hex_viewer_scene_2.c 8.4 KB

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  1. #include "../hex_viewer.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <input/input.h>
  5. #include <gui/elements.h>
  6. #include <dolphin/dolphin.h>
  7. #include "../helpers/hex_viewer_haptic.h"
  8. #include "../helpers/hex_viewer_speaker.h"
  9. #include "../helpers/hex_viewer_led.h"
  10. struct HexViewerScene2 {
  11. View* view;
  12. HexViewerScene2Callback callback;
  13. void* context;
  14. };
  15. typedef struct {
  16. int screen_text;
  17. } HexViewerScene2Model;
  18. char buttonText[11][14] = {
  19. "",
  20. "Press Up",
  21. "Press Down",
  22. "Press Left",
  23. "Press Right",
  24. "Press Ok",
  25. "Release Up",
  26. "Release Down",
  27. "Release Left",
  28. "Release Right",
  29. "Release Ok",
  30. };
  31. void hex_viewer_scene_2_set_callback(
  32. HexViewerScene2* instance,
  33. HexViewerScene2Callback callback,
  34. void* context) {
  35. furi_assert(instance);
  36. furi_assert(callback);
  37. instance->callback = callback;
  38. instance->context = context;
  39. }
  40. void hex_viewer_scene_2_draw(Canvas* canvas, HexViewerScene2Model* model) {
  41. canvas_clear(canvas);
  42. canvas_set_color(canvas, ColorBlack);
  43. canvas_set_font(canvas, FontPrimary);
  44. canvas_draw_str_aligned(canvas, 0, 10, AlignLeft, AlignTop, "Scene 2: Input Examples");
  45. canvas_set_font(canvas, FontSecondary);
  46. char *strInput = malloc(15);
  47. strcpy(strInput, buttonText[model->screen_text]);
  48. canvas_draw_str_aligned(canvas, 0, 22, AlignLeft, AlignTop, strInput);
  49. free(strInput);
  50. }
  51. static void hex_viewer_scene_2_model_init(HexViewerScene2Model* const model) {
  52. model->screen_text = 0;
  53. }
  54. bool hex_viewer_scene_2_input(InputEvent* event, void* context) {
  55. furi_assert(context);
  56. HexViewerScene2* instance = context;
  57. if (event->type == InputTypeRelease) {
  58. switch(event->key) {
  59. case InputKeyBack:
  60. with_view_model(
  61. instance->view,
  62. HexViewerScene2Model * model,
  63. {
  64. UNUSED(model);
  65. hex_viewer_stop_all_sound(instance->context);
  66. instance->callback(HexViewerCustomEventScene2Back, instance->context);
  67. hex_viewer_play_long_bump(instance->context);
  68. },
  69. true);
  70. break;
  71. case InputKeyUp:
  72. with_view_model(
  73. instance->view,
  74. HexViewerScene2Model * model,
  75. {
  76. model->screen_text = 6;
  77. hex_viewer_play_bad_bump(instance->context);
  78. hex_viewer_stop_all_sound(instance->context);
  79. hex_viewer_led_set_rgb(instance->context, 255, 0, 255);
  80. },
  81. true);
  82. break;
  83. case InputKeyDown:
  84. with_view_model(
  85. instance->view,
  86. HexViewerScene2Model * model,
  87. {
  88. model->screen_text = 7;
  89. hex_viewer_play_bad_bump(instance->context);
  90. hex_viewer_stop_all_sound(instance->context);
  91. hex_viewer_led_set_rgb(instance->context, 255, 255, 0);
  92. },
  93. true);
  94. break;
  95. case InputKeyLeft:
  96. with_view_model(
  97. instance->view,
  98. HexViewerScene2Model * model,
  99. {
  100. model->screen_text = 8;
  101. hex_viewer_play_bad_bump(instance->context);
  102. hex_viewer_stop_all_sound(instance->context);
  103. hex_viewer_led_set_rgb(instance->context, 0, 255, 255);
  104. },
  105. true);
  106. break;
  107. case InputKeyRight:
  108. with_view_model(
  109. instance->view,
  110. HexViewerScene2Model * model,
  111. {
  112. model->screen_text = 9;
  113. hex_viewer_play_bad_bump(instance->context);
  114. hex_viewer_stop_all_sound(instance->context);
  115. hex_viewer_led_set_rgb(instance->context, 255, 0, 0);
  116. },
  117. true);
  118. break;
  119. case InputKeyOk:
  120. with_view_model(
  121. instance->view,
  122. HexViewerScene2Model * model,
  123. {
  124. model->screen_text = 10;
  125. hex_viewer_play_bad_bump(instance->context);
  126. hex_viewer_stop_all_sound(instance->context);
  127. hex_viewer_led_set_rgb(instance->context, 255, 255, 255);
  128. },
  129. true);
  130. break;
  131. case InputKeyMAX:
  132. break;
  133. }
  134. } else if (event->type == InputTypePress) {
  135. switch(event->key) {
  136. case InputKeyUp:
  137. with_view_model(
  138. instance->view,
  139. HexViewerScene2Model * model,
  140. {
  141. model->screen_text = 1;
  142. hex_viewer_play_happy_bump(instance->context);
  143. hex_viewer_play_input_sound(instance->context);
  144. },
  145. true);
  146. break;
  147. case InputKeyDown:
  148. with_view_model(
  149. instance->view,
  150. HexViewerScene2Model * model,
  151. {
  152. model->screen_text = 2;
  153. hex_viewer_play_happy_bump(instance->context);
  154. hex_viewer_play_input_sound(instance->context);
  155. },
  156. true);
  157. break;
  158. case InputKeyLeft:
  159. with_view_model(
  160. instance->view,
  161. HexViewerScene2Model * model,
  162. {
  163. model->screen_text = 3;
  164. hex_viewer_play_happy_bump(instance->context);
  165. hex_viewer_play_input_sound(instance->context);
  166. },
  167. true);
  168. break;
  169. case InputKeyRight:
  170. with_view_model(
  171. instance->view,
  172. HexViewerScene2Model * model,
  173. {
  174. model->screen_text = 4;
  175. hex_viewer_play_happy_bump(instance->context);
  176. hex_viewer_play_input_sound(instance->context);
  177. },
  178. true);
  179. break;
  180. case InputKeyOk:
  181. with_view_model(
  182. instance->view,
  183. HexViewerScene2Model * model,
  184. {
  185. model->screen_text = 5;
  186. hex_viewer_play_happy_bump(instance->context);
  187. hex_viewer_play_input_sound(instance->context);
  188. },
  189. true);
  190. break;
  191. case InputKeyBack:
  192. case InputKeyMAX:
  193. break;
  194. }
  195. }
  196. return true;
  197. }
  198. void hex_viewer_scene_2_exit(void* context) {
  199. furi_assert(context);
  200. HexViewer* app = context;
  201. hex_viewer_stop_all_sound(app);
  202. //hex_viewer_led_reset(app);
  203. }
  204. void hex_viewer_scene_2_enter(void* context) {
  205. furi_assert(context);
  206. dolphin_deed(DolphinDeedPluginStart);
  207. }
  208. HexViewerScene2* hex_viewer_scene_2_alloc() {
  209. HexViewerScene2* instance = malloc(sizeof(HexViewerScene2));
  210. instance->view = view_alloc();
  211. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(HexViewerScene2Model));
  212. view_set_context(instance->view, instance);
  213. view_set_draw_callback(instance->view, (ViewDrawCallback)hex_viewer_scene_2_draw);
  214. view_set_input_callback(instance->view, hex_viewer_scene_2_input);
  215. //view_set_enter_callback(instance->view, hex_viewer_scene_2_enter);
  216. view_set_exit_callback(instance->view, hex_viewer_scene_2_exit);
  217. with_view_model(
  218. instance->view,
  219. HexViewerScene2Model * model,
  220. {
  221. hex_viewer_scene_2_model_init(model);
  222. },
  223. true);
  224. return instance;
  225. }
  226. void hex_viewer_scene_2_free(HexViewerScene2* instance) {
  227. furi_assert(instance);
  228. view_free(instance->view);
  229. free(instance);
  230. }
  231. View* hex_viewer_scene_2_get_view(HexViewerScene2* instance) {
  232. furi_assert(instance);
  233. return instance->view;
  234. }