum {
- EventTypeTick,
- EventTypeKey,
- } EventType;
- typedef struct {
- EventType type;
- InputEvent input;
- } PluginEvent;
- typedef enum {
- ChessClockStateSetup,
- ChessClockStatePlayer1,
- ChessClockStatePlayer2,
- ChessClockStateGameOver,
- } ChessClockState;
- typedef struct {
- ChessClockState state;
- uint32_t total_time;
- uint32_t time_left_p1;
- uint32_t time_left_p2;
- uint32_t last_tick;
- } PluginState;
- static void render_callback(Canvas* const canvas, void* ctx) {
- furi_assert(ctx);
- PluginState* plugin_state = ctx;
- char text[50];
- canvas_set_font(canvas, FontPrimary);
- switch(plugin_state->state) {
- case ChessClockStateSetup:
- case ChessClockStatePlayer1:
- case ChessClockStatePlayer2:
- snprintf(
- text,
- sizeof(text),
- "Player 1: %02lu:%02lu:%02lu\nPlayer 2: %02lu:%02lu:%02lu",
- plugin_state->time_left_p1 / 60000,
- (plugin_state->time_left_p1 / 1000) % 60,
- (plugin_state->time_left_p1 % 1000) / 10,
- plugin_state->time_left_p2 / 60000,
- (plugin_state->time_left_p2 / 1000) % 60,
- (plugin_state->time_left_p2 % 1000) / 10);
- break;
- case ChessClockStateGameOver:
- snprintf(text, sizeof(text), "Player %d wins!", plugin_state->time_left_p1 > 0 ? 1 : 2);
- break;
- }
- elements_multiline_text_aligned(canvas, 64, 32, AlignCenter, AlignCenter, text);
- }
- static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
- furi_assert(event_queue);
- PluginEvent event = {.type = EventTypeKey, .input = *input_event};
- furi_message_queue_put(event_queue, &event, FuriWaitForever);
- }
- int32_t chess_clock_app() {
- NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
- PluginState* plugin_state = malloc(sizeof(PluginState));
- plugin_state->state = ChessClockStateSetup;
- plugin_state->total_time = 300000;
- plugin_state->time_left_p1 = plugin_state->total_time;
- plugin_state->time_left_p2 = plugin_state->total_time;
- plugin_state->last_tick = 0;
- ViewPort* view_port = view_port_alloc();
- view_port_draw_callback_set(view_port, render_callback, plugin_state);
- view_port_input_callback_set(view_port, input_callback, event_queue);
- Gui* gui = furi_record_open(RECORD_GUI);
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- PluginEvent event;
- for(bool processing = true; processing;) {
- FuriStatus event_status = furi_message_queue_get(event_queue, &event, 10);
- uint32_t now = furi_get_tick();
- if(event_status == FuriStatusOk && event.type == EventTypeKey &&
- event.input.key == InputKeyBack) {
- if(event.input.type == InputTypeShort) {
- plugin_state->state = ChessClockStateSetup;
- plugin_state->time_left_p1 = plugin_state->total_time;
- plugin_state->time_left_p2 = plugin_state->total_time;
- notification_message(notification, &sequence_reset_rgb);
- } else if(event.input.type == InputTypeLong) {
- processing = false;
- }
- }
- switch(plugin_state->state) {
- case ChessClockStateSetup:
- if(event_status == FuriStatusOk && event.type == EventTypeKey) {
- if(event.input.key == InputKeyUp && event.input.type == InputTypePress) {
- plugin_state->total_time += 15000;
- plugin_state->time_left_p1 = plugin_state->total_time;
- plugin_state->time_left_p2 = plugin_state->total_time;
- } else if(event.input.key == InputKeyDown && event.input.type == InputTypePress) {
- if(plugin_state->total_time > 15000) {
- plugin_state->total_time -= 15000;
- plugin_state->time_left_p1 = plugin_state->total_time;
- plugin_state->time_left_p2 = plugin_state->total_time;
- }
- } else if(event.input.key == InputKeyOk && event.input.type == InputTypePress) {
- plugin_state->state = ChessClockStatePlayer1;
- plugin_state->last_tick = now;
- }
- }
- break;
- case ChessClockStatePlayer1:
- if(event_status == FuriStatusOk && event.type == EventTypeKey &&
- event.input.key == InputKeyOk && event.input.type == InputTypePress) {
- plugin_state->state = ChessClockStatePlayer2;
- plugin_state->last_tick = now;
- } else {
- plugin_state->time_left_p1 -= now - plugin_state->last_tick;
- if(plugin_state->time_left_p1 <= 0 ||
- plugin_state->time_left_p1 >= UINT32_MAX - 1000) {
- plugin_state->time_left_p1 = 0;
- plugin_state->state = ChessClockStateGameOver;
- notification_message(notification, &sequence_set_only_blue_255);
- notification_message(notification, &sequence_single_vibro);
- }
- plugin_state->last_tick = now;
- }
- break;
- case ChessClockStatePlayer2:
- if(event_status == FuriStatusOk && event.type == EventTypeKey &&
- event.input.key == InputKeyOk && event.input.type == InputTypePress) {
- plugin_state->state = ChessClockStatePlayer1;
- plugin_state->last_tick = now;
- } else {
- plugin_state->time_left_p2 -= now - plugin_state->last_tick;
- if(plugin_state->time_left_p2 <= 0 ||
- plugin_state->time_left_p2 >= UINT32_MAX - 1000) {
- plugin_state->time_left_p2 = 0;
- plugin_state->state = ChessClockStateGameOver;
- notification_message(notification, &sequence_set_only_green_255);
- notification_message(notification, &sequence_single_vibro);
- }
- plugin_state->last_tick = now;
- }
- break;
- case ChessClockStateGameOver:
- if(event_status == FuriStatusOk && event.type == EventTypeKey &&
- event.input.key == InputKeyBack && event.input.type == InputTypeShort) {
- plugin_state->state = ChessClockStateSetup;
- plugin_state->time_left_p1 = plugin_state->total_time;
- plugin_state->time_left_p2 = plugin_state->total_time;
- }
- break;
- }
- view_port_update(view_port);
- }
- view_port_enabled_set(view_port, false);
- gui_remove_view_port(gui, view_port);
- furi_record_close(RECORD_GUI);
- view_port_free(view_port);
- furi_message_queue_free(event_queue);
- free(plugin_state);
- return 0;
- }
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