hid_mouse.c 8.4 KB

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  1. #include "hid_mouse.h"
  2. #include <gui/elements.h>
  3. #include "../hid.h"
  4. #include "hid_icons.h"
  5. #define TAG "HidMouse"
  6. struct HidMouse {
  7. View* view;
  8. Hid* hid;
  9. };
  10. typedef struct {
  11. bool left_pressed;
  12. bool up_pressed;
  13. bool right_pressed;
  14. bool down_pressed;
  15. bool left_mouse_pressed;
  16. bool left_mouse_held;
  17. bool right_mouse_pressed;
  18. bool connected;
  19. HidTransport transport;
  20. } HidMouseModel;
  21. static void hid_mouse_draw_callback(Canvas* canvas, void* context) {
  22. furi_assert(context);
  23. HidMouseModel* model = context;
  24. // Header
  25. if(model->transport == HidTransportBle) {
  26. if(model->connected) {
  27. canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
  28. } else {
  29. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  30. }
  31. }
  32. canvas_set_font(canvas, FontPrimary);
  33. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse");
  34. canvas_set_font(canvas, FontSecondary);
  35. if(model->left_mouse_held == true) {
  36. elements_multiline_text_aligned(canvas, 0, 62, AlignLeft, AlignBottom, "Selecting...");
  37. } else {
  38. canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
  39. canvas_set_font(canvas, FontSecondary);
  40. elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
  41. }
  42. // Keypad circles
  43. canvas_draw_icon(canvas, 58, 3, &I_OutCircles_70x51);
  44. // Up
  45. if(model->up_pressed) {
  46. canvas_set_bitmap_mode(canvas, 1);
  47. canvas_draw_icon(canvas, 68, 6, &I_S_UP_31x15);
  48. canvas_set_bitmap_mode(canvas, 0);
  49. canvas_set_color(canvas, ColorWhite);
  50. }
  51. canvas_draw_icon(canvas, 80, 8, &I_Pin_arrow_up_7x9);
  52. canvas_set_color(canvas, ColorBlack);
  53. // Down
  54. if(model->down_pressed) {
  55. canvas_set_bitmap_mode(canvas, 1);
  56. canvas_draw_icon(canvas, 68, 36, &I_S_DOWN_31x15);
  57. canvas_set_bitmap_mode(canvas, 0);
  58. canvas_set_color(canvas, ColorWhite);
  59. }
  60. canvas_draw_icon(canvas, 80, 40, &I_Pin_arrow_down_7x9);
  61. canvas_set_color(canvas, ColorBlack);
  62. // Left
  63. if(model->left_pressed) {
  64. canvas_set_bitmap_mode(canvas, 1);
  65. canvas_draw_icon(canvas, 61, 13, &I_S_LEFT_15x31);
  66. canvas_set_bitmap_mode(canvas, 0);
  67. canvas_set_color(canvas, ColorWhite);
  68. }
  69. canvas_draw_icon(canvas, 63, 25, &I_Pin_arrow_left_9x7);
  70. canvas_set_color(canvas, ColorBlack);
  71. // Right
  72. if(model->right_pressed) {
  73. canvas_set_bitmap_mode(canvas, 1);
  74. canvas_draw_icon(canvas, 91, 13, &I_S_RIGHT_15x31);
  75. canvas_set_bitmap_mode(canvas, 0);
  76. canvas_set_color(canvas, ColorWhite);
  77. }
  78. canvas_draw_icon(canvas, 95, 25, &I_Pin_arrow_right_9x7);
  79. canvas_set_color(canvas, ColorBlack);
  80. // Ok
  81. if(model->left_mouse_pressed) {
  82. canvas_set_bitmap_mode(canvas, 1);
  83. canvas_draw_icon(canvas, 74, 19, &I_Pressed_Button_19x19);
  84. canvas_set_bitmap_mode(canvas, 0);
  85. canvas_set_color(canvas, ColorWhite);
  86. }
  87. canvas_draw_icon(canvas, 79, 24, &I_Left_mouse_icon_9x9);
  88. canvas_set_color(canvas, ColorBlack);
  89. // Back
  90. if(model->right_mouse_pressed) {
  91. canvas_set_bitmap_mode(canvas, 1);
  92. canvas_draw_icon(canvas, 107, 33, &I_Pressed_Button_19x19);
  93. canvas_set_bitmap_mode(canvas, 0);
  94. canvas_set_color(canvas, ColorWhite);
  95. }
  96. canvas_draw_icon(canvas, 112, 38, &I_Right_mouse_icon_9x9);
  97. canvas_set_color(canvas, ColorBlack);
  98. }
  99. static void hid_mouse_process(HidMouse* hid_mouse, InputEvent* event) {
  100. with_view_model(
  101. hid_mouse->view,
  102. HidMouseModel * model,
  103. {
  104. if(event->key == InputKeyBack) {
  105. if(event->type == InputTypeShort) {
  106. hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_RIGHT);
  107. hid_hal_mouse_release(hid_mouse->hid, HID_MOUSE_BTN_RIGHT);
  108. } else if(event->type == InputTypePress) {
  109. model->right_mouse_pressed = true;
  110. } else if(event->type == InputTypeRelease) {
  111. model->right_mouse_pressed = false;
  112. }
  113. } else if(event->key == InputKeyOk) {
  114. if(event->type == InputTypeShort) {
  115. // Just release if it was being held before
  116. if(!model->left_mouse_held)
  117. hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
  118. hid_hal_mouse_release(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
  119. model->left_mouse_held = false;
  120. } else if(event->type == InputTypeLong) {
  121. hid_hal_mouse_press(hid_mouse->hid, HID_MOUSE_BTN_LEFT);
  122. model->left_mouse_held = true;
  123. model->left_mouse_pressed = true;
  124. } else if(event->type == InputTypePress) {
  125. model->left_mouse_pressed = true;
  126. } else if(event->type == InputTypeRelease) {
  127. // Only release if it wasn't a long press
  128. if(!model->left_mouse_held) model->left_mouse_pressed = false;
  129. }
  130. } else if(event->key == InputKeyRight) {
  131. if(event->type == InputTypePress) {
  132. model->right_pressed = true;
  133. hid_hal_mouse_move(hid_mouse->hid, MOUSE_MOVE_SHORT, 0);
  134. } else if(event->type == InputTypeRepeat) {
  135. hid_hal_mouse_move(hid_mouse->hid, MOUSE_MOVE_LONG, 0);
  136. } else if(event->type == InputTypeRelease) {
  137. model->right_pressed = false;
  138. }
  139. } else if(event->key == InputKeyLeft) {
  140. if(event->type == InputTypePress) {
  141. model->left_pressed = true;
  142. hid_hal_mouse_move(hid_mouse->hid, -MOUSE_MOVE_SHORT, 0);
  143. } else if(event->type == InputTypeRepeat) {
  144. hid_hal_mouse_move(hid_mouse->hid, -MOUSE_MOVE_LONG, 0);
  145. } else if(event->type == InputTypeRelease) {
  146. model->left_pressed = false;
  147. }
  148. } else if(event->key == InputKeyDown) {
  149. if(event->type == InputTypePress) {
  150. model->down_pressed = true;
  151. hid_hal_mouse_move(hid_mouse->hid, 0, MOUSE_MOVE_SHORT);
  152. } else if(event->type == InputTypeRepeat) {
  153. hid_hal_mouse_move(hid_mouse->hid, 0, MOUSE_MOVE_LONG);
  154. } else if(event->type == InputTypeRelease) {
  155. model->down_pressed = false;
  156. }
  157. } else if(event->key == InputKeyUp) {
  158. if(event->type == InputTypePress) {
  159. model->up_pressed = true;
  160. hid_hal_mouse_move(hid_mouse->hid, 0, -MOUSE_MOVE_SHORT);
  161. } else if(event->type == InputTypeRepeat) {
  162. hid_hal_mouse_move(hid_mouse->hid, 0, -MOUSE_MOVE_LONG);
  163. } else if(event->type == InputTypeRelease) {
  164. model->up_pressed = false;
  165. }
  166. }
  167. },
  168. true);
  169. }
  170. static bool hid_mouse_input_callback(InputEvent* event, void* context) {
  171. furi_assert(context);
  172. HidMouse* hid_mouse = context;
  173. bool consumed = false;
  174. if(event->type == InputTypeLong && event->key == InputKeyBack) {
  175. hid_hal_mouse_release_all(hid_mouse->hid);
  176. } else {
  177. hid_mouse_process(hid_mouse, event);
  178. consumed = true;
  179. }
  180. return consumed;
  181. }
  182. HidMouse* hid_mouse_alloc(Hid* hid) {
  183. HidMouse* hid_mouse = malloc(sizeof(HidMouse));
  184. hid_mouse->view = view_alloc();
  185. hid_mouse->hid = hid;
  186. view_set_context(hid_mouse->view, hid_mouse);
  187. view_allocate_model(hid_mouse->view, ViewModelTypeLocking, sizeof(HidMouseModel));
  188. view_set_draw_callback(hid_mouse->view, hid_mouse_draw_callback);
  189. view_set_input_callback(hid_mouse->view, hid_mouse_input_callback);
  190. with_view_model(
  191. hid_mouse->view, HidMouseModel * model, { model->transport = hid->transport; }, true);
  192. return hid_mouse;
  193. }
  194. void hid_mouse_free(HidMouse* hid_mouse) {
  195. furi_assert(hid_mouse);
  196. view_free(hid_mouse->view);
  197. free(hid_mouse);
  198. }
  199. View* hid_mouse_get_view(HidMouse* hid_mouse) {
  200. furi_assert(hid_mouse);
  201. return hid_mouse->view;
  202. }
  203. void hid_mouse_set_connected_status(HidMouse* hid_mouse, bool connected) {
  204. furi_assert(hid_mouse);
  205. with_view_model(
  206. hid_mouse->view, HidMouseModel * model, { model->connected = connected; }, true);
  207. }